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  1. #1
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    They're adding boob physics.

    I'm sure they will touch up the animations either now or at a later point. They'll be hearing quite a bit about them once NA gets on alpha and beta I assure you.
    (6)

  2. #2
    Player
    leomax's Avatar
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    Mar 2011
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    Ul'dah
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    351
    Character
    Roranora Nonanora
    World
    Cerberus
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    Conjurer Lv 60
    i'm bummed it wasn't answered, i think it will stay like that which sucks for me personally.

    it is the only thing i don't like about arr, everything else i absolutely love but it might just be because its alpha.

    each to their own i guess.
    (2)
    Last edited by leomax; 11-11-2012 at 11:32 PM.

  3. #3
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    syntaxlies's Avatar
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    Jun 2011
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    uldah
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    Syntax Lies
    World
    Hyperion
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    Leatherworker Lv 50
    Quote Originally Posted by Kule View Post
    I'm sure I’ll be flamed but this was a perfect opportunity for them to quell our worry that the animations will stay 'as is'. I think it's obvious now that they are going with what the wow/typical mmo player is used to and no longer want to keep the realistic animations we had.
    For me it's a real immersion breaker and a shame.

    I understand the animations aren’t important for a lot of players. It just seems a shame that we are losing ver 1.0's saving grace, It was one of the few things reviewers praised.
    letter was a major let down in general, guess ill just have to wait to answer my own questions..
    (3)

  4. #4
    Player
    Jocko's Avatar
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    Mar 2011
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    Character
    Cecilia Amor
    World
    Gilgamesh
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    Arcanist Lv 50
    As someone else mentioned, I was fine to let the issue drop until beta if they mentioned it during the live letter...but looks like it's back to hell raising

    Seriously, fix the animations
    (17)

  5. #5
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    Still unable to comprehend why people are making a massive stink about the animations. The animations are fine!

    Frankly I'd call the reviewers crazy for liking what I'd call over-animation- It's because of those animations that not being able to cast immediately after stopping and not being able to quickly turn (having a turning radius like an 18 wheeler) were problems in the game.

    I'm totally cool with a dash of non-realism in exchange for much better gameplay.
    (10)
    Last edited by Alhanelem; 11-12-2012 at 04:41 AM.

  6. #6
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    Quote Originally Posted by Alhanelem View Post
    Frankly I'd call the reviewers crazy for liking what I'd call over-animation- It's because of those animations that not being able to cast immediately after stopping and not being able to quickly turn (having a turning radius like an 18 wheeler) were problems in the game.
    Animation has nothing to do with that.
    (7)

  7. #7
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    Quote Originally Posted by Alhanelem View Post
    Frankly I'd call the reviewers crazy for liking what I'd call over-animation- It's because of those animations that not being able to cast immediately after stopping
    Yes, what stupid reviewers for knowing the difference between server lag and animations.
    (7)


  8. #8
    Player
    Yucie's Avatar
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    Jul 2011
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    Uldah
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    Character
    Yucie Phoenix
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by bobbygunz View Post
    Yes, what stupid reviewers for knowing the difference between server lag and animations.
    The realistic animations caused animation lock and it's what a lot of people had issues with in 1.x.

    hurr durr
    (0)

  9. #9
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    Quote Originally Posted by Yucie View Post
    The realistic animations caused animation lock and it's what a lot of people had issues with in 1.x.

    hurr durr
    Again, animations have nothing to do with that, regardless of if it's called animation lock. That was a system issue, an issue with the code.

    There are ways around that and many other games properly pull it off while still keeping nice animations.
    (5)

  10. #10
    Player
    Yucie's Avatar
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    Yucie Phoenix
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    Balmung
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    Gladiator Lv 50
    Quote Originally Posted by Kallivis View Post
    Again, animations have nothing to do with that, regardless of if it's called animation lock. That was a system issue, an issue with the code.

    There are ways around that and many other games properly pull it off while still keeping nice animations.
    The unresponsive nature of such animations, combined with the length of frames, as well as server latency and game code are ALL factors that contribute to it.

    I want a game that's quick, fast, and smooth. If doing away with rather boring and ugly animations makes the game so, then so be it.
    (2)

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