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  1. #29
    Player
    whoopeeragon's Avatar
    Join Date
    Mar 2011
    Location
    Navigator's Glory
    Posts
    1,245
    Character
    Azarim Erro
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Quote Originally Posted by NoloeTazier View Post
    Well that is good, I haven't seen the screenshots myself yet but I'll look for some now. I guess that could be one way to 'fix' the system, toss a whole bunch of abilities at it and limit people to how many they can equip and raise the limit as caps are raised. That could help stem multiple Jobs from one Class but again why would anyone want to play a Class over a Job. Class and Armory systems are still going to be a problem. But hey, more abilities are nice.
    They really need to add class-only abilities that can be as versatile as possible - weaponskills for DoM classes that actually use TP with benefits (Radiance from vanilla Conjurer; it was a good ability to put on DoW as well because of the MP-regain attribute), abilities on DoW that can manipulate roles beyond their job specialisation (for example, having Lancer induce more effects rather than just stun on the enemy. Lancet (absorb MP and HP while dealing damage, long ranged [think Kimahri]) or Twisting Vice (reduce TP of enemy) could be really good class abilities to define their placement in the game). Even an opposite of Blissful Mind for classes, you sacrifice a portion of your MP to regain HP (probably for one of the melee classes). Just some ideas, but the potential to fit both is actually very large - they just need to streamline each system, as the class and job system are very much independent of one another in terms of usage.
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    Last edited by whoopeeragon; 11-09-2012 at 10:54 AM. Reason: Said opposite of 'Convert' rather than Blissful Mind. >_>