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  1. #1
    Player
    Abriael's Avatar
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    Mar 2011
    Location
    Ul'Dah
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    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Kiroh View Post
    Nope, I really hope they do so that people who create threads suggesting they add something just to have an argument rather than caring a single bit about whether it's added or not can whine and cry when they do add it because they don't do it the way you wanted them to, which was actually not at all. My argument is perfectly valid, you just choose to ignore it because you don't like it.

    That you think this will in any way change or get rid of RMT shows how little you understand why and how they make money. RMT don't care whether making money is easy or not, and they will continue to exist whether or not this system is added.
    Your problem is that I don't "Think". I've seen it happen.

    This isn't a new idea.
    (2)

  2. #2
    Player
    Kiroh's Avatar
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    Mar 2011
    Location
    Gridania
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    1,478
    Character
    Soube Miseux
    World
    Midgardsormr
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Abriael View Post
    Your problem is that I don't "Think". I've seen it happen.

    This isn't a new idea.
    You're right, you don't think. If you even half believe there is a single game out there without a large RMT population you are sadly mistaken. The only thing that gets rid of RMT is when people stop playing the game and there's no one left to buy their products.

    This isn't a new idea, and it's not going to change anything. It won't even make it harder for RMT to make money because RMT don't actually put any work into the game in the first place. Unlike you, they simply start a bot program and let it run until they've made enough of what they want to sell to make a profit. That you think you have the solution to change that and know more about combating RMT than SE does (or at least enough so you think they should change their billing system to support what you want them to do) is arrogant, ridiculous, and just plain wrong.
    (3)

  3. #3
    Player
    GodseijuroHiko's Avatar
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    Sep 2011
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    123
    Character
    Godseijuro Hiko
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Abriael View Post
    Translation of the above: "My arguments have been demolished, I don't know how to argue further. Therefore, I will insult my opposition."
    This debate is a bit one sided. Not because one side is more right or wrong. I agree with everyone who doesn't support this system but actually understands what they're commenting on. Sadly the majority don't get it and when they have nothing else to add, they call you a jerk, or like someone earlier said, "you disagree with me! I'm leaving!"
    (1)

  4. #4
    Quote Originally Posted by Abriael View Post
    Translation of the above: "My arguments have been demolished, I don't know how to argue further. Therefore, I will insult my opposition."
    It's ironic you dislike people being rude and confrontational..yet that's all you are.
    (4)

  5. #5
    Player
    Abriael's Avatar
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    Mar 2011
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    Ul'Dah
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    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Elexia View Post
    It's ironic you dislike people being rude and confrontational..yet that's all you are.
    I'm afraid that demolishing your misguided and hateful arguments doesn't equate to being rude or confrontational. As much as you don't like it.
    (2)

  6. #6
    Player
    Nuru's Avatar
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    Mar 2011
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    2,141
    Character
    Atehki Mejastra
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Okay, I misunderstood that you had to buy from another player using in-game currency. I was thinking that you had the option to buy from someone else or buy from the company with gil. Now that I understand correctly, I still don't believe that it is a good idea to promote any kind of RMT when, in the first place, they are trying to prevent it. O-o
    (1)

  7. #7
    Player
    Duuude007's Avatar
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    Mar 2011
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    Gridania
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    Character
    Duuude Bismarck
    World
    Hyperion
    Main Class
    Armorer Lv 80
    To prevent gil buying by becoming a gil seller seems to me to be completely ass-backwards logic.
    (7)

  8. #8
    Player
    Abriael's Avatar
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    Ul'Dah
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    Abriael Rosen
    World
    Goblin
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    Gladiator Lv 100
    Quote Originally Posted by Duuude007 View Post
    To prevent gil buying by becoming a gil seller seems to me to be completely ass-backwards logic.
    Gil buying isn't the problem. I already explained the problem by your request. Here:
    http://forum.square-enix.com/ffxiv/t...l=1#post875421
    (1)

  9. #9
    Player
    Duuude007's Avatar
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    Mar 2011
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    Gridania
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    Character
    Duuude Bismarck
    World
    Hyperion
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Abriael View Post
    Gil buying isn't the problem. I already explained the problem by your request. Here:
    http://forum.square-enix.com/ffxiv/t...l=1#post875421
    Yes yes with the RMT destroying our economy. That wasnt the point I was trying to make with this post.

    My point is that gil buying is an issue worth addressing so long as real world currency can influence it. Your argument of :

    "time = money and therefore we should be able to substitute time with money" (paraphrasing)

    may work for a select few other games in dealing with subs, but these factors were with the games from the start. Who is to know how pressing this on an existing economy could change the game for the better or worse? Do we have test cases with specific examples?
    (1)

  10. #10
    Player
    Abriael's Avatar
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    Mar 2011
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    Ul'Dah
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    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Duuude007 View Post
    Yes yes with the RMT destroying our economy. That wasnt the point I was trying to make with this post.

    My point is that gil buying is an issue worth addressing so long as real world currency can influence it. Your argument of :

    "time = money and therefore we should be able to substitute time with money" (paraphrasing)

    may work for a select few other games in dealing with subs, but these factors were with the games from the start. Who is to know how pressing this on an existing economy could change the game for the better or worse? Do we have test cases with specific examples?
    No, they weren't there from the start. As I specified near the beginning of the thread, In TERA chronoscrolls have been added a few months after release, in EVE Online PLEX have been added a whole five years after.

    SE has the possibility to check plenty material about it. When En Masse Decided to look into creating a system similar to PLEX, they simply went to CCP Games and asked for their support. CCP Games were happy to provide, and I don't see why they wouldn't do the same for SE.
    (0)

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