Results 1 to 10 of 622

Dev. Posts

Hybrid View

  1. #1
    Player

    Join Date
    Jan 2012
    Posts
    127
    Quote Originally Posted by Abriael View Post
    Maybe because none of those two games is dying. I'm quite sure SE would LOVE for Final Fantasy XIV to be "dying" like EVE online.

    The ability to trade money for gil in itself is no real problem. It doesn't influence other people's enjoyment of the game in any way or form, and doesn't influence the economy as it doesn't inject a single gil into the market.
    So when wealthier people can instantly have the most gil simply because they can buy more "chronoscrolls" that's not a problem? It's ridiculous and unfair on every level, basically just because somebody's parents are well off a bunch of spoiled children are going to be walking around with triple/quadruple melds.

    The current system works fine, just because a few people want to find a way to play for free doesn't mean SE should ruin this game before it's even relaunched.

    Edit: if you think it won't drive up inflation you're mistaken, it's not that gil is added it's that gil becomes concentrated, if I suddenly have a billion gil and want to x4 meld gear then I could buy everything up and suddenly none of the normal players can afford the gear.
    (3)
    Last edited by ArnoMorley; 11-07-2012 at 04:13 AM.

  2. #2
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by ArnoMorley View Post
    So when wealthier people can instantly have the most gil simply because they can buy more "chronoscrolls" that's not a problem? It's ridiculous and unfair on every level, basically just because somebody's parents are well off a bunch of spoiled children are going to be walking around with triple/quadruple melds.
    Aside from the fact that the number of buyable scrolls in a period of time can be limited to avoid abuse, like in TERA, I'm very curious to hear how exactly someone else having a lot of gil or more melds affects your enjoyment of the game.

    The current system works fine, just because a few people want to find a way to play for free doesn't mean SE should ruin this game before it's even relaunched.
    LOL. "ruin the game". How overdramatic (and random).

    The current system obviously doesn't work that fine, looking at how straight up pay to play games are bleeding like wounded deers.

    This gives the game a better chance to stay pay but still compete against the allure of F2P games.

    Edit: if you think it won't drive up inflation you're mistaken, it's not that gil is added it's that gil becomes concentrated, if I suddenly have a billion gil and want to x4 meld gear then I could buy everything up and suddenly none of the normal players can afford the gear.
    Again, purchase can be limited. It's been done. Besides, I advise you study a bit of economy. While someone's purchase power increases, someone else's decreases. The total effect is the same = No inflation.

    Quote Originally Posted by Alhanelem View Post
    It's no different than buying gil, since you can buy as many of these scrolls yourself with no intention of using them yourself. People pay money to get an advantage. It's sanctioned RMT.
    You're assuming that you can buy unlimited scrolls. Which you can't.
    (1)
    Last edited by Abriael; 11-07-2012 at 04:24 AM.

  3. #3
    Player

    Join Date
    Jan 2012
    Posts
    127
    Quote Originally Posted by Abriael View Post
    Aside from the fact that the number of buyable scrolls in a period of time can be limited to avoid abuse, like in TERA, I'm very curious to hear how exactly someone else having a lot of gil or more melds affects your enjoyment of the game.



    LOL. "ruin the game". How overdramatic (and random).

    The current system obviously don't work that fine, looking at how straight up pay to play games are bleeding like wounded deers.



    Again, purchase can be limited. It's been done. Besides, I advise you study a bit of economy. While someone's purchase power increases, someone else's decreases. The total effect is the same = No inflation.
    When somebody has things they didn't earn it affects others, basically a high powered piece of gear is like a trophy. You work your ass off and eventually you earn this trophy, if somebody who hasn't done a bit of work can obtain something that you worked hard for, and can obtain it easier than you, it not only makes your trophy worthless it spits in your face.

    and you didn't know games could be ruined? Look at what happened to XI


    And even IF they limited purchases there's no way to stop the abuse, all a wealthy person would have to do is buy multiple accounts. Hell if I was a millionaire I wouldn't mind buying 10 accounts. There is no way to stop the abuse.
    (2)

  4. #4
    Player
    axemtitanium's Avatar
    Join Date
    Jul 2012
    Posts
    991
    Character
    Titania Basilikos
    World
    Hyperion
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by ArnoMorley View Post
    So when wealthier people can instantly have the most gil simply because they can buy more "chronoscrolls" that's not a problem? It's ridiculous and unfair on every level, basically just because somebody's parents are well off a bunch of spoiled children are going to be walking around with triple/quadruple melds.
    If someone were to buy a bunch of chronoscrolls/PLEX at once and tried to sell them all (assuming there are no limits on the number you can purchase), he would drive down the market price of the items and get less money. Just like real life, game economies and prices fluctuate based on supply and demand.

    Edit: if you think it won't drive up inflation you're mistaken, it's not that gil is added it's that gil becomes concentrated, if I suddenly have a billion gil and want to x4 meld gear then I could buy everything up and suddenly none of the normal players can afford the gear.
    If you follow this transaction to its conclusion, this player's billion gil has just been disseminated among the hundreds of producers who he just bought from. This promotes wealth transfer, since there's no point in "concentrating" and accumulating wealth if you're not going to spend it, especially in a video game. Sure, one guy might have 1 billion gil today, but upon spending it, that gil DOESN'T DISAPPEAR. It goes in the hands of the producing members of the economy who will be stimulated to produce more goods and keep the stock on the market wards available.

    Furthermore, this might actually cause deflation as these producers undercut each other to get a slice of the profits from this guy. Also, there's no way to tell if it's one guy or many who is doing the buying since market ward transactions are anonymous. All the producers can see is that there's a large demand for a particular item so they race to craft more of it and price it below the competition to maximize sellthrough.
    (2)
    Last edited by axemtitanium; 11-07-2012 at 06:46 AM.