Results -9 to 0 of 622

Dev. Posts

Threaded View

  1. #11
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Shougun View Post
    I will always be against a system that involves ANY method of taking competitive advantage through use of real money - regardless of how you want to "define" it.
    Then you may want to stop playing MMORPGs, because by your definition *every single MMORPG* is pay to win.

    You can try tit for tat as much as you want, but the fact that there are two MMORPGs out there in which the idea has been applied with ample success without causing inflation, while in *no* instance, the idea has been applied unsuccessfully says you're wrong.

    Quote Originally Posted by Shougun View Post
    Oh the inflation would only happen because people would have a new reason to farm. Not because of switching of hands. That is to say as long as the amount of months sold is exactly the amount of game time being used, unlike the possibility of collecting 6 years of game time within a few months and selling it.
    That "new reason to farm" is very limited, as anyone that wants to pay with his fee with gil only needs to farm what's necessary to do so a month.

    As such, it's manageable, and far outweighted by the reduction of the inflation caused by RMT firms.

    No you are missing the point ( I think ) - the person who used real money got your 10 gil (smaller number, easier to work with ). BUT that person can also earn the 10 gil like you did normally. So in effect they have 20 gil.
    That's an assumption, because the person that earned gil normally can again farm more, and get more gil than the other. It involves no "pay to win" because even if I pay, I can't get nothing that another can't get with time or skill alone.
    (3)
    Last edited by Abriael; 11-07-2012 at 10:19 AM.