Perhaps in other games
But doesn't XIV run on the concept of one character to experience everything?
Perhaps in other games
But doesn't XIV run on the concept of one character to experience everything?


well in my example to be a dark knight you would first have to experience pld, so you would get everything. I wouldn't even mind if they added some quest for going back to being a pld but then erasing all progress towards dark knight. People in this game are so afraid of making a wrong decision that they want all decisions removed from game.



Problem with DRK ever coming off of GLD no matter what weapons they allow gld to use is that GLD's traits and skills are primarily defensive and +agro. It wouldn't work for DD, it would end up being defensive. Flash, Sentinel, Shield skills, etc. Would take some major reworking of class skills and traits, as well as kill more of the lore of GLD (designed for 1h swords and shields). You can give gld a 2h sword to wield, but its traits and skills wont change, else it is no longer a gld.
They'd be better off just making a new class for DRK DD, Greatsword or whatever. OR they would have to do something like this:
GLD will eventually have ~70 skills and ~25 traits at lvl50. Many can only be used by Paladin, Many others only by Dark Knight, and Some others only the Class can use. So instead of job quests unlocking ALL the spells and abilites for the job (which was stupid) many are gained by lvling up and will effectively allow the Gladiator class to be either offensive or defensive depending on what skills you use on it. Switching to PLD will make you mostly defensive, switching to DRK wil make you mostly offensive.
But if they dont do that, gld -> Drk = tank.
Last edited by Reika; 11-08-2012 at 03:33 AM.



Dark Knight should be a DD.
It should be the Job Class for Botanist, due to the fact that the Botany Secondary Tool is a Scyth.
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DRK should be DD imo. Also, make it's weapon Great Sword.
Also, do not plague it with being under powered in most cases like in XI
Last edited by Nayrr; 11-08-2012 at 12:14 PM.

Dark knight should be damage dealing, I would say. Great sword would be preferable to scythe. If I remember correctly when they polled jobs, dark knight was described as an attacker that also used enfeebling. That brings the absorb spells to mind, which I wouldn't mind. I might be one of the few people who actually enjoyed XI's interpretation of dark knight, low end black magic and poison. I am very much looking forward to dark knight in XIV.
So the sooner it is announced -- the better.



Damage Dealer, all the way.
When I started FFXI, my first ever MMO, the only job I wanted to play was DRK. I am eagerly looking forward to a Dark Knight in 14.
FFXIV gave me the opportunity to be a Lalacorn, now I want to be a tiny, spiky ball of incredibly adorable death and dismemberment!
Edit: Please don't be stingy with the magic spells for drks!


Both.
Dark Knights should be mainly DD, but have unique tank-like abilities like the FFXI version of Dread Spikes. But at it's core, Dark Knight needs to be a DD... and a powerful one at that.
I just think that there are already plenty of tanking jobs in this game--
How many people make up a party? 8. How many Tanks are required for pretty much all current content? 1.
Why add another class, to do the same role, that only has realistically 1 slot in a party of 8? At the moment PLD is pretty godly for any tanking situation. WAR can fill the shoes in dungeons and a few NM's but why step in, when another job can do it better?
Besides, adding another tank will strike a war between playing on PLD, WAR and DRK. There are already 2 tanky jobs in the game, we don't need a 3rd. Make DRK some form of DD and it won't hurt the PLD and WAR mains in here. DRG and MNK mains (like myself) can deal with it.
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