


The Gridania video was also to show off how the area/landscaping looks in the game, and how places are situated. As other people have said, a lot of stuff such as animation is not included in the Alpha but will be in the Beta and final product, so please be patient.I'm glad someone else made this thread so I don't have to.
Looking through the official gridania alpha video thread, it's pretty clear that the animation is one of the main concerns.
So far I think this is really the only big eye sore in what appears to be an otherwise awesome revamp, and if they want to make a world class game they need their world class animation back. If they can just do this, they are golden for me. I don't want to look at FFXIV and constantly feel like it's sloppy and downgraded.



Please provide a source for "movement animations are not included in alpha but will be in beta and final product". Because the only dev post I can find states they were removed intentionally.The Gridania video was also to show off how the area/landscaping looks in the game, and how places are situated. As other people have said, a lot of stuff such as animation is not included in the Alpha but will be in the Beta and final product, so please be patient.



Similar topic http://forum.square-enix.com/ffxiv/t...l=1#post812226
The only Dev response and reply to movement animations I think is this one: (From 11th of September)
http://forum.square-enix.com/ffxiv/t...l=1#post821375
Can people please supply a source to things like "they responded with its alpha" and "they will add more", its building expectations that have a chance of not being fulfilled (ala 1.0 launch).



or maybe they simply had a ton of questions to answer, and they decided not to respond to the one you wanted?I'm sure I’ll be flamed but this was a perfect opportunity for them to quell our worry that the animations will stay 'as is'. I think it's obvious now that they are going with what the wow/typical mmo player is used to and no longer want to keep the realistic animations we had.
For me it's a real immersion breaker and a shame.
I understand the animations aren’t important for a lot of players. It just seems a shame that we are losing ver 1.0's saving grace, It was one of the few things reviewers praised.


https://docs.google.com/document/d/1...dJUnitzpE/edit
Somewhere in here they talk about adding in more animations.
They won't be like 1.0 animations, but I imagine they'll be smaller ones added in, like your feet moving when you turn around instead of your character swirling on the spot.



No, they dont talk about adding more animations at all. The only animation talk is:https://docs.google.com/document/d/1...dJUnitzpE/edit
Somewhere in here they talk about adding in more animations.
They won't be like 1.0 animations, but I imagine they'll be smaller ones added in, like your feet moving when you turn around instead of your character swirling on the spot.
1. The coeurl animation is not finished
2. The hair animations are not finished.
Please find a valid and official source before making people think something that could be very well incorrect.
I am fine with people complaining asking them to sort it, but to say its going to be sorted and to not worry, this is very misleading as it could very well not change (as stated by previous dev post, its intentional the animations are how they are).



The following is from the recent complaint about the constant squat animations for buffs.No, they dont talk about adding more animations at all. The only animation talk is:
1. The coeurl animation is not finished
2. The hair animations are not finished.
Please find a valid and official source before making people think something that could be very well incorrect.
I am fine with people complaining asking them to sort it, but to say its going to be sorted and to not worry, this is very misleading as it could very well not change (as stated by previous dev post, its intentional the animations are how they are).
To reiterate the following point made by VilonThe team will be implementing more (and flashier!) animations to better fit the action they're performing so the current "squat" animation when using actions will be removed. For example, the team are thinking about making Featherfoot have a unique animation centered on the characters feet. We hope you guys are excited to see the new animations!
Vilon is referring to this..
Furthermore from the Letter from the Producer Live Part IV Q+A:
A3: If you are an expert in this area, you will most likely understand, but they will ... *boing* *boing*Q3: Will my characters chest be bouncy?
As of time of this post it seems as if the transitional animations have been replaced for more combat oriented animations. The addition of boob physics seems superfluous to some players. Since Rukkirii mentioned that the animations were removed because they didn't add to gameplay some players are upset at the inclusion of boob physics as they aren't seen as crucial to gameplay.
Last edited by Rhomagus; 11-12-2012 at 12:28 PM.



Physics and Animations two different things, the boobs will likely be done by bone physics.The following is from the recent complaint about the constant squat animations for buffs.
To reiterate the following point made by Vilon
Vilon is referring to this..
Furthermore from the Letter from the Producer Live Part IV Q+A:
A3: If you are an expert in this area, you will most likely understand, but they will ... *boing* *boing*
Also the original quote is about animations in battle when doing actions, as right now you "Squat" when you do actions. This has nothing to do with movement animations but action animations.
People need to focus on constructive complaints about movement animations in order to hopefully have them fixed, rather than state everything will be a-ok XD



Animations are animations, whether they are combat or non combat. If you read Rukkirii's post it actual cites that gameplay changes were the reason for the exclusion of the transitional animations. Furthermore, Featherfoot is considered an animation used in battle, hence my connection to battle animations taking precedent over non battle animations.Physics and Animations two different things, the boobs will likely be done by bone physics.
Also the original quote is about animations in battle when doing actions, as right now you "Squat" when you do actions. This has nothing to do with movement animations but action animations.
People need to focus on constructive complaints about movement animations in order to hopefully have them fixed, rather than state everything will be a-ok XD
Boob physics still requires resources. Players who don't see this as important are confused as people who don't see transitional animations as important are also confused. Physics happens locally but so can animations. Positions is what is shared between the local machine and the servers. This is why there is a connection being made.
Make animations locally instead of via the server. Casting times and positions are the only pertinent information in this regard to gameplay not animations. Animations should still be able to be retained on the local level, as would boob physics.
Last edited by Rhomagus; 11-12-2012 at 12:42 PM.
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