hmm, i can shout for a whm to tele me, or............ i can switch to whm and tele myself and then switch back after. Thats why this mechanic would be pointless in 14, end of story.


hmm, i can shout for a whm to tele me, or............ i can switch to whm and tele myself and then switch back after. Thats why this mechanic would be pointless in 14, end of story.



Hah beat me to it....
Yea, it was an ok thing in XI when you could only change jobs in your moghouse, but we can do that anywhere in XIV, which is why they dont need to bother with WHM only teleports or BLM only returns.





@Two posts above
That is however like the materia meld system and repair - where you have to level a particular class to do a particular action (and you have to have that class equipped to repair items even if you have all the crafting classes leveled)
Sure you can change them at will and us 1.0 players think that everyone has level 50 because it was super easy to level. However in ARR it will not be super easy to level.
That being said I liked the idea of WHM craig teleport and BLM return mostly for the fact they were limited in locations, getting the spell itself, and level (which meant a lot in the beginning since levels weren't super fast). Not for the fact it added special money making "unfair" features to the class - or that you even had to switch jobs to use it.
The anima system is much easier, in my opinion too easy, and as a result it makes the world compact. Like it all fits in the back of my pocket.
Last edited by Shougun; 11-09-2012 at 01:46 AM.


soo.. who wouldn't lvl whm to be able to teleport for free when ever they want...@Two posts above
That is however like the materia meld system and repair - where you have to level a particular class to do a particular action (and you have to have that class equipped to repair items even if you have all the crafting classes leveled)
Sure you can change them at will and us 1.0 players think that everyone has level 50 because it was super easy to level. However in ARR it will not be super easy to level.
That being said I liked the idea of WHM craig teleport and BLM return mostly for the fact they were limited in locations, getting the spell itself, and level (which meant a lot in the beginning since levels weren't super fast). Not for the fact it added special money making "unfair" features to the class - or that you even had to switch jobs to use it.
The anima system is much easier, in my opinion too easy, and as a result it makes the world compact. Like it all fits in the back of my pocket.
instead of asking for a class to grind on to be able to teleport why not ask for a quest to grind on to be able to teleport.



No, absolutely not. Giving one class/job exclusive access to the ability to a basic function like teleport is awful game design at its best. You'd be essentially forcing people to level it regardless of their interest in it or pay other WHMs to teleport them around. It needs to be left in the past where it belongs.





Like in the post you quoted (maybe skipped this part) I said it isnt my interest to force a class as much as it is in my interest to force a more limited teleporting system.
The WHM/BLM one happens to do this - but of course we are allowed to modify all systems as we see fit and make a new idea. Heavily reduce the number of aethers - allow a quest to return home (low level quest), and then of the -few- outside aethers make a way to attune to them so you can teleport (put it on cooldown and you could even get rid of the anima "points").
Like I said I just think the world should be supported by a system that makes it larger not shrinks it.
Last edited by Shougun; 11-09-2012 at 02:20 AM.


if they wanted to quest it then i would suggest having them GC quest. the future is unstable and the GC's took possession of the athers to guard them. You teleport for free to your own GC athers using a key item and fight for control by doing leves or behest or some crap for others. something like that would be fine by me. however, i dont think they are changing it to much.Like in the post you quoted (maybe skipped this part) I said it isnt my interest to force a class as much as it is in my interest to force a more limited teleporting system.
The WHM/BLM one happens to do this - but of course we are allowed to modify all systems as we see fit and make a new idea. Heavily reduce the number of aethers - allow a quest to return home (low level quest), and then of the -few- outside aethers make a way to attune to them so you can teleport (put it on cooldown and you could even get rid of the anima "points).
Like I said I just think the world should be supported by a system that makes it larger not shrinks it.





Actually I think that could be really fun - introduce the city competition again. Asstok will lose..if they wanted to quest it then i would suggest having them GC quest. the future is unstable and the GC's took possession of the athers to guard them. You teleport for free to your own GC athers using a key item and fight for control by doing leves or behest or some crap for others. something like that would be fine by me. however, i dont think they are changing it to much.(sorry bastok.. the others dont have funny names)..
Anyway its quite a reward to have aethers open to your GC and of course other rewards beyond that.
Sounds promising. (so long as one city doesn't completely own another city it would also keep the size of the world in check since you'd never have all the aethers unlocked (besides of course your home town and some surrounding land - that usually never changes))
Oh and the monsters, beastmen (some people have a problem with PvP (competition), so perhaps specific servers are city v city and the rest are cities v monsters).
Last edited by Shougun; 11-09-2012 at 02:28 AM.


Some (probably most) people have limited play time and would prefer a game where you don't spend 90% of your time walking/running to the quest/dungeon location. Exploration for the first time is fine and great but it's only new once.





A little like items being hard to come by makes them cool doing the same to the environment works as well. (Then you have people who want the item easy for themselves but then realize its not very cool unless other people dont have it, so they want it rare and just not for themselves - so what I am really saying is we need to be punished to appreciate things more :P )
Of course some people dont care about the size/feeling of the world and could play a game where its just an ever growing tower and that is it.
There is a balance - I think Anima went a step too far. Just my preference on a game world though.
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(sorry bastok.. the others dont have funny names)..

