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  1. #251
    Player
    Kiroh's Avatar
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    Mar 2011
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    Gridania
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    1,478
    Character
    Soube Miseux
    World
    Midgardsormr
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Abriael View Post
    And it didn't work.
    If by "work" you mean cutting down on the amount of gil available to RMT and buyers and greatly (GREATLY) decreasing the runaway inflation in a fairly short amount of time, then at least on my server, yes it did work.

    If by "work" you mean "wave a magic wand and suddenly make all RMT go poof like some kind of SE/Gandalf hybrid" then no, it (and everything every MMO company has ever done ever) did not work.
    (2)

  2. #252
    Player
    Abriael's Avatar
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    Mar 2011
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    Ul'Dah
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    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Kiroh View Post
    You're right, you don't think. If you even half believe there is a single game out there without a large RMT population you are sadly mistaken. The only thing that gets rid of RMT is when people stop playing the game and there's no one left to buy their products.
    Unfortunately for your misguided argument, the examples are there in front of everyone. On TERA and EVE Online RMT is a lot less widespread and they didn't manage to ignite the inflative process that they do in other games.

    This isn't a new idea, and it's not going to change anything. It won't even make it harder for RMT to make money because RMT don't actually put any work into the game in the first place. Unlike you, they simply start a bot program and let it run until they've made enough of what they want to sell to make a profit.
    Running an RMT operation requires large resources and manpower. Bots don't run by themselves completely unsupervised. In FFXIV bots work only for a small part of the operations RMT does, as the preferred method is multiboxing (that is definitely manned).

    Sorry, but you should really make some research before writing.

    That you think you have the solution to change that and know more about combating RMT than SE does (or at least enough so you think they should change their billing system to support what you want them to do) is arrogant, ridiculous, and just plain wrong.
    And you think you know more about combating RMT than CCP Games and En Masse Entertainment?
    (0)

  3. #253
    Player
    GodseijuroHiko's Avatar
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    Sep 2011
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    Character
    Godseijuro Hiko
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by AhmeraMae View Post
    I'm not sure if you quoted me because you agree with my post or because I, if so, unintentionally, ignored one of your posts that was directed at me earlier today.
    Yes it was an agreement.
    (0)

  4. #254
    Player
    Kiroh's Avatar
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    Mar 2011
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    Gridania
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    Soube Miseux
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    Midgardsormr
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    Conjurer Lv 90
    Quote Originally Posted by Abriael View Post
    And you think you know more about combating RMT than CCP Games and En Masse Entertainment?
    No, but I think the 25 year old gaming company that has been making games before even the ideas for these two companies existed MIGHT possibly know better about what works in their games the you or anyone else does.

    Quote Originally Posted by Abriael View Post
    Unfortunately for your misguided argument, the examples are there in front of everyone. On TERA and EVE Online RMT is a lot less widespread and they didn't manage to ignite the inflative process that they do in other games.
    See where I said population affects RMT? Now check the huge population decline in Tera since it was released and try to figure out why maybe it's not as widespread as more popular, and populated, games.
    (2)
    Last edited by Kiroh; 11-06-2012 at 07:39 AM.

  5. #255
    Player
    Abriael's Avatar
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    Mar 2011
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    Ul'Dah
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    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Duuude007 View Post
    Yes yes with the RMT destroying our economy. That wasnt the point I was trying to make with this post.

    My point is that gil buying is an issue worth addressing so long as real world currency can influence it. Your argument of :

    "time = money and therefore we should be able to substitute time with money" (paraphrasing)

    may work for a select few other games in dealing with subs, but these factors were with the games from the start. Who is to know how pressing this on an existing economy could change the game for the better or worse? Do we have test cases with specific examples?
    No, they weren't there from the start. As I specified near the beginning of the thread, In TERA chronoscrolls have been added a few months after release, in EVE Online PLEX have been added a whole five years after.

    SE has the possibility to check plenty material about it. When En Masse Decided to look into creating a system similar to PLEX, they simply went to CCP Games and asked for their support. CCP Games were happy to provide, and I don't see why they wouldn't do the same for SE.
    (0)

  6. #256
    Player
    Abriael's Avatar
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    Mar 2011
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    Ul'Dah
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    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Kiroh View Post
    No, but I think the 25 year old gaming company that has been making games before even the ideas for these two companies existed MIGHT possibly know better about what works in their games the you or anyone else does.
    25 years making offline games doesn't help one bit in combating an online issue. All the experience SE has on this is the (mostly failed) experience in FFXI and the experience in FFXIV, that isn't even a real study case because the game was an explosive flop.

    On the other hand, both CCP and En Masse have been more successful in combating RMT that Square Enix has ever been. So yes. they do know better. Results don't lie.

    So yeah. SE has everything to gain from taking a page from the book of those that managed better.

    See where I said population affects RMT? Now check the huge population decline in Tera since it was released and try to figure out why maybe it's not as widespread as more popular, and populated, games.
    Actually the population of TERA is definitely healthy and stable at the moment. This without mentioning the fact that EVE online's population is very large and still growing.
    (1)
    Last edited by Abriael; 11-06-2012 at 07:46 AM.

  7. #257
    Player
    GodseijuroHiko's Avatar
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    Godseijuro Hiko
    World
    Sargatanas
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    Thaumaturge Lv 50
    Does ANYONE have an idea that could effectively combat RMT? Please share with the class. Leaving it up to SE hasn't worked well yet. Anyone who lost claim to the 24/7 campers might feel some way about it.
    (0)

  8. #258
    Player
    Abriael's Avatar
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    Mar 2011
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    Ul'Dah
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    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by GodseijuroHiko View Post
    Does ANYONE have an idea that could effectively combat RMT? Please share with the class. Leaving it up to SE hasn't worked well yet. Anyone who lost claim to the 24/7 campers might feel some way about it.
    That would be off topic, I'd say.
    (0)

  9. #259
    Player
    Kiroh's Avatar
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    Mar 2011
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    Gridania
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    Soube Miseux
    World
    Midgardsormr
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Abriael View Post
    25 years making offline games doesn't help one bit in combating an online issue. All the experience SE has on this is the (mostly failed) experience in FFXI and the experience in FFXIV, that isn't even a real study case because the game was an explosive flop.

    On the other hand, both CCP and En Masse have been more successful in combating RMT that Square Enix has ever been. So yes. they do know better. Results don't lie.

    So yeah. SE has everything to gain from taking a page from the book of those that managed better.
    Source?

    In what way was XI a "Failure", and what evidence do you have that CCP and En Masse have been successful at all, much less more successful in combating RMT? If you have some kind of report suggesting this system is in any way effective by all means link it up.
    (3)

  10. #260
    Player
    faris's Avatar
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    Mar 2011
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    U'ldah
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    594
    Character
    Est Mist
    World
    Balmung
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    Thaumaturge Lv 100
    Two points.

    1: Exchanging in-game currency for real money hasn't ever been allowed in any SE ToS since they started creating MMOs. Furthermore, any reward-based event (Mog Bonanza- a sort of lottery in FFXI of coveted in-game items) has come with rules stating that the winning tickets for these items cannot be exchanged for real-life money as reward. Why do you think SE would break it's own ToS in this instance?

    2: FFXIV's about to go down, bro. Don't you think it's a little late for "add this, that and this!!" suggestions to be implemented into 2.0?
    (2)

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