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Thread: New Alpha Video

  1. #101
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Gramul View Post
    Facetious means making light of issues by joking about them, belittling them.
    That I know of it means treating serious issues with deliberately inappropriate humor; flippant.

    So being facetious to me means they were joking about it but they consider it an issue (serious).

    Quote Originally Posted by axemtitanium View Post
    I wrote this post jokingly as a combination of all the myriad complaints that people have had about new 2.0 content (grass, animation lock, turning animations). I'm sorry for trying to make a joke on the internet. I'll never do it again.
    Sarcasm and other negative tools dont always translate across very well :P, specially since of how these particular tools are designed it can often feel you are being serious to the opposite side. Its not the opposites side's fault they cant always detect it because of the type of tool you chose. (Nor is it illegal to use that tool besides the fact lol)
    (0)
    Last edited by Shougun; 11-09-2012 at 05:30 AM.

  2. #102
    Player
    Blackpearlguy's Avatar
    Join Date
    Nov 2012
    Posts
    87
    Character
    Ark Elladan
    World
    Ultros
    Main Class
    Arcanist Lv 50
    Lots of reminiscent FFXI features in there.. Smaller zones, how the character moves etc. Does it not seem this really caters to that gen of MMO players? Less "toony" more realistic characteristics even to that of 1.~ Must see Combat gameplay!!
    (1)

  3. #103
    Player Rex's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    1,126
    Character
    Rex Xylon
    World
    Hyperion
    Main Class
    Lancer Lv 90
    Quote Originally Posted by KoujiGeki View Post
    meh show Uldah the only city most of us will only care about anyways.
    Funny, because I was sick of Ul'dah before I even started playing in the original alpha.
    (2)

  4. #104
    Player
    Pretz's Avatar
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    Mar 2011
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    33
    Character
    Pretz Pretz
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Alhanelem View Post
    If you're interested in this game just because you want it to look pretty, there are a thousand other games out there you could play because of how pretty they look.

    The grass thing, these alleged animation issues, this all small stuff. I wouldn't have even noticed if the people picking it apart didn't point it out. The videos clearly state "content is in development and subject to change" yet people keep acting as if everything they see is 100% final.
    It's hardly just animation issues. Camera control is the basis of gameplay. If I'm kiting an enemy I spin the camera around the opposite way so I can watch the enemies movement. If I see it get caught up on something I know I have some extra time to stop and cast to save myself or build extra hate. If the camera is locked to my back, do you say I need to put up with running backwards when I kite because it's 'small stuff'?

    Yeah I know it's alpha and incomplete, but unless people bring up aspects they don't like, then everything we see is in fact complete. They only change the parts we give them feedback on.

    Thank you to the person who pointed out that the camera is shown moving freely in the live letter. I could see it pan around the character to view the front when crafting. I could also see the camera pan around the character in battle when it had a lock on a target. I couldn't find exactly what I was looking for though. I would like the camera to pan around the character when running in a straight line, without a lock on target. A simple toggle with the home key to unlock the camera from the characters back is all I ask.
    (2)

  5. #105
    Player
    Genjuro's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    149
    Character
    Hyacinth Feng
    World
    Ultros
    Main Class
    Bard Lv 90
    Not bad. For sure the polygon count is reduced, but I'm sure that there will be an adjustment depending on the capabilities of each user's machine. I would have definitely liked to have seen a crowded area to truly test the draw rate of characters, but I guess I'll have to wait and see.

    As a person who likes to sneak around and hide around corners and follow the walls, I would have like to see more of the camera angles. Sometimes when your character backs up against the wall or something, the camera switches to a close-up view which makes me a little nauseous. I hoping to see if it still did that but again it's one thing that I'll have to wait to test myself. It's not uncommon for games to have the camera to automatically switch like that.

    From what I can see the camera is locked to the overhead, behind-the-shoulder view which is more customary to how PC games operate. I like this better than the current method where it's favors the controller. Again I'm sure that they'll have adjustments for preference.

    The jumping is fluid and is incorporated well into the functionality of the world. Though I will have to question what we will use to initiate typing. Usually the "jump" is put on the spacebar which is currently being used to initiate the chat log. But of course players are aware that keys can be reassigned so that shouldn't be a function, however there are some out there that play with the default settings so it'll be interesting to see.
    (0)

  6. #106
    Player

    Join Date
    Mar 2011
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    Ul'dah
    Posts
    3,208
    Things they need to fix before it releases. THE ANIMATIONS HOLEY COW AM I GOING TO BE PLAYING A GAME FROM 2005? Seriously, terrible.
    The character graphics are still terrible. Come on...
    (5)

  7. #107
    Player
    yukikaze_yanagi's Avatar
    Join Date
    Mar 2011
    Location
    Ul-dah
    Posts
    2,059
    Character
    Yuki Ynagi
    World
    Ragnarok
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Rokien View Post
    Things they need to fix before it releases. THE ANIMATIONS HOLEY COW AM I GOING TO BE PLAYING A GAME FROM 2005? Seriously, terrible.
    The character graphics are still terrible. Come on...
    There was a time where you made countless topic on bullshit, but with common sense to be polite. Now you're just a common moron
    (13)

  8. #108
    Player
    Munba's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,395
    Character
    Munba Lunru
    World
    Ragnarok
    Main Class
    Warrior Lv 60
    Have you noticed the 'lake' part has a transportation npc? And there is a boat on the pier. Probably you can travel to various places in the forest from there.
    (1)

  9. #109
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Kule View Post
    The lack of animation looks terrible here -_- http://youtu.be/AQb_t5zkfoY?t=1m10s
    I am not seeing it. What looks terrible about that? Looks perfectly fine to me, much more smooth then the current game.
    (2)

  10. #110
    Player

    Join Date
    Jan 2012
    Posts
    523
    Quote Originally Posted by Pretz View Post
    It's hardly just animation issues. Camera control is the basis of gameplay. If I'm kiting an enemy I spin the camera around the opposite way so I can watch the enemies movement. If I see it get caught up on something I know I have some extra time to stop and cast to save myself or build extra hate. If the camera is locked to my back, do you say I need to put up with running backwards when I kite because it's 'small stuff'?

    Yeah I know it's alpha and incomplete, but unless people bring up aspects they don't like, then everything we see is in fact complete. They only change the parts we give them feedback on.

    Thank you to the person who pointed out that the camera is shown moving freely in the live letter. I could see it pan around the character to view the front when crafting. I could also see the camera pan around the character in battle when it had a lock on a target. I couldn't find exactly what I was looking for though. I would like the camera to pan around the character when running in a straight line, without a lock on target. A simple toggle with the home key to unlock the camera from the characters back is all I ask.
    I think the controls work like this, holding right click turns the camera and your character while holding left click will turn only the camera no matter where you are running. This is how it works in Guild Wars 2.


    Quote Originally Posted by Rokien View Post
    Things they need to fix before it releases. THE ANIMATIONS HOLEY COW AM I GOING TO BE PLAYING A GAME FROM 2005? Seriously, terrible.
    The character graphics are still terrible. Come on...
    (1)

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