Quote Originally Posted by Kallivis View Post
Again, animations have nothing to do with that, regardless of if it's called animation lock. That was a system issue, an issue with the code.

There are ways around that and many other games properly pull it off while still keeping nice animations.
A side note: Animation lock was initially there by design(of the previous team). What was a system issue was that it was never originally designed to be 'removable'. Those animations are as lengthy as they are in part because the old team didn't intend for you to move and do other things while they were taking place.

That being said I doubt the devs want to reduce fidelity as much as anyone else arond here. I mean, the next-gen Luminous engine that is partially driving the 2.0 engine is supposed to be all about detailed animations. The logical conclusion is that they need to improve gameplay and responsiveness of the client over having the better animations, and that a solution that properly does both is not feasible right now due to time/money constraints.