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  1. #161
    Player
    faris's Avatar
    Join Date
    Mar 2011
    Location
    U'ldah
    Posts
    594
    Character
    Est Mist
    World
    Balmung
    Main Class
    Thaumaturge Lv 100
    How is it a problem that one player puts in effort to get a relic (XI was way harder, but XIV is still effort.) and players that can't be bothered doing it have worse weapons? I don't get your logic, OP. Explain?
    (0)

  2. #162
    Player
    Jocko's Avatar
    Join Date
    Mar 2011
    Posts
    404
    Character
    Cecilia Amor
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by faris View Post
    How is it a problem that one player puts in effort to get a relic (XI was way harder, but XIV is still effort.) and players that can't be bothered doing it have worse weapons? I don't get your logic, OP. Explain?
    The issue I believe the OP is raising is that relics become a sort of cap; nothing can transcend them and therefore every weapon released post relic will be inferior. And because of that, progression can become a bit dull. And when you pump out relics before a game has really started, that becomes a pretty big issue

    Now, will the game progress like that? No clue. I already made a point about situational equipment that excels in specific situations over relics
    (3)
    Last edited by Jocko; 11-10-2012 at 07:07 AM.

  3. #163
    Player
    Altena's Avatar
    Join Date
    Apr 2012
    Posts
    1,362
    Character
    Altena Trife
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Dzian View Post
    you'd go through the ball ache of grinding limbus zones to get keys but it was near impossible to walk out of ultima omega with nothing.
    Actually probably one of the better points in this thread, regardless which side of the discussion you are on. AV and PW were 2 other great examples. Moderate grind (farming triggers) followed by a heavy element of skill.. AV and PW were no joke at 75 cap - to me that has a very heavy weight on skill (for the final fights themselves). I would much prefer a legendary weapon of some sort be based off this system (moderate grind followed by a skill benchmark) to the grind fest that the relic system was based on.

    I am looking forward to fighting bigger and tougher bosses to upgrade the current relics I have.
    (1)

  4. #164
    Player
    faris's Avatar
    Join Date
    Mar 2011
    Location
    U'ldah
    Posts
    594
    Character
    Est Mist
    World
    Balmung
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Jocko View Post
    The issue I believe the OP is raising is that relics become a sort of cap; nothing can transcend them and therefore every weapon released post relic will be inferior. And because of that, progression can become a bit dull. And when you pump out relics before a game has really started, that becomes a pretty big issue

    Now, will the game progress like that? No clue. I already made a point about about situational equipment that excels in specific situations over relics
    Ohhhh. Yeah, I agree. If I were to put money on it, I'd totally think SE'd come out with some situational stuff as good as/better than relic in certain situations. Or Mythic equivalent.
    (0)

  5. #165
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    In a way FFXI relic was easier because it was all about farming gil. FFXIV relics are impossible to do without a set group. If everyone you knew quit FFXIV and you had a mostly empty LS getting relic in FFXIV was almost impossible.

    The hardest part about getting a FFXIV relic was finding a consistent group to play FFXIV with.
    (0)

  6. #166
    Player
    Altena's Avatar
    Join Date
    Apr 2012
    Posts
    1,362
    Character
    Altena Trife
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Quote Originally Posted by faris View Post
    Ohhhh. Yeah, I agree. If I were to put money on it, I'd totally think SE'd come out with some situational stuff as good as/better than relic in certain situations. Or Mythic equivalent.
    The "situational" stuff I would prefer to see is 1 different series of legendary weapons that focuses on DAMAGE, another that focuses on UTILITY, and another that focuses on VERSATILITY. I like options.

    *edit* better example.

    MNK-
    DMG - higher DPS, base dmg, etc
    Utility - elemental fist enhancments (say increased affinity bonus with correct fist etc)
    Versatility - Tanking/solo (Evasion, second wind enhancements)
    (0)
    Last edited by Altena; 11-10-2012 at 07:45 AM.

  7. #167
    Player
    Valmonte's Avatar
    Join Date
    Jul 2011
    Location
    United Federation of Awsome
    Posts
    1,136
    Character
    Felix Valmont
    World
    Balmung
    Main Class
    Lancer Lv 35
    Quote Originally Posted by Zumi View Post
    In a way FFXI relic was easier because it was all about farming gil. FFXIV relics are impossible to do without a set group. If everyone you knew quit FFXIV and you had a mostly empty LS getting relic in FFXIV was almost impossible.

    The hardest part about getting a FFXIV relic was finding a consistent group to play FFXIV with.
    all the LS's that have dedicated to the game are all full up, and there are simply too may linkshells for the pathetic amount of players that are remaining, if there were less Klicks and Leaders with Massive Egos more people would be upto the grand old idea of merging Linkshells.

    Between the E-peen, Ego Flaunter's and the sad Klick Groups, this games actual community lies in shambles.
    (0)

  8. #168
    Player
    Ptolemy's Avatar
    Join Date
    Mar 2011
    Posts
    213
    Character
    Alphard Alshua
    World
    Balmung
    Main Class
    Archer Lv 50
    this whole thread is moot, it's been already said that the relics would be upgradeable
    (0)

  9. #169
    Player

    Join Date
    Jan 2012
    Posts
    127
    Quote Originally Posted by Jocko View Post
    The issue I believe the OP is raising is that relics become a sort of cap; nothing can transcend them and therefore every weapon released post relic will be inferior. And because of that, progression can become a bit dull. And when you pump out relics before a game has really started, that becomes a pretty big issue

    Now, will the game progress like that? No clue. I already made a point about situational equipment that excels in specific situations over relics
    I personally didn't feel like that was a problem... I mean really they were so much more powerful than normal weapons, it's like if you added something to XIV that gave 500 STR... even with better weapons being added gradually it'd take a long time for something to equal that.

    And really it's good to have a cap in place, you don't want drastic changes in stats every few months. Think about how rare darklight is, when it takes you 6 months to get it all you don't want something that makes it as worthless as AF to be released the next week? If something comes out that's slightly better then you can live with it.

    As far as relics it's better to have a super powered weapon only 10 people per server can obtain yearly and is the best for the rest of the game's life than something takes 6 months (or two days), that everybody can get and then is worthless in a year.
    (0)

  10. #170
    Player
    CarolinaGMCKSFan's Avatar
    Join Date
    Nov 2012
    Posts
    9
    Character
    Leila Stormborn
    World
    Ultros
    Main Class
    Conjurer Lv 12
    Quote Originally Posted by Zumi View Post
    In a way FFXI relic was easier because it was all about farming gil. FFXIV relics are impossible to do without a set group. If everyone you knew quit FFXIV and you had a mostly empty LS getting relic in FFXIV was almost impossible.

    The hardest part about getting a FFXIV relic was finding a consistent group to play FFXIV with.
    You had to have a consistent group for FFXI as well. Yea you could /sh for a pug dynamis run, but you weren't going to do very well and typically end up losing money. A lot of money. So it wasn't really practical. Dynamis took a lot of coordination to get the pulls/sleeps/kill order down.

    Not to mention getting items like:
    http://wiki.ffxiclopedia.org/wiki/At...on_of_Celerity
    http://wiki.ffxiclopedia.org/wiki/Ornate_Fragment.
    Which DEFINATELY could not be accomplished with a bunch of pugged knuckleheads.

    Quote Originally Posted by Zumi View Post
    In its prime for I would say 1 dynamis run would yield 12m worth of currency. The run only cost 1m, you can promise people AF2 and they can be happy with that but a lot of the AF2 wasn't that great so in essence if someone sponsored a run they made out like a bandit, in terms of gil made, you may or may not of got your AF2.
    But if the end result is you completing a relic who cares what the currency was worth? That wasn't your intention. The only way you benefited from something like that is if you were on a Byne Bill stage and farmed Sandy for Silverpieces. Then sold the Silverpieces to purchase Bynes.

    I'm really starting to wondering how in-depth YOUR dynamis experiences were....

    I do hope they make relics much more desirable for casters in FFXIV than they were FFXI. Caster relics in XI were a waste of gil/linkshell members time.
    (2)
    Last edited by CarolinaGMCKSFan; 11-10-2012 at 08:04 AM.

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