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Thread: WHM & Teleport

  1. #51
    Player Rex's Avatar
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    Quote Originally Posted by syntaxlies View Post
    i feel bad for arguing with you cause you seem to nice, i stand behind my points though.
    Your points are valid and I understand completely. They're all things I thought of. I just feel that by being able to freely teleport..some may kind of take the world for granted, or something. If you know what I mean. I'm going to school for animation...I've been in classes with environmental modeling and texturing and I know the work that's put into things like this...and then to put in a teleportation system like what we have now, as convenient as it is, I feel a lot of things go unnoticed. and the scale of the world feels immediately smaller. I think I'm rambling and not explaining exactly how I feel about it lol. Maybe in ARR it won't be terrible. I just feel, the way XIV is right now, that sense of exploration is almost completely absent.

    So I guess what this thread SHOULD have been about, was whether or not the feeling of exploration is absent in the current game. I just quickly turned to the teleportation system as the reason why.
    (1)
    Last edited by Rex; 11-09-2012 at 04:46 AM.

  2. #52
    Player Rex's Avatar
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    Quote Originally Posted by indira View Post
    everyone should just walk.
    GREAT idea!
    (0)

  3. #53
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    Shougun's Avatar
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    Quote Originally Posted by Rex View Post
    Your points are valid and I understand completely. They're all things I thought of. I just feel that by being able to freely teleport..some may kind of take the world for granted, or something. If you know what I mean. I'm going to school for animation...I've been in classes with environmental modeling and texturing and I know the work that's put into things like this...and then to put in a teleportation system like what we have now, as convenient as it is, I feel a lot of things go unnoticed. and the scale of the world feels immediately smaller. I think I'm rambling and not explaining exactly how I feel about it lol. Maybe in ARR it won't be terrible. I just feel, the way XIV is right now, that sense of exploration is almost completely absent.

    So I guess what this thread SHOULD have been about, was whether or not the feeling of exploration is absent in the current game. I just quickly turned to the teleportation system as the reason why.
    I thought that was your point for bringing it up in the first place :P

    Which I whole heartdly agree with. Size, and having a place (belonging) enhance nostalgia (also happens to enhance/encourage exploration).

    The anima system works it just works too well. You dont have to scrap the anima system but in order to draw out other qualities something should happen to it. Whether it becomes contested chess pieces, cooldowned, limited in quantity, more limited in availability it just matters for something to limit its potency to draw out the nature of the world.
    (1)
    Last edited by Shougun; 11-09-2012 at 04:59 AM.

  4. #54
    Player Rex's Avatar
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    Quote Originally Posted by Shougun View Post
    I thought that was your point for bringing it up in the first place :P

    Which I whole heartdly agree with. Size, and having a place (belonging) enhance nostalgia (also happens to enhance encourage exploration).

    The anima system works it just works too well. You dont have to scrap the anima system but in order to draw out other qualities something should happen to it. Whether it becomes contested chess pieces, cooldowned, limited in quantity, more limited in availability it just matters for something to limit its potency to draw out the nature of the world.
    Well, good! Glad my original post gets that view across.

    Everything you just said is exactly what I'm trying to say. anima system is fine, just too fine.
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  5. #55
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    Quote Originally Posted by Shougun View Post
    I thought that was your point for bringing it up in the first place :P

    Which I whole heartdly agree with. Size, and having a place (belonging) enhance nostalgia (also happens to enhance encourage exploration).

    The anima system works it just works too well. You dont have to scrap the anima system but in order to draw out other qualities something should happen to it. Whether it becomes contested chess pieces, cooldowned, limited in quantity, more limited in availability it just matters for something to limit its potency to draw out the nature of the world.
    the easiest fix and i think this would prob be the best balance for what people want would be to just have it were you have to be at an ath to teleport instead of doing it anywhere.
    (2)

  6. #56
    Player Rex's Avatar
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    Quote Originally Posted by syntaxlies View Post
    the easiest fix and i think this would prob be the best balance for what people want would be to just have it were you have to be at an ath to teleport instead of doing it anywhere.
    I like it.
    (0)

  7. #57
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    Quote Originally Posted by syntaxlies View Post
    the easiest fix and i think this would prob be the best balance for what people want would be to just have it were you have to be at an ath to teleport instead of doing it anywhere.
    I think that and reducing the number of aethers/aether gates would work. Right now in 1.0 (only data we can work with right now, but its outdated data >.> lol) you are almost always .10-3 mins away from an aether. They are very conveniently placed through the map.

    I think perhaps the starter zones could use nice camps and have some gates nearby but the ratio of land to aether gets worse the farther out you go - and perhaps even the camps with aethers are underattack and can be claimed by monsters (similar to what you said a few posts ago).

    Maybe Aethergates are checkpoints (if you die) but they cant warp you - could maintain the benifit of not having to do retarded walk backs on death but also keep the size of the world large.

    Just making it so you have to go to an aether to teleport isnt enough I think. But it is better then what we have now.
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    Last edited by Shougun; 11-09-2012 at 05:22 AM.

  8. #58
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    Quote Originally Posted by Shougun View Post
    I think that and reducing the number of aethers/aether gates would work. Right now in 1.0 (only data we can work with right now, but its outdated data >.> lol) you are almost always .10-3 mins away from an aether. They are very conveniently placed through the map.

    I think perhaps the starter zones could use nice camps and have some gates nearby but the ratio of land to aether gets worse the farther out you go - and perhaps even the camps with aethers are underattack and can be claimed by monsters (similar to what you said a few posts ago).

    Maybe Aethergates are checkpoints (if you die) but they cant warp you - could maintain the benifit of not having to do retarded walk backs on death but also keep the size of the world large.

    Just making it so you have to go to an aether to teleport isnt enough I think. But it is better then what we have now.
    im pretty sure they are already reducing the number of athers. new smaller themed zones so prob one ather per zone
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  9. #59
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    Quote Originally Posted by syntaxlies View Post
    im pretty sure they are already reducing the number of athers
    That is awesome then. We are well on our way

    Maybe Yoshi is sitting in his chair reading (translated) threads going "IM ALREADY DOING THIS! FUUUU" lol
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  10. #60
    Player Rex's Avatar
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    This is actually starting to just sound like Outpost Warps from XI Having aether camps claimed by beastmen? Or having each city-state claim them like conquest in XI? Though. I don't see why city-states would do this. In XI they were "nations." And since we've all teamed up against Garleans, I feel that something like conquest wouldn't really fit with the story here. Unless in 2.0 we go back to not trusting each other and competing.
    (0)

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