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  1. #21
    Player
    Ceravic's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    37
    Character
    Pat Ceravic
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    I'll take scaled back animations for a pretty world like A Realm Reborn has over the big, boring world that 1.0 had. That, and there are a lot of animations that were the same for everything.
    (1)

  2. #22
    Player
    Jocko's Avatar
    Join Date
    Mar 2011
    Posts
    404
    Character
    Cecilia Amor
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Ceravic View Post
    I'll take scaled back animations for a pretty world like A Realm Reborn has
    What? Those are two completely exclusive things. It's not a 'one or the other' sort of deal. There's no reason we can't have BOTH, particularly when the aesthetics are so intimately interlinked. Having one without the other looks jarring and poorly done.
    (10)

  3. #23
    Player
    Webster's Avatar
    Join Date
    Mar 2011
    Posts
    59
    Character
    Mino Veda
    World
    Ridill
    Main Class
    Gladiator Lv 50
    It would help if they would just answer the question.
    (7)

  4. #24
    Player

    Join Date
    Nov 2012
    Posts
    182
    Quote Originally Posted by Alhanelem View Post
    Frankly I'd call the reviewers crazy for liking what I'd call over-animation- It's because of those animations that not being able to cast immediately after stopping and not being able to quickly turn (having a turning radius like an 18 wheeler) were problems in the game.
    Animation has nothing to do with that.
    (7)

  5. #25
    Player

    Join Date
    Mar 2011
    Location
    someplace
    Posts
    810
    Quote Originally Posted by Alhanelem View Post
    Frankly I'd call the reviewers crazy for liking what I'd call over-animation- It's because of those animations that not being able to cast immediately after stopping
    Yes, what stupid reviewers for knowing the difference between server lag and animations.
    (7)


  6. #26
    Player
    Vilhem's Avatar
    Join Date
    Nov 2012
    Location
    Gridania
    Posts
    1,919
    Character
    Vilhem Dijkstra
    World
    Balmung
    Main Class
    Machinist Lv 90
    If they can add boob jiggling animation, then they could certainly keep the already existing animations they had. Not like they'd have to re-shoot them or anything (motion capture).

    I'm waiting to see Beta before I delve further into this :/ here's to hoping we see them back tho.
    (6)
    Meow

  7. #27
    Player
    Join Date
    Sep 2012
    Posts
    1,462
    Quote Originally Posted by Jocko View Post
    What? Those are two completely exclusive things. It's not a 'one or the other' sort of deal. There's no reason we can't have BOTH, particularly when the aesthetics are so intimately interlinked. Having one without the other looks jarring and poorly done.
    Um yes there is a big reason we can't have both either you accept it or not that's just what it is lol stop beating this dead horse already ppl let it go geez...
    (0)

  8. #28
    Player
    Dragonheart's Avatar
    Join Date
    Apr 2011
    Posts
    901
    Character
    Dragonheart Lux
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    More than animation (it's confirmed that they're the standars from other mmo, that are needed for more dynamic gameplay)

    I'd like to know why even in the previuous letter, there isn't mention about the characters "swishhhh" on the ground or running while standing on the place. And lastly i see again, people and monster appering/disappearing at low distance!
    ARR engine wasn't supposed to have unlimited character visible on screen? Of course depending on pc power? Uhm.

    I hope there are just alpha issues...

    What do you think?
    (0)
    Last edited by Dragonheart; 11-12-2012 at 09:06 AM.

  9. #29
    Player
    Dragonheart's Avatar
    Join Date
    Apr 2011
    Posts
    901
    Character
    Dragonheart Lux
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Vilhem View Post
    If they can add boob jiggling animation, then they could certainly keep the already existing animations they had. Not like they'd have to re-shoot them or anything (motion capture).

    I'm waiting to see Beta before I delve further into this :/ here's to hoping we see them back tho.
    Boob jiggle does not affects movement dynamics. Animation were removed to make the game faster and more reactive.
    (0)

  10. #30
    Player
    Wilan's Avatar
    Join Date
    Oct 2012
    Location
    Limsa Lominsa
    Posts
    394
    Character
    Wilan Serulia
    World
    Ragnarok
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Dragonheart View Post
    More than animation (it's confirmed that they're the standars from other mmo, that are needed for more dynamic gameplay)

    I'd like to know why even in the previuous letter, there isn't mention about the characters "swishhhh" on the ground or running while standing on the place. And lastly i see again, people and monster appering/disappearing at low distance!
    ARR engine wasn't supposed to have unlimited character visible on screen? Of course depending on pc power? Uhm.

    I hope there are just alpha issues...

    What do you think?
    Unlimited? It sure got better in alpha, but definetly not unlimited. As of now they can show on the screen around 200 characters at once. You've gotta keep in mind that, due to the high level of customization, there's a lot of data to be sent. Yoshi-P already said that he's focusing on having the most people showing up on screen at once at cost of FPSs and other accessory stuff, but again, nobody said it would be unlimited.
    Now, 1.0 had a TERRIBLE coding, and could manage.. I don't remember the exact number, but most probably less than 25 people on screen at once (I've never seen more than that anyway). ARR is being rebuilt from ground up keeping things like this into account. Honestly I haven't seen people disappearing, unless you're talking about when people were walking INTO THE CAMERA, then yes, they disappear because they go out of your field of view.

    Beside, the characters "sliding" while they're dead is a result of a discrepancy between where the dying animation happened on your screen and where it happened on the server. The server tries to correct it "moving" dead bodies to where they should be. Veeeery weird and awkward at times, but again, the team is working to fix this kind of bad coding.
    (2)
    Last edited by Wilan; 11-12-2012 at 09:34 AM.

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