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  1. #1
    Player
    Fadigre's Avatar
    Join Date
    Jul 2011
    Posts
    348
    Character
    Prims Delmonty
    World
    Phoenix
    Main Class
    Marauder Lv 70
    Perhaps in other games

    But doesn't XIV run on the concept of one character to experience everything?
    (1)
    FFXIV economics - 'Stupid and demand'

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    I'll make you a deal.

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    http://forum.square-enix.com/ffxiv/threads/93195-Show-your-Miqo-te-!!?p=1288461&viewfull=1#post1288461

  2. #2
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Fadigre View Post
    Perhaps in other games

    But doesn't XIV run on the concept of one character to experience everything?
    well in my example to be a dark knight you would first have to experience pld, so you would get everything. I wouldn't even mind if they added some quest for going back to being a pld but then erasing all progress towards dark knight. People in this game are so afraid of making a wrong decision that they want all decisions removed from game.
    (0)

  3. #3
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Problem with DRK ever coming off of GLD no matter what weapons they allow gld to use is that GLD's traits and skills are primarily defensive and +agro. It wouldn't work for DD, it would end up being defensive. Flash, Sentinel, Shield skills, etc. Would take some major reworking of class skills and traits, as well as kill more of the lore of GLD (designed for 1h swords and shields). You can give gld a 2h sword to wield, but its traits and skills wont change, else it is no longer a gld.

    They'd be better off just making a new class for DRK DD, Greatsword or whatever. OR they would have to do something like this:

    GLD will eventually have ~70 skills and ~25 traits at lvl50. Many can only be used by Paladin, Many others only by Dark Knight, and Some others only the Class can use. So instead of job quests unlocking ALL the spells and abilites for the job (which was stupid) many are gained by lvling up and will effectively allow the Gladiator class to be either offensive or defensive depending on what skills you use on it. Switching to PLD will make you mostly defensive, switching to DRK wil make you mostly offensive.

    But if they dont do that, gld -> Drk = tank.
    (1)
    Last edited by Reika; 11-08-2012 at 03:33 AM.

  4. #4
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    Dark Knight should be a DD.

    It should be the Job Class for Botanist, due to the fact that the Botany Secondary Tool is a Scyth.
    (1)
    "I don't always drink beer, but when I do, it's often."
    Temp Forum Ban - July 7th 2016 *** I promise to never call out scrub players again due to it causing a toxic community

  5. #5
    Player
    Xedonius's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    35
    Character
    Present Hindsight
    World
    Hyperion
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by Judge_Xero View Post
    Dark Knight should be a DD.

    It should be the Job Class for Botanist, due to the fact that the Botany Secondary Tool is a Scyth.
    I can actually see that working:

    (0)

    FFXI (RET): Ragnarok Red Mage 75
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  6. #6
    Player
    Nayrr's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    36
    Character
    Frederick Erhart
    World
    Hyperion
    Main Class
    Dark Knight Lv 70
    DRK should be DD imo. Also, make it's weapon Great Sword.

    Also, do not plague it with being under powered in most cases like in XI
    (2)
    Last edited by Nayrr; 11-08-2012 at 12:14 PM.

  7. #7
    Player
    Hart's Avatar
    Join Date
    Sep 2012
    Location
    Limsa Lominsa
    Posts
    87
    Character
    Hart Underpall
    World
    Excalibur
    Main Class
    Dark Knight Lv 85
    Dark knight should be damage dealing, I would say. Great sword would be preferable to scythe. If I remember correctly when they polled jobs, dark knight was described as an attacker that also used enfeebling. That brings the absorb spells to mind, which I wouldn't mind. I might be one of the few people who actually enjoyed XI's interpretation of dark knight, low end black magic and poison. I am very much looking forward to dark knight in XIV.

    So the sooner it is announced -- the better.
    (2)

  8. #8
    Player
    TrystWildkey's Avatar
    Join Date
    Oct 2011
    Location
    Till Sea Swallows All! Arrr
    Posts
    759
    Character
    Tryst Wildkey
    World
    Durandal
    Main Class
    Weaver Lv 50
    Damage Dealer, all the way.

    When I started FFXI, my first ever MMO, the only job I wanted to play was DRK. I am eagerly looking forward to a Dark Knight in 14.

    FFXIV gave me the opportunity to be a Lalacorn, now I want to be a tiny, spiky ball of incredibly adorable death and dismemberment!

    Edit: Please don't be stingy with the magic spells for drks!
    (4)

  9. #9
    Player
    Kagato's Avatar
    Join Date
    Sep 2011
    Location
    Limsa Lominsa
    Posts
    627
    Character
    Chie Kaisuri
    World
    Balmung
    Main Class
    Marauder Lv 60
    Both.

    Dark Knights should be mainly DD, but have unique tank-like abilities like the FFXI version of Dread Spikes. But at it's core, Dark Knight needs to be a DD... and a powerful one at that.
    (3)

  10. #10
    Player
    Altena's Avatar
    Join Date
    Apr 2012
    Posts
    1,362
    Character
    Altena Trife
    World
    Excalibur
    Main Class
    Lancer Lv 90
    I just think that there are already plenty of tanking jobs in this game--

    How many people make up a party? 8. How many Tanks are required for pretty much all current content? 1.

    Why add another class, to do the same role, that only has realistically 1 slot in a party of 8? At the moment PLD is pretty godly for any tanking situation. WAR can fill the shoes in dungeons and a few NM's but why step in, when another job can do it better?

    Besides, adding another tank will strike a war between playing on PLD, WAR and DRK. There are already 2 tanky jobs in the game, we don't need a 3rd. Make DRK some form of DD and it won't hurt the PLD and WAR mains in here. DRG and MNK mains (like myself) can deal with it.
    (0)

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