Quote Originally Posted by Shougun View Post
I think that and reducing the number of aethers/aether gates would work. Right now in 1.0 (only data we can work with right now, but its outdated data >.> lol) you are almost always .10-3 mins away from an aether. They are very conveniently placed through the map.

I think perhaps the starter zones could use nice camps and have some gates nearby but the ratio of land to aether gets worse the farther out you go - and perhaps even the camps with aethers are underattack and can be claimed by monsters (similar to what you said a few posts ago).

Maybe Aethergates are checkpoints (if you die) but they cant warp you - could maintain the benifit of not having to do retarded walk backs on death but also keep the size of the world large.

Just making it so you have to go to an aether to teleport isnt enough I think. But it is better then what we have now.
im pretty sure they are already reducing the number of athers. new smaller themed zones so prob one ather per zone