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Thread: New Alpha Video

  1. #81
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    Quote Originally Posted by Shougun View Post
    We need to see some game plays first :P. Just because your standards or prefrences are in different locations doesnt mean someone elses complaint isnt valid. "That isnt my worry - so it isnt a good point".
    If you're interested in this game just because you want it to look pretty, there are a thousand other games out there you could play because of how pretty they look.

    The grass thing, these alleged animation issues, this all small stuff. I wouldn't have even noticed if the people picking it apart didn't point it out. The videos clearly state "content is in development and subject to change" yet people keep acting as if everything they see is 100% final.
    (1)

  2. #82
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    Quote Originally Posted by Alhanelem View Post
    If you're interested in this game just because you want it to look pretty, there are a thousand other games out there you could play because of how pretty they look.

    The grass thing, these alleged animation issues, this all small stuff. I wouldn't have even noticed if the people picking it apart didn't point it out. The videos clearly state "content is in development and subject to change" yet people keep acting as if everything they see is 100% final.
    Telling people to go play another game because they want an improvement is silly - specially since the Devs have asked us to ask for improvements. (Also they arent alleged, there is a clear visual difference - I'd play either way but I would of course like it to look as good as it can). In a manor of 1.0 to 2.0, the flora looks a lot better they have included textures / color washes and smoothed the lines a lot (Unfortunately the same cant be said about animations).

    Though I 100% agree with you that people assuming alpha is the end all be all is also silly - we can expect improvement, and the ARR team is definitely supplying some great improvements.
    (7)
    Last edited by Shougun; 11-09-2012 at 03:08 AM.

  3. #83
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    Telling people to go play another game because they want an improvement is silly
    it's not acting any sillier than acting as if these supposed issues are really a detriment to the game.
    (0)

  4. #84
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    Not my kind of city, but I must admit it looks much better than 1.0 Gridania. Good to see zoning is quick and painless too (we even get a title card!).

    The jumping/pivot animations are a result of the new engine, which unfortunately compromises style for function. It's a net gain, though: no more ability lock at the cost of momentum and extra animations. If they can work the details into 2.0, that's great, but I think we are already a step ahead of where we were in 1.0.
    (2)

  5. #85
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    Gramul's Avatar
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    Quote Originally Posted by Alhanelem View Post
    it's not acting any sillier than acting as if these supposed issues are really a detriment to the game.
    It's not an either or sort of thing.
    Some people want grass and animations to look better. That doesn't mean they hate the game, they'd just prefer it improve those aspects so the game can be even better.
    (8)

  6. #86
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    But why does the grass pivot when I change the camera instead of having a turning animation when it stops moving suddenly due to animation lock?
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  7. #87
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    Quote Originally Posted by Gramul View Post
    It's not an either or sort of thing.
    Some people want grass and animations to look better. That doesn't mean they hate the game, they'd just prefer it improve those aspects so the game can be even better.
    Except that's not the reaction i'm often observing. What i see is people acting as if this graphical feature they don't care for is like some sort of disaster that will kill the game and must be changed immediately or else.
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  8. #88
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    Quote Originally Posted by axemtitanium View Post
    But why does the grass pivot when I change the camera instead of having a turning animation when it stops moving suddenly due to animation lock?
    When you use 2d models they disappear against the right angles. To prevent this they make the grass follow your camera so it is always facing you (happens to leaves in a lot of games).

    Its to save resources since making it truly 3d takes a good computer.

    I think thats what you are talking about at least. You can see in the new ARR alpha part 2 video that the grass is made of multiple planes usually offset so that you always see at least one of the planes (so the grass just doesn't fully vanish but also isn't following your camera annoyingly).
    (0)

  9. #89
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    meh show Uldah the only city most of us will only care about anyways.
    (0)

  10. #90
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    Quote Originally Posted by Alhanelem View Post
    Except that's not the reaction i'm often observing. What i see is people acting as if this graphical feature they don't care for is like some sort of disaster that will kill the game and must be changed immediately or else.
    Like who?
    Do do do.
    (0)

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