
Kind of funny how you bring Logical fallacies within a logical fallacy... Just wanted to point that out.
Anyway, Relic's seem to be too easy to obtain in FFXIV. I didn't finish mine but that is because I started late and my group wanted to focus Nael the last week as opposed to Ifritx, since apparently Iffyx is a hard fight to learn but once you get it down it becomes like clockwork. Regardless, leading up to it was quite easy and a lot of people got all their relics with no problem at all. I personally did all the work for mine aside from farming coins which my LS pooled ours together (Aka farm up mats and make weapon and double meld them myself) even with those factors included it felt really easy.
Though I like the ideal of one super weapon and a few situational weapons ect. because it always gives you something to aim for weapon wise and then something to aim for stat wise. SE has already mentioned that Relics will become upgradable meaning that you will probably have to work your butt off to make it viable over other weapons at the next level cap! Hopefully they make the upgrade part challenging and such and put weapons that are better than a non-upgraded relic but still I'd rather have a game centered around one superior weapon with alternating builds around it as opposed to one with a few mediocre weapons that all serve different functions. Some Diversity is great but too much can lead to confusion and just an unsatisfying experience.



It's more than likely that Relics as they are now will only be phase one. When the level cap is increased a second time, there will likely be a Relic Upgrade system added.

He'a totally missing context as well, but that's not important at all is it?
Meatdawg was in an incredibly hardcore LS. As such his results are not typical. In fact, not even close.
Nero, if you are talking about what can be done given the few restrictions that exist within the quest, then yes you can get all relics in a month after hamlet. The objectivity of the situation applies to even less than the 3% of the population that posts here.
You neglect in your argument that you not only need a LS but a strong one. That means reliable people. Those reliable people must be skilled (to a certain necessary degree that can be quantified and/or discussed a plethora of ways). Those skilled people must value teamwork and be able to work as a team. That team must have the desire to complete 7 relics together. These are not factors that can be neglected in this discussion.
My LS has a working man's schedule. Yes some of our members have all 7 relics, but it's not just because they had the time to do it and it was possible within the game's structure. They worked for it. And yes, I don't believe you have the full grasp of what it takes to accomplish that. It is more than just grab 7 other people and go to town. That was Req's point and you clearly missed or ignored it.
I am not implying you do not have some handle on the system. Clearly you have some knowledge in this area and I just feel there's more to it than you have conveyed. That's all.
Also, see my profile for my education if you care.
Draw swords and shatter shields with us!
Apply to Neutral Impact today!
http://www.impact-gaming.us



Dont need to quote more, because this is all i am talking about in comparsion between FFXIV Relics and FFXI Relics. Everything beside that just came up due certain missinterpretations of my Comments?!
Like i also said, not everyone is capable of actually doing it, i just talk about the posibility tho. Which makes the FFXIV imo not on par with FFXI Relics. Somewhere i said certain people dont have Relics, because they dont have a dedicated group of doing it, since is pretty much what you said in the rest of your post. That you need those people, i never denied that.



Maybe I'm remembering wrong, but...
Most relics were considered pretty lol or a waste of shell resources outside of Gjallerhorn and Aegis, as the elemental staves outclassed the BLM relic quite handily. Others like Gungnir and Ragnarok were considered subpar either because of weapon skills or sheer stats. Hence why the shield and the horn were the most common relics (aside from the fact putting a relic together was already a massive pain in the ass).
At least as I remember it, you didn't see shells going crazy to get Gungnirs, Ragnaroks and Excaliburs. You did see them getting the shield and horn for all their PLDs and BRDs, though.
I think your question should be more as to whether they'll make dumb mistakes like creating super weapons like the elemental staves that last much more than any lv51 weapons have a right to.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)


The sword was boss for pld i wanted one only got the shield tho. The dmg from the sword when hp was high was too good to for hate and just extra dmg. The Scythe, Gun and Dagger was also good as well. The Lance i can't remember cause the person we got one for had to quit cause of RL issues.
Edit: Aslo the other reason ppl went for shield and sword first cause it made the game easy as hell.
The only "lol" relic was Claustrum. Every other relic were fine. Excalibur was debatable. These days it's up in the air since fully capping off a relic is usually done with those without access to a mythic or a good empyrean, for example Almace could be seen as a better choice for PLD unless they have their mythic sword. Note: Could Be.
1. Gungnir is a damn good lance due to the fact DRG in XI was a DoT DD compared to the rest. It had nice spike damage capabilities but SE nerfed it offhandedly by changing the TP floor on certain WS and that most things could shrug off piercing damage end-game.At least as I remember it, you didn't see shells going crazy to get Gungnirs, Ragnaroks and Excaliburs. You did see them getting the shield and horn for all their PLDs and BRDs, though.
2. Only the Mythic weapon beats out the Gungnir in terms of the "goal" oriented lances. The Empyrean is soso.
3. The G-Spot horn was only wanted due to the boosted Ballad and the ability to forgo every other instrument once you got one. As the cap raised, it got stronger, however, the Durabala is the better choice for a lot of situations simply due to the calculations post level 80.
4. Aegis made PLDs invincible back in the early 75 cap days (if they had the skill and gear to supplement it), these days? Ochain is the default choice for a lot of stuff and their AF3 set bonus pretty much took over Aegis's throne since rather than negating a bit of damage..you absorb it the entire hit to HP.
5. Ragnarok was during a time GSD was a bad choice for most of the game outside of Spinning Slash on HNMs, so the Apocalypse was better due to the haste and the fact it was DRK's main weapon.
So most of the relics weren't "lol", it's the fact Aegis and G-spot horn was overpowered that made it so desireable over everything else, because you get your BRDs and PLDs those..you're set for life.
This statement is funny, because if SE didn't opt to change calculations, you can guarantee people will still be using pre 50 cap raise gear in XIV over new gear because they would have powerful melded gear that will last for a long time to come.I think your question should be more as to whether they'll make dumb mistakes like creating super weapons like the elemental staves that last much more than any lv51 weapons have a right to.
|
|
![]() |
![]() |
![]() |
|
|