Why incorporate ideas relating to subscriptions from two dying MMO games? I'm not trying to troll or anything. I'm genuinely curious.
Why incorporate ideas relating to subscriptions from two dying MMO games? I'm not trying to troll or anything. I'm genuinely curious.
I would hardly consider a game that is pulling in $15x400K (6M USD) in sub fees on a monthly basis "dying".Originally Posted by KamikazeMan
If you are not into PvP, it may not be a game many here may wish or even dare to play, as dying even once against PvE can cost you days of gameplay buildup. But for those that loves hardcore PvP players, it has been considered the best MMO for quite sometime.
I myself left after over 1-1/2 years because I was getting to the stage where I must venture into PvP, and I wasn't into that style of play.
jc
Last edited by AttacKat; 11-07-2012 at 01:58 AM.
Tera may be dying, but Eve is about as far from dying as it gets. Like I mentioned earlier, Eve is the only MMO to have continued to grow in subscriber base on a yearly basis since it launched in '03, with the game continuing to receive updates and expansions, including complete engine overhauls - you would not think that this game is almost 10 years old by looking at it now.
If Eve is dying, then FF14 is not only dead, it was buried, zombified, rose up and ate two lalas, got its head chopped off, and cremated.
Maybe because none of those two games is dying. I'm quite sure SE would LOVE for Final Fantasy XIV to be "dying" like EVE online.
SE has years of experiences in whacking moles. Whack-a-mole remains whack-a-mole no matter how much you play it. RMT firms have access to unlimited free accounts, and will continue to have it no matter how many SE bans (reportedly catching innocent people in the middle too).
The ability to trade money for gil in itself is no real problem. It doesn't influence other people's enjoyment of the game in any way or form, and doesn't influence the economy as it doesn't inject a single gil into the market.
The problem with RMT is the catastrophic effects of its workforce on the economy, as they *create* gil and insert it into the market at a rate that cannot be balanced, creating a bleeding inflation that cannot be countered and affects everyone.
This method hits RMT where it counts (their income), reducing their budget, and with it the workforce they can dedicate to this game, potentially bringing the inflation they cause back to a manageable level.
Last edited by Abriael; 11-07-2012 at 03:51 AM.
So when wealthier people can instantly have the most gil simply because they can buy more "chronoscrolls" that's not a problem? It's ridiculous and unfair on every level, basically just because somebody's parents are well off a bunch of spoiled children are going to be walking around with triple/quadruple melds.
The current system works fine, just because a few people want to find a way to play for free doesn't mean SE should ruin this game before it's even relaunched.
Edit: if you think it won't drive up inflation you're mistaken, it's not that gil is added it's that gil becomes concentrated, if I suddenly have a billion gil and want to x4 meld gear then I could buy everything up and suddenly none of the normal players can afford the gear.
Last edited by ArnoMorley; 11-07-2012 at 04:13 AM.
Aside from the fact that the number of buyable scrolls in a period of time can be limited to avoid abuse, like in TERA, I'm very curious to hear how exactly someone else having a lot of gil or more melds affects your enjoyment of the game.
LOL. "ruin the game". How overdramatic (and random).The current system works fine, just because a few people want to find a way to play for free doesn't mean SE should ruin this game before it's even relaunched.
The current system obviously doesn't work that fine, looking at how straight up pay to play games are bleeding like wounded deers.
This gives the game a better chance to stay pay but still compete against the allure of F2P games.
Again, purchase can be limited. It's been done. Besides, I advise you study a bit of economy. While someone's purchase power increases, someone else's decreases. The total effect is the same = No inflation.Edit: if you think it won't drive up inflation you're mistaken, it's not that gil is added it's that gil becomes concentrated, if I suddenly have a billion gil and want to x4 meld gear then I could buy everything up and suddenly none of the normal players can afford the gear.
You're assuming that you can buy unlimited scrolls. Which you can't.
Last edited by Abriael; 11-07-2012 at 04:24 AM.
When somebody has things they didn't earn it affects others, basically a high powered piece of gear is like a trophy. You work your ass off and eventually you earn this trophy, if somebody who hasn't done a bit of work can obtain something that you worked hard for, and can obtain it easier than you, it not only makes your trophy worthless it spits in your face.
and you didn't know games could be ruined? Look at what happened to XI
And even IF they limited purchases there's no way to stop the abuse, all a wealthy person would have to do is buy multiple accounts. Hell if I was a millionaire I wouldn't mind buying 10 accounts. There is no way to stop the abuse.
If someone were to buy a bunch of chronoscrolls/PLEX at once and tried to sell them all (assuming there are no limits on the number you can purchase), he would drive down the market price of the items and get less money. Just like real life, game economies and prices fluctuate based on supply and demand.
If you follow this transaction to its conclusion, this player's billion gil has just been disseminated among the hundreds of producers who he just bought from. This promotes wealth transfer, since there's no point in "concentrating" and accumulating wealth if you're not going to spend it, especially in a video game. Sure, one guy might have 1 billion gil today, but upon spending it, that gil DOESN'T DISAPPEAR. It goes in the hands of the producing members of the economy who will be stimulated to produce more goods and keep the stock on the market wards available.Edit: if you think it won't drive up inflation you're mistaken, it's not that gil is added it's that gil becomes concentrated, if I suddenly have a billion gil and want to x4 meld gear then I could buy everything up and suddenly none of the normal players can afford the gear.
Furthermore, this might actually cause deflation as these producers undercut each other to get a slice of the profits from this guy. Also, there's no way to tell if it's one guy or many who is doing the buying since market ward transactions are anonymous. All the producers can see is that there's a large demand for a particular item so they race to craft more of it and price it below the competition to maximize sellthrough.
Last edited by axemtitanium; 11-07-2012 at 06:46 AM.
Last edited by Firon; 11-07-2012 at 04:26 AM.
And you didn't even notice that you just contradict yourself.
In order to offer better deals, RMT firms have to lower their prices considerably, on gil that it'd take exactly the same resources to gather.
Same resources used + lower prices = less gains.
Less gains = Less budget = Less available workforce (people have to be paid).
it's not rocket science.
So you're basically just envious.
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