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  1. #1
    Player
    Naraku_Diabolos's Avatar
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    Jun 2012
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    Gridania
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    Hayley Westenra
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    Excalibur
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    Ninja Lv 100
    Quote Originally Posted by casker View Post
    I'm glad someone else made this thread so I don't have to.

    Looking through the official gridania alpha video thread, it's pretty clear that the animation is one of the main concerns.

    So far I think this is really the only big eye sore in what appears to be an otherwise awesome revamp, and if they want to make a world class game they need their world class animation back. If they can just do this, they are golden for me. I don't want to look at FFXIV and constantly feel like it's sloppy and downgraded.
    The Gridania video was also to show off how the area/landscaping looks in the game, and how places are situated. As other people have said, a lot of stuff such as animation is not included in the Alpha but will be in the Beta and final product, so please be patient.
    (0)

  2. #2
    Player
    viion's Avatar
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    Uldah
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    Ragnarok
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    Marauder Lv 90
    Quote Originally Posted by Naraku_Diabolos View Post
    The Gridania video was also to show off how the area/landscaping looks in the game, and how places are situated. As other people have said, a lot of stuff such as animation is not included in the Alpha but will be in the Beta and final product, so please be patient.
    Please provide a source for "movement animations are not included in alpha but will be in beta and final product". Because the only dev post I can find states they were removed intentionally.
    (4)

  3. #3
    Player
    viion's Avatar
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    Ragnarok
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    Similar topic http://forum.square-enix.com/ffxiv/t...l=1#post812226

    The only Dev response and reply to movement animations I think is this one: (From 11th of September)
    http://forum.square-enix.com/ffxiv/t...l=1#post821375

    Quote Originally Posted by Rukkirii View Post
    While the animations were nice, the development team's number one focus in A Realm Reborn is on gameplay so even though they were nice animations, the team made the decision to remove them.
    Can people please supply a source to things like "they responded with its alpha" and "they will add more", its building expectations that have a chance of not being fulfilled (ala 1.0 launch).
    (19)

  4. #4
    Player
    Abriael's Avatar
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    Mar 2011
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    Ul'Dah
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    Abriael Rosen
    World
    Goblin
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    Gladiator Lv 100
    Quote Originally Posted by Kule View Post
    I'm sure I’ll be flamed but this was a perfect opportunity for them to quell our worry that the animations will stay 'as is'. I think it's obvious now that they are going with what the wow/typical mmo player is used to and no longer want to keep the realistic animations we had.
    For me it's a real immersion breaker and a shame.

    I understand the animations aren’t important for a lot of players. It just seems a shame that we are losing ver 1.0's saving grace, It was one of the few things reviewers praised.
    or maybe they simply had a ton of questions to answer, and they decided not to respond to the one you wanted?
    (1)

  5. #5
    Player
    casker's Avatar
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    Apr 2011
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    406
    Character
    Ast Rid
    World
    Diabolos
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    Pugilist Lv 50
    Quote Originally Posted by Abriael View Post
    or maybe they simply had a ton of questions to answer, and they decided not to respond to the one you wanted?
    purposely skipped over it you mean. like they are ignoring it?
    (4)

  6. #6
    Player
    Yellow's Avatar
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    Apr 2011
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    Gridania
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    477
    Character
    Tamako Lalako
    World
    Ravana
    Main Class
    Astrologian Lv 70
    https://docs.google.com/document/d/1...dJUnitzpE/edit

    Somewhere in here they talk about adding in more animations.

    They won't be like 1.0 animations, but I imagine they'll be smaller ones added in, like your feet moving when you turn around instead of your character swirling on the spot.
    (1)

  7. #7
    Player
    viion's Avatar
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    Quote Originally Posted by Yellow View Post
    https://docs.google.com/document/d/1...dJUnitzpE/edit

    Somewhere in here they talk about adding in more animations.

    They won't be like 1.0 animations, but I imagine they'll be smaller ones added in, like your feet moving when you turn around instead of your character swirling on the spot.
    No, they dont talk about adding more animations at all. The only animation talk is:
    1. The coeurl animation is not finished
    2. The hair animations are not finished.

    Please find a valid and official source before making people think something that could be very well incorrect.

    I am fine with people complaining asking them to sort it, but to say its going to be sorted and to not worry, this is very misleading as it could very well not change (as stated by previous dev post, its intentional the animations are how they are).
    (2)

  8. #8
    Player
    Rhomagus's Avatar
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    Limsa Lominsa
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    Rhomagus Asclepiot
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    Ragnarok
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    Weaver Lv 51
    Quote Originally Posted by viion View Post
    No, they dont talk about adding more animations at all. The only animation talk is:
    1. The coeurl animation is not finished
    2. The hair animations are not finished.

    Please find a valid and official source before making people think something that could be very well incorrect.

    I am fine with people complaining asking them to sort it, but to say its going to be sorted and to not worry, this is very misleading as it could very well not change (as stated by previous dev post, its intentional the animations are how they are).
    The following is from the recent complaint about the constant squat animations for buffs.

    Quote Originally Posted by Rukkirii View Post
    The team will be implementing more (and flashier!) animations to better fit the action they're performing so the current "squat" animation when using actions will be removed. For example, the team are thinking about making Featherfoot have a unique animation centered on the characters feet. We hope you guys are excited to see the new animations!
    To reiterate the following point made by Vilon

    Quote Originally Posted by viion View Post
    Please provide a source for "movement animations are not included in alpha but will be in beta and final product". Because the only dev post I can find states they were removed intentionally.
    Vilon is referring to this..

    Quote Originally Posted by Rukkirii View Post
    While the animations were nice, the development team's number one focus in A Realm Reborn is on gameplay so even though they were nice animations, the team made the decision to remove them.
    Furthermore from the Letter from the Producer Live Part IV Q+A:

    Q3: Will my characters chest be bouncy?
    A3: If you are an expert in this area, you will most likely understand, but they will ... *boing* *boing*

    As of time of this post it seems as if the transitional animations have been replaced for more combat oriented animations. The addition of boob physics seems superfluous to some players. Since Rukkirii mentioned that the animations were removed because they didn't add to gameplay some players are upset at the inclusion of boob physics as they aren't seen as crucial to gameplay.
    (5)
    Last edited by Rhomagus; 11-12-2012 at 12:28 PM.

  9. #9
    Player
    viion's Avatar
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    Quote Originally Posted by Rhomagus View Post
    The following is from the recent complaint about the constant squat animations for buffs.

    To reiterate the following point made by Vilon

    Vilon is referring to this..

    Furthermore from the Letter from the Producer Live Part IV Q+A:


    A3: If you are an expert in this area, you will most likely understand, but they will ... *boing* *boing*
    Physics and Animations two different things, the boobs will likely be done by bone physics.

    Also the original quote is about animations in battle when doing actions, as right now you "Squat" when you do actions. This has nothing to do with movement animations but action animations.

    People need to focus on constructive complaints about movement animations in order to hopefully have them fixed, rather than state everything will be a-ok XD
    (1)

  10. #10
    Player
    Rhomagus's Avatar
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    Rhomagus Asclepiot
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    Quote Originally Posted by viion View Post
    Physics and Animations two different things, the boobs will likely be done by bone physics.

    Also the original quote is about animations in battle when doing actions, as right now you "Squat" when you do actions. This has nothing to do with movement animations but action animations.

    People need to focus on constructive complaints about movement animations in order to hopefully have them fixed, rather than state everything will be a-ok XD
    Animations are animations, whether they are combat or non combat. If you read Rukkirii's post it actual cites that gameplay changes were the reason for the exclusion of the transitional animations. Furthermore, Featherfoot is considered an animation used in battle, hence my connection to battle animations taking precedent over non battle animations.

    Boob physics still requires resources. Players who don't see this as important are confused as people who don't see transitional animations as important are also confused. Physics happens locally but so can animations. Positions is what is shared between the local machine and the servers. This is why there is a connection being made.

    Make animations locally instead of via the server. Casting times and positions are the only pertinent information in this regard to gameplay not animations. Animations should still be able to be retained on the local level, as would boob physics.
    (0)
    Last edited by Rhomagus; 11-12-2012 at 12:42 PM.

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