


Indeed, I feel the same. Which is why I proposed the class-only skills that become available through quests as well, much like how the job abilities also come. (refer to my extra long post on the previous page)Perhaps but what i'm talking about is allowing Classes to Solo more on their own merits and less with the aid of other Classes while it is interesting trying to swap abilities around(though currently alot of them are downright useless) people forget that they had to level a bunch of classes some of them almost the entire way through. Chameleon for example is lv 42 Archer which is ridiculous for such an important ability for a player to have to level so far through archer's experience bar to obtain.
When new players come to 14 if its the same as it is now they will find they have to spend numerous hours on classes they dont like and dont want to play. And if SE increases the time it takes to level(which they said they will) that places this system as a even larger burden on players who just want to play whatever it is they want to play. The current system doesnt really effect me i already spent all the work getting classes up but it seems a waste to keep the status quo. I could go for a reduction of the number of class skills equippable but still leave some to choose from but with the increase in time taken to level they should reduce the burden on players.
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