


I like that analogy haha XDAt this point I'm pretty much just sitting back with the popcorn to watch the show, while throwing in a comment or two here and there
Frankly all that can be said has been said more than enough times from both sides, the poor horse is not only dead and beaten, it's been pulverized at this point.
This argument has about as much chance to be productive as a debate about abortion between a tea partier and a feminist activist
*tries not to step in the horse-mush*
Act in such a way that you treat humanity, whether in your own person or in the person of another, always at the same time as an end and never simply as a means



I know, call it Déformation professionnelle, but I'm not very keen on letting people spread misinformation and misleading concepts. Which is why I'm still here.



Can't attack =/= debating a wall
dismissal =/= debate



Point A: Cash to gil conversions allow Player 1 with money to purchase rare, high-end goods in a fraction of the time it takes Player 2 to farm the same gil
Point B: the more these valuables are purchased by the newly rich players, the higher their demand, as standard means of farming the goods remains flush due to thedifficulty to earn.
Point C supply and demand kicks in- prices rise, the goods become less attainable by standard gil farming, and due to a quick fix being advertised, more are encouraged to purchase what they need to compete in the high end of the game with real money.
The cycle of pay to win begins. sure, some folks, or more specifically powerful linkshells profit, but this could easily spiral into a caste system that, at least in XIV, could have many unfortunate consequences.



We already know that rare high-end goods will be untradable. Full stop.
The rest of your point is made moot just by this, without even going into the fact that the "newly rich" players that can afford the items are completely offset by the fact that those that gave them the money have that purchasing power subtracted from their total, keeping demand on the same level.


The things is that under your example for every newly rich(er) player there's a newly poor(er) player to go with it.Point A: Cash to gil conversions allow Player 1 with money to purchase rare, high-end goods in a fraction of the time it takes Player 2 to farm the same gil
Point B: the more these valuables are purchased by the newly rich players, the higher their demand, as standard means of farming the goods remains flush due to thedifficulty to earn.
Point C supply and demand kicks in- prices rise, the goods become less attainable by standard gil farming, and due to a quick fix being advertised, more are encouraged to purchase what they need to compete in the high end of the game with real money.
The cycle of pay to win begins. sure, some folks, or more specifically powerful linkshells profit, but this could easily spiral into a caste system that, at least in XIV, could have many unfortunate consequences.
if i were to purchase a plex type item for xiv and sell it in the markets for 10 million gil. (entirely random value) and you were to buy it for 10 million gil then i am 10 million richer you are 10 million poorer. there is still the same level of gil in circulation.
under this scenario it really isnt pay to win. if prices rose drastically as per your point c then more people may buy plex sure but in a bid to attain money for those items more people would be selling the plex and less people buying them as they're needing money for rare items thus supply outweighs demand and prices will infact fall



rare, highly sought goods, lets see:
Mailbreakers doublebound worth 45 mil.
Full stop negated.


I've heard of EVE's plex system, and it's an interesting idea. The only problem I can think of is certain players trying to exploit it by jacking up prices. Other than that, it may be a viable option.



Too bad that we aren't talking about 1.0 here.
Amending the system with TERA's limitations (two scrolls maximum a week), makes that possibility pretty much impossible. Chronoscrolls give you a chance to beef up your buying power in a limited way in order to get a few things you need, but they get nowhere near the point of letting you control any part of the market.
The system needs to be obviously implemented with the necessary failsafes, like everything that interacts with the economy.
Last edited by Abriael; 11-07-2012 at 06:20 PM.
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