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Thread: WHM & Teleport

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  1. #11
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Rex View Post
    Your points are valid and I understand completely. They're all things I thought of. I just feel that by being able to freely teleport..some may kind of take the world for granted, or something. If you know what I mean. I'm going to school for animation...I've been in classes with environmental modeling and texturing and I know the work that's put into things like this...and then to put in a teleportation system like what we have now, as convenient as it is, I feel a lot of things go unnoticed. and the scale of the world feels immediately smaller. I think I'm rambling and not explaining exactly how I feel about it lol. Maybe in ARR it won't be terrible. I just feel, the way XIV is right now, that sense of exploration is almost completely absent.

    So I guess what this thread SHOULD have been about, was whether or not the feeling of exploration is absent in the current game. I just quickly turned to the teleportation system as the reason why.
    I thought that was your point for bringing it up in the first place :P

    Which I whole heartdly agree with. Size, and having a place (belonging) enhance nostalgia (also happens to enhance/encourage exploration).

    The anima system works it just works too well. You dont have to scrap the anima system but in order to draw out other qualities something should happen to it. Whether it becomes contested chess pieces, cooldowned, limited in quantity, more limited in availability it just matters for something to limit its potency to draw out the nature of the world.
    (1)
    Last edited by Shougun; 11-09-2012 at 04:59 AM.