Quote Originally Posted by Shougun View Post
I wouldn't recommend creating a system that creates impossible play points though (DRK is best dps, PLD is best tank - you can only ever have one, go cry). SE would have to "hardcore" many other aspects of the game to encourage this environment. As it is now the feeling is that everyone can do everything. If you want that not to be true - then early FFXI was going the right direction lol.
Yep, they wouldn't have to change too much, but the issue mostly manifested in the fact people stacked a certain class on everything which in turn made everything:

"Level BLM or gtfo FFXIV."

Even if you like a certain class, you were stuck leveling BLM even in a lot of the end-game shells:

"You can be whatever you want but you are REQUIRED to have BLM as one of your 50s."

Why the requirement if you're free to experience everything? When they have 24 man content which hopefully makes up the majority of end-game content, we'll probably see the system flow better but in it's current form, it really screwed up the concept XI laid forth lol. This is why an ultimate choice could work more in ARR than it would have in 1.0, due to the alliance system making a return, since in XI, Voidwatch you would stack DD, but you'd actually get everyone involved simply due to weakness targeting.

Quote Originally Posted by syntaxlies View Post
People in this game are so afraid of making a wrong decision that they want all decisions removed from game.
This, look at Ifrit hard..everyone used to stack Lancers on it then all of a sudden it became impossible to do for the general playerbase without stacking THM/BLM on it. Garuda was also another BLM stack fight..so realistically, the system lets you be whatever you want, but the playerbase says otherwise.