Things they need to fix before it releases. THE ANIMATIONS HOLEY COW AM I GOING TO BE PLAYING A GAME FROM 2005? Seriously, terrible.
The character graphics are still terrible. Come on...
Things they need to fix before it releases. THE ANIMATIONS HOLEY COW AM I GOING TO BE PLAYING A GAME FROM 2005? Seriously, terrible.
The character graphics are still terrible. Come on...


There was a time where you made countless topic on bullshit, but with common sense to be polite. Now you're just a common moron
I think the controls work like this, holding right click turns the camera and your character while holding left click will turn only the camera no matter where you are running. This is how it works in Guild Wars 2.It's hardly just animation issues. Camera control is the basis of gameplay. If I'm kiting an enemy I spin the camera around the opposite way so I can watch the enemies movement. If I see it get caught up on something I know I have some extra time to stop and cast to save myself or build extra hate. If the camera is locked to my back, do you say I need to put up with running backwards when I kite because it's 'small stuff'?
Yeah I know it's alpha and incomplete, but unless people bring up aspects they don't like, then everything we see is in fact complete. They only change the parts we give them feedback on.
Thank you to the person who pointed out that the camera is shown moving freely in the live letter. I could see it pan around the character to view the front when crafting. I could also see the camera pan around the character in battle when it had a lock on a target. I couldn't find exactly what I was looking for though. I would like the camera to pan around the character when running in a straight line, without a lock on target. A simple toggle with the home key to unlock the camera from the characters back is all I ask.
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Any idea how that will work for a keyboard player? I use IJKL for camera control.
Say you hold down W to run forward and hold right mouse button to turn the camera, this will turn your character as well. Now say you hold W and run forward but now hold left mouse and turn the camera, this time the camera rotates around your character who is still running in the same direction as you started, it will not turn your character.
Now I'm not 100% on that this is exactly how it works in ARR but from watching the alpha videos from the past events and playing GW2 this is the impression I got.
Edit: Just understood what you meant.
If you can replace the different camera movements with keybindings we'll have to wait and see or maybe camera control on keyboard will work like the right analog stick in the controller.
Last edited by Lirion; 11-09-2012 at 08:46 AM.

You're such a tool. I hope they continue down this path simply to alienate you so you go away. This game already looks leaps and bounds ahead of 1.0.
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