Maybe because none of those two games is dying. I'm quite sure SE would LOVE for Final Fantasy XIV to be "dying" like EVE online.
SE has years of experiences in whacking moles. Whack-a-mole remains whack-a-mole no matter how much you play it. RMT firms have access to unlimited free accounts, and will continue to have it no matter how many SE bans (reportedly catching innocent people in the middle too).
The ability to trade money for gil in itself is no real problem. It doesn't influence other people's enjoyment of the game in any way or form, and doesn't influence the economy as it doesn't inject a single gil into the market.
The problem with RMT is the catastrophic effects of its workforce on the economy, as they *create* gil and insert it into the market at a rate that cannot be balanced, creating a bleeding inflation that cannot be countered and affects everyone.
This method hits RMT where it counts (their income), reducing their budget, and with it the workforce they can dedicate to this game, potentially bringing the inflation they cause back to a manageable level.
Sorry but this where you are dead wrong cause RMT will offer better deals for game money so it wont effect them at all, the better price will always win. This wont get rid of rmt,.
Edit: Also 97% of the inflation in FFXIV is caused by legit players.
Last edited by Firon; 11-07-2012 at 04:26 AM.
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