How is it a problem that one player puts in effort to get a relic (XI was way harder, but XIV is still effort.) and players that can't be bothered doing it have worse weapons? I don't get your logic, OP. Explain?
How is it a problem that one player puts in effort to get a relic (XI was way harder, but XIV is still effort.) and players that can't be bothered doing it have worse weapons? I don't get your logic, OP. Explain?
The issue I believe the OP is raising is that relics become a sort of cap; nothing can transcend them and therefore every weapon released post relic will be inferior. And because of that, progression can become a bit dull. And when you pump out relics before a game has really started, that becomes a pretty big issue
Now, will the game progress like that? No clue. I already made a point about situational equipment that excels in specific situations over relics
Last edited by Jocko; 11-10-2012 at 07:07 AM.
Actually probably one of the better points in this thread, regardless which side of the discussion you are on. AV and PW were 2 other great examples. Moderate grind (farming triggers) followed by a heavy element of skill.. AV and PW were no joke at 75 cap - to me that has a very heavy weight on skill (for the final fights themselves). I would much prefer a legendary weapon of some sort be based off this system (moderate grind followed by a skill benchmark) to the grind fest that the relic system was based on.
I am looking forward to fighting bigger and tougher bosses to upgrade the current relics I have.
Ohhhh. Yeah, I agree. If I were to put money on it, I'd totally think SE'd come out with some situational stuff as good as/better than relic in certain situations. Or Mythic equivalent.The issue I believe the OP is raising is that relics become a sort of cap; nothing can transcend them and therefore every weapon released post relic will be inferior. And because of that, progression can become a bit dull. And when you pump out relics before a game has really started, that becomes a pretty big issue
Now, will the game progress like that? No clue. I already made a point about about situational equipment that excels in specific situations over relics
In a way FFXI relic was easier because it was all about farming gil. FFXIV relics are impossible to do without a set group. If everyone you knew quit FFXIV and you had a mostly empty LS getting relic in FFXIV was almost impossible.
The hardest part about getting a FFXIV relic was finding a consistent group to play FFXIV with.
The "situational" stuff I would prefer to see is 1 different series of legendary weapons that focuses on DAMAGE, another that focuses on UTILITY, and another that focuses on VERSATILITY. I like options.
*edit* better example.
MNK-
DMG - higher DPS, base dmg, etc
Utility - elemental fist enhancments (say increased affinity bonus with correct fist etc)
Versatility - Tanking/solo (Evasion, second wind enhancements)
Last edited by Altena; 11-10-2012 at 07:45 AM.
all the LS's that have dedicated to the game are all full up, and there are simply too may linkshells for the pathetic amount of players that are remaining, if there were less Klicks and Leaders with Massive Egos more people would be upto the grand old idea of merging Linkshells.In a way FFXI relic was easier because it was all about farming gil. FFXIV relics are impossible to do without a set group. If everyone you knew quit FFXIV and you had a mostly empty LS getting relic in FFXIV was almost impossible.
The hardest part about getting a FFXIV relic was finding a consistent group to play FFXIV with.
Between the E-peen, Ego Flaunter's and the sad Klick Groups, this games actual community lies in shambles.
this whole thread is moot, it's been already said that the relics would be upgradeable
I personally didn't feel like that was a problem... I mean really they were so much more powerful than normal weapons, it's like if you added something to XIV that gave 500 STR... even with better weapons being added gradually it'd take a long time for something to equal that.The issue I believe the OP is raising is that relics become a sort of cap; nothing can transcend them and therefore every weapon released post relic will be inferior. And because of that, progression can become a bit dull. And when you pump out relics before a game has really started, that becomes a pretty big issue
Now, will the game progress like that? No clue. I already made a point about situational equipment that excels in specific situations over relics
And really it's good to have a cap in place, you don't want drastic changes in stats every few months. Think about how rare darklight is, when it takes you 6 months to get it all you don't want something that makes it as worthless as AF to be released the next week? If something comes out that's slightly better then you can live with it.
As far as relics it's better to have a super powered weapon only 10 people per server can obtain yearly and is the best for the rest of the game's life than something takes 6 months (or two days), that everybody can get and then is worthless in a year.
You had to have a consistent group for FFXI as well. Yea you could /sh for a pug dynamis run, but you weren't going to do very well and typically end up losing money. A lot of money. So it wasn't really practical. Dynamis took a lot of coordination to get the pulls/sleeps/kill order down.In a way FFXI relic was easier because it was all about farming gil. FFXIV relics are impossible to do without a set group. If everyone you knew quit FFXIV and you had a mostly empty LS getting relic in FFXIV was almost impossible.
The hardest part about getting a FFXIV relic was finding a consistent group to play FFXIV with.
Not to mention getting items like:
http://wiki.ffxiclopedia.org/wiki/At...on_of_Celerity
http://wiki.ffxiclopedia.org/wiki/Ornate_Fragment.
Which DEFINATELY could not be accomplished with a bunch of pugged knuckleheads.
But if the end result is you completing a relic who cares what the currency was worth? That wasn't your intention. The only way you benefited from something like that is if you were on a Byne Bill stage and farmed Sandy for Silverpieces. Then sold the Silverpieces to purchase Bynes.In its prime for I would say 1 dynamis run would yield 12m worth of currency. The run only cost 1m, you can promise people AF2 and they can be happy with that but a lot of the AF2 wasn't that great so in essence if someone sponsored a run they made out like a bandit, in terms of gil made, you may or may not of got your AF2.
I'm really starting to wondering how in-depth YOUR dynamis experiences were....
I do hope they make relics much more desirable for casters in FFXIV than they were FFXI. Caster relics in XI were a waste of gil/linkshell members time.
Last edited by CarolinaGMCKSFan; 11-10-2012 at 08:04 AM.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.