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  1. #1
    Player
    lshumaker's Avatar
    Join Date
    Dec 2011
    Posts
    43
    Character
    Roy Firestorm
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Fantasia View Post
    Ahaha, oh sorry, I completely mis-read your comment =b
    You're right <3 Hehe

    It'll probably be a Greatsword/Scythe class (Not that I want it to resemble XI at all, it's just the only thing I can think of =/)
    You know that they could add greatsword to GLA right? That was the original intent of the GLA, to use sword+shield for tanking and then greatsword for DD (similar to how WHM and BLM can use both one handed and two handed weapons). However, greatswords never got implemented. We don't know how GLA is going to change in ARR, so it could be very possible for DRK to come from GLA.

    As for what role DRK should perform, I would say it should be a DD/debuff class (recall it has had abilities that weaken the opponent while strengthening themselves).
    (2)

  2. #2
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Fantasia View Post
    Why would you want it to be DD AND based on GLA? GLA has weak weapons and holds a shield; it would be wasted on a DD class and DRK would need an extremely high STR stat to make up for the poor damage output of swords.
    I think that was the original idea to give Gladiators a viable option to be DDs in parties where tank spots are filled or not needed.

    Although at current it's kinda irrelevant cos everyone has everything at 50 anyway which is why I sorta think they should scrap classes and just release a ton of jobs. Start seeing some variety in what players have levelled. rather than the stack job a here stack job b there trends.

    But yeah fairly sure the original idea of DRK was to give GLAs a place in parties where tanks aren't needed.
    stemming DRK of GLA though doesn't seem it be a very offensive jobs with gla traits and skills. part of why i thought the class system should be scrapped a long time ago as it seems to really restrict job individuallity and variety. if they bring in rng from arc. it's gonna be just the same as arc/brd. maybe see a few new skills to replace bard songs but for the most part will have the same skill/trait set as an arc/brd and feel just the same to play. scrap the class system though suddenly rng could become something truly unique with its own trait system and it's own skills.

    Quote Originally Posted by Fantasia View Post
    Adding a secondary weapon to classes would mean that it'll be more difficult for SE to come up with other classes as the weapon choices would fall rapidly. I don't think they'll do it (I hope they don't) since they want people to spend time levelling with as many jobs as possible.
    Not really. Weapons are categorized by class not type so much. So if smn for example used wands and staves all you'd end up with is a category of 1h smn arm 2h smn arm just like cnj and thm currently. Then perhaps even wands / staffs for scholars. All it''d mean is you'd have 3 or 4 categories of wands and 3 or 4 categories of staffs wouldn't really impact the number of jobs they could implement.

    As for levelling it seems strange. If for example in 2.1 they bought in 8 new jobs for the current 8 classes then a lot of people would already have those jobs at 50 soon as they're released so wouldn't spend any time levelling. If they bought in 8 more in 2.2 or some other major patch then again a lot of people would already have them at 50 and again not need to level the new jobs.

    Kinda seems it could be a killer as it would rapidly reach a point where new players would get stuck because once you get your 8 classes to cap you'd only ever level when the cap was raised. They could stick with one class to one job and in 2.1 release 8 new classes for the 8 new jobs. but then the armory system again seems pointless and redundant if it follows current trends where there's no reason you'd ever play any class but thm.
    (1)
    Last edited by Dzian; 11-07-2012 at 11:28 PM.

  3. #3
    Player
    Haxaan's Avatar
    Join Date
    Nov 2012
    Location
    Gridania - Uldah
    Posts
    393
    Character
    Haxaan Shivar
    World
    Hyperion
    Main Class
    Astrologian Lv 100
    I freaking LOVE DRK! I really hope they implement it into arr... as far as dd or tank, i suppose you could pull a war trick and spec it for dd or tank, but I personally feel that it should be dd, and I agree with a post back about magic dps dd... It would be nice to see Dark Knight and Red Mage, and seeing how arcanist is supposedly going to be the debuff job, i think Red Mage should be a happy medium between debuff (dia, bio, etc...) and self buff/aoe enspell buffs. I loved taking Red Mage and enbuffing myself and going to town with my sword, where as Dark Knight could be the opposite with enhancing spells like drain spikes and stat absorbs. I Love the visual of DRK with a scythe even though great sword seems to be a fan favorite lol. I think Scythe would be something different for ffxiv seeing as is already a sword using job, but I can see it going either way. Now I feel Like I'm rambling on...
    (1)

  4. #4
    Player
    Fadigre's Avatar
    Join Date
    Jul 2011
    Posts
    348
    Character
    Prims Delmonty
    World
    Phoenix
    Main Class
    Marauder Lv 70
    Dark knight was only a DD in XI, right?
    As far I remember it was just a heavy-armour wearing melee that had access to black magic in offline games.

    The main difference between the two is simply that Paladin has abilities that regains health whilst Dark Knight has abilities that reduce it's health. As a result of this it's only suited to being a damage dealer, otherwise you're going to be doing the exact opposite of what a tank should be doing!
    (1)
    FFXIV economics - 'Stupid and demand'

    Quote Originally Posted by Hachi-Roku View Post
    I'll make you a deal.

    You can have gunblades if we can have Riflebhuj.
    Checka my game-face!
    http://forum.square-enix.com/ffxiv/threads/93195-Show-your-Miqo-te-!!?p=1288461&viewfull=1#post1288461

  5. #5
    Player
    Fantasia's Avatar
    Join Date
    Nov 2012
    Location
    Ul'dah
    Posts
    560
    Character
    Aqu'a Fantasia
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Fadigre View Post
    Dark knight was only a DD in XI, right?
    As far I remember it was just a heavy-armour wearing melee that had access to black magic in offline games.
    In Tactics it had the largest HP pool, but was one of the strongest jobs because it tore apart its own HP to deal more damage and could steal HP/MP from other mobs too. I can't really imagine a Dark Knight being a proper tank... only thing that comes to mind was Cecil in the start of IV. Neither of those had any black magic access.
    (0)

  6. #6
    Player
    Fadigre's Avatar
    Join Date
    Jul 2011
    Posts
    348
    Character
    Prims Delmonty
    World
    Phoenix
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Fantasia View Post
    In Tactics it had the largest HP pool, but was one of the strongest jobs because it tore apart its own HP to deal more damage and could steal HP/MP from other mobs too. I can't really imagine a Dark Knight being a proper tank... only thing that comes to mind was Cecil in the start of IV. Neither of those had any black magic access.
    Think I kinda took Darkness for granted in regards to magic > <"
    Only FF title besides XI where they actually cast is X-2, right?
    (0)
    FFXIV economics - 'Stupid and demand'

    Quote Originally Posted by Hachi-Roku View Post
    I'll make you a deal.

    You can have gunblades if we can have Riflebhuj.
    Checka my game-face!
    http://forum.square-enix.com/ffxiv/threads/93195-Show-your-Miqo-te-!!?p=1288461&viewfull=1#post1288461

  7. #7
    Player
    Fantasia's Avatar
    Join Date
    Nov 2012
    Location
    Ul'dah
    Posts
    560
    Character
    Aqu'a Fantasia
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Fadigre View Post
    Think I kinda took Darkness for granted in regards to magic > <"
    Only FF title besides XI where they actually cast is X-2, right?
    Ah yes, you're right! X-2 did. they were kind of the main debuff job too.
    Weird combo, thinking about it... all I ever did was Darkness xD
    (0)

  8. #8
    This is the exact problem with Classes + Jobs, another concept to separate itself from XI for the sake of it. Luckily, Yoshida said any future development won't be to separate the two games just to make them different from each other, so hopefully this means he'll start releasing Jobs as single entities, otherwise they developed themselves into a corner.
    (2)

  9. #9
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    I tanked as Drk in XI, and against some monsters PLD somehow kept getting 1-shotted by (spiders in that desert area for lvling). I always carried a 1-h sword and shield to do tanking with. Too bad couldnt use weapon bash that way. I DD'd with it as well. If SE goes with 1 class to 2+ jobs, it would be possible do either. They mentioned having DRK come off of GLD already, and because of how GLD skills are, that would make DRK a tank. But then they could make a Greatsword class, with offensive skills/traits, and have DRK come from that instead, or also.

    I'm up for both.
    (0)
    Last edited by Reika; 11-08-2012 at 12:32 AM.

  10. #10
    Player
    TomCarroll's Avatar
    Join Date
    Mar 2011
    Posts
    114
    Character
    Tom Carroll
    World
    Excalibur
    Main Class
    Gladiator Lv 80
    How about having a true character building system where players could choose to dps or tank as drk. IT COULD HAPPEN GUISE.
    (0)

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