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  1. #1
    Player
    Alaltus's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    938
    Character
    Mementus Veventus
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Quote Originally Posted by whoopeeragon View Post
    In all honesty, the class system merely needs a tweak and it can stand on it's own. I really think introducing class-only abilities will aid that, if they implement the abilities well.

    Dragoon going back onto Lancer will benefit from almost 5 survivability abilities straight off. But I can see why you would think as such. Really, we just need to polish up on a few aspects, and it would work in conjunction with the job system.
    Perhaps but what i'm talking about is allowing Classes to solo more on their own merits and less with the aid of other Classes while it is interesting trying to swap abilities around(though currently alot of them are downright useless) people forget that they had to level a bunch of classes some of them almost the entire way through. Chameleon for example is lv 42 Archer which is ridiculous for such an important ability for a player to have to level so far through archer's experience bar to obtain.

    When new players come to 14 if its the same as it is now they will find they have to spend numerous hours on classes they dont like and dont want to play. And if SE increases the time it takes to level(which they said they will) that places this system as a even larger burden on players who just want to play whatever it is they want to play. The current system doesnt really effect me i already spent all the work getting classes up but it seems a waste to keep the status quo. I could go for a reduction of the number of class skills equippable but still leave some to choose from but with the increase in time taken to level they should reduce the burden on players.
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    Last edited by Alaltus; 11-08-2012 at 08:39 PM.

  2. #2
    Player
    whoopeeragon's Avatar
    Join Date
    Mar 2011
    Location
    Navigator's Glory
    Posts
    1,245
    Character
    Azarim Erro
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Alaltus View Post
    Perhaps but what i'm talking about is allowing Classes to Solo more on their own merits and less with the aid of other Classes while it is interesting trying to swap abilities around(though currently alot of them are downright useless) people forget that they had to level a bunch of classes some of them almost the entire way through. Chameleon for example is lv 42 Archer which is ridiculous for such an important ability for a player to have to level so far through archer's experience bar to obtain.

    When new players come to 14 if its the same as it is now they will find they have to spend numerous hours on classes they dont like and dont want to play. And if SE increases the time it takes to level(which they said they will) that places this system as a even larger burden on players who just want to play whatever it is they want to play. The current system doesnt really effect me i already spent all the work getting classes up but it seems a waste to keep the status quo. I could go for a reduction of the number of class skills equippable but still leave some to choose from but with the increase in time taken to level they should reduce the burden on players.
    Indeed, I feel the same. Which is why I proposed the class-only skills that become available through quests as well, much like how the job abilities also come. (refer to my extra long post on the previous page)
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  3. #3
    Player
    Alaltus's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    938
    Character
    Mementus Veventus
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Quote Originally Posted by whoopeeragon View Post
    Indeed, I feel the same. Which is why I proposed the class-only skills that become available through quests as well, much like how the job abilities also come. (refer to my extra long post on the previous page)
    I see, i could agree with something like that atleast so long as the Mp drain/gain weaponskills actually work =P

    Edit: Though if i would ask for anything its that Class defining abilities be weapon specific/ specific to that class to keep the flavour of said Class and save the poor guy who has to lv Conjurer to 45 for Boon.
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    Last edited by Alaltus; 11-08-2012 at 09:06 PM.

  4. #4
    Player
    Rhomagus's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,076
    Character
    Rhomagus Asclepiot
    World
    Ragnarok
    Main Class
    Weaver Lv 51
    Quote Originally Posted by Alaltus View Post
    Perhaps but what i'm talking about is allowing Classes to solo more on their own merits and less with the aid of other Classes while it is interesting trying to swap abilities around(though currently alot of them are downright useless) people forget that they had to level a bunch of classes some of them almost the entire way through. Chameleon for example is lv 42 Archer which is ridiculous for such an important ability for a player to have to level so far through archer's experience bar to obtain.

    When new players come to 14 if its the same as it is now they will find they have to spend numerous hours on classes they dont like and dont want to play. And if SE increases the time it takes to level(which they said they will) that places this system as a even larger burden on players who just want to play whatever it is they want to play. The current system doesnt really effect me i already spent all the work getting classes up but it seems a waste to keep the status quo. I could go for a reduction of the number of class skills equippable but still leave some to choose from but with the increase in time taken to level they should reduce the burden on players.
    Classes are fine for their intended purpose.

    Chameleon is useless solo. What are you going to do? Shed hate from the mob only you are currently fighting? Your example for the argument you are trying to make doesn't fit in this case. You don't need to use chameleon solo, so leveling ARC to 42 is not something a solo player would have to do.

    Even then, to fix that (even though it doesn't need to be fixed) just change the level that Chameleon is available to a lower level.
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