Page 3 of 8 FirstFirst 1 2 3 4 5 ... LastLast
Results 21 to 30 of 77

Hybrid View

  1. #1
    Player

    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    422
    Quote Originally Posted by Mortikhan View Post
    Don't take this the wrong way because I am not targeting you specifically...but I really don't like this when people say that. Although FFXI had its epic moments (most of which were in the original CoP IMO), it also had quite a few failings. Some were near start (Drg/Sam Pentamonster, Ranger Cannons, BLM Cannons), some midway (War/Nin Cannons, Summoner Cannons), and from what I have heard some things now.

    I really do not want to see anything like FFXI for this game...the interface maybe but that is about it. I want everything else to be different and to be quite honest the biggest disappointment for me in this game was the similar theme of FFXIV and FFXI. I would have preferred to see something with more of a modern spin on it like FFVII, FFVIII or FFXIII. I feel like all they really did was switch a few theme songs around and switch different aspects of the cities from FFXI (ie. Limsa Lominsa has Sandorias castle and Bastoks port with more piers...useless piers at that.). I just feel like they turned this into a sequel and I have never felt like that with any of the other FF titles.

    Sorry this might be way off topic but I have just seen this sentiment a lot lately.
    I can understand your will of innovations, but I'm sure importing some aspects that made FFXI a masterpiece is the only reasonable way to change the future of the game. Almost all of the people who are still playing FFXIV are ex FFXI-player, and they hope that someday this game will be as its predecessor.

    P.S.
    Pleases SE hurry up with your "patches"...
    (1)

  2. #2
    Player

    Join Date
    Mar 2011
    Posts
    140
    Quote Originally Posted by Enma View Post
    I can understand your will of innovations, but I'm sure importing some aspects that made FFXI a masterpiece is the only reasonable way to change the future of the game. Almost all of the people who are still playing FFXIV are ex FFXI-player, and they hope that someday this game will be as its predecessor.

    P.S.
    Pleases SE hurry up with your "patches"...
    Well put and I agree that some things should be brought over. I just don't want it to be the same game all over again. I am seeing some possibilities of things being similar or virtually the same that I hope do not occur (ie. Garlean Empire being the same as the Zilart or Ishgard being the new Jeuno). If they do end up doing these things I just hope they put a new spin on it.

    At some point however these two titles are going to have to part ways to become distinct or one of them will be scuttled to minimize resource usage. Apparently SE plans on having 2-3 separate ongoing MMO's so I would think they would want to appeal to a broader base of customers rather than just having 2-3 games that are similar in theme and having the same customer base spread out among those games. I was not at that board meeting though so I can only speculate as to their motives and lord only knows they have done some strange things in the past .
    (1)
    Last edited by Mortikhan; 05-27-2011 at 11:16 PM.

  3. #3
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    - The system needs expanding, but the core is for the most part sufficient and functional.

    - The leve rewards aren't balanced and leve-linking is too powerful so that needs to be addressed.

    That said, it does what it should. There's lots of ways they can improve it and they probably will do just that after everything else (you voted it last, they listen). Making it random like Nyzul Isle rather than static it is now, implementing more objectives, mobs and even NM's, beneficial and detrimental effects (ala Nyzul) ladder-type system (climb the ranks of the three factions, or floors like Nyzul), campaign style system (performance is ranked and affects the surrounding fauna of the cities, etc.), the rewards for efficiency should be increased (the better you perform the better you are rewarded for it), random events and happenings during the leves (NPC's or mobs, nothing fancy but to spice things up a bit) and so on and so on.

    It's the template and the possibilities are endless. They can really make something excellent out of it, and no "rehauls" or "scrapping" are needed.
    (0)

  4. #4
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Betelgeuzah View Post
    - The system needs expanding, but the core is for the most part sufficient and functional.

    - The leve rewards aren't balanced and leve-linking is too powerful so that needs to be addressed.

    That said, it does what it should. There's lots of ways they can improve it and they probably will do just that after everything else (you voted it last, they listen). Making it random like Nyzul Isle rather than static it is now, implementing more objectives, mobs and even NM's, beneficial and detrimental effects (ala Nyzul) ladder-type system (climb the ranks of the three factions, or floors like Nyzul), campaign style system (performance is ranked and affects the surrounding fauna of the cities, etc.), the rewards for efficiency should be increased (the better you perform the better you are rewarded for it), random events and happenings during the leves (NPC's or mobs, nothing fancy but to spice things up a bit) and so on and so on.

    It's the template and the possibilities are endless. They can really make something excellent out of it, and no "rehauls" or "scrapping" are needed.
    Leve-linking isnt really all that powerful. when you link a leve, monsters dont give 100% more sp, they give 60% more, each link. Dunesfolk with no links would give 240sp per mongrel, with 3 links it gives 610 sp per mongrel. Its just for saving time and using less aspect points should you chose to. If you did them all seperately you would get 960sp killing a mongrel 4 times as opposed to 610 for linking and killing them once. (these numbers are without aspect.)
    (0)
    Last edited by Reika; 04-14-2011 at 11:47 PM.

  5. #5
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Quote Originally Posted by Reika View Post
    Leve-linking isnt really all that powerful. when you link a leve, monsters dont give 100% more sp, they give 60% more, each link. Dunesfolk with no links would give 240sp per mongrel, with 3 links it gives 610 sp per mongrel. Its just for saving time and using less aspect points should you chose to. If you did them all seperately you would get 960sp killing a mongrel 4 times as opposed to 610 for linking and killing them once. (these numbers are without aspect.)
    Yeah, but it's that you can leve-link, then go grind on normal mobs and you'll still be ahead on SP overall as opposed to leve-sharing for a lot longer. That's an issue, but I know how you describe it is how it's supposed to work.
    (0)

  6. #6
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    I like levequests, I dont like chasing down a pair of dodos that eventually call on a pair of nannygoats for help.
    (2)

  7. #7
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    There is a trade off tho. While guildleves offer more SP than a field monster can, they tend to not drop as much loot as the field monster. I have experienced much higher drop rates of crystals, shards, and other mats off of field monsters. Guildleves are for sp, Field monsters are for materials, and some sp on the side. Thats how I see it anyways.
    (0)

  8. #8
    Player
    Chezen's Avatar
    Join Date
    Mar 2011
    Posts
    710
    Character
    Chezen Lightbreak
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    I love guildleves. The problem is that there are not enough of them. Once you do the same one 10 times, it's kind of not special anymore. They definitely could use some fresh ideas to give them more life.

    I wouldn't want to see the game go to sidequest only. Not only because I love guildleves, but because we need more content, not less. Also, I love questing, but doing this would make it too similiar to other mmos. I'm looking for something different.

    Besides, they would have to scrap the entire opening movie.
    (1)


    Quote Originally Posted by Serio View Post
    Yoshi-P starts casting Sleepga IV on Yoshi-P.
    Yoshi-P is asleep.
    The Troll hits Yoshi-P for 9000 damage!
    Yoshi-P is no longer asleep!

  9. #9
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    I want to be able to link/share Local leves....
    (1)

  10. #10
    Player
    Kirith's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    194
    Character
    Areon Maere
    World
    Ragnarok
    Main Class
    Lancer Lv 22
    Hate it. They need to have a LOT more variety and have a certain amount of variability every time you do one. The issue for now is that leves are something you have to do a lot of times. You do a quest once and forget about it, but you do the same leves at every reset. They need to be procedural. Meaning every time you run one it's somewhat different from how it was before. The mobs aren't in the same position, they aren't the same mobs and/or they behave differently.

    They could make leves procedurally generated dungeons or instances, its not like you interact with players outside your party while doing a timed leve anyway. Add a random chance of unexpected events happening in the instance.

    For example:
    You kill weak imps camouflaged as sheep. The sheep would be much stronger than imps if they were real. The game keeps track of your rank. If your rank is high enough there is a chance one of the sheep is actually real and a trick by the imps, so you get both attacked by the angered sheep and the imps. Another time, killing imps causes an Imp King to pop out and attack you with abilities normal imps don't have. Another time, the fake sheep attract wolves, but since the sheep are actually imps camouflaged the imps would run away and you would be left fighting wolves instead. Etcetera. You can even change the reward based on what happened during the leve to add even more interest...
    (1)

Page 3 of 8 FirstFirst 1 2 3 4 5 ... LastLast