


Your problem is that I don't "Think". I've seen it happen.Nope, I really hope they do so that people who create threads suggesting they add something just to have an argument rather than caring a single bit about whether it's added or not can whine and cry when they do add it because they don't do it the way you wanted them to, which was actually not at all. My argument is perfectly valid, you just choose to ignore it because you don't like it.
That you think this will in any way change or get rid of RMT shows how little you understand why and how they make money. RMT don't care whether making money is easy or not, and they will continue to exist whether or not this system is added.
This isn't a new idea.


You're right, you don't think. If you even half believe there is a single game out there without a large RMT population you are sadly mistaken. The only thing that gets rid of RMT is when people stop playing the game and there's no one left to buy their products.
This isn't a new idea, and it's not going to change anything. It won't even make it harder for RMT to make money because RMT don't actually put any work into the game in the first place. Unlike you, they simply start a bot program and let it run until they've made enough of what they want to sell to make a profit. That you think you have the solution to change that and know more about combating RMT than SE does (or at least enough so you think they should change their billing system to support what you want them to do) is arrogant, ridiculous, and just plain wrong.

This debate is a bit one sided. Not because one side is more right or wrong. I agree with everyone who doesn't support this system but actually understands what they're commenting on. Sadly the majority don't get it and when they have nothing else to add, they call you a jerk, or like someone earlier said, "you disagree with me! I'm leaving!"



Okay, I misunderstood that you had to buy from another player using in-game currency. I was thinking that you had the option to buy from someone else or buy from the company with gil. Now that I understand correctly, I still don't believe that it is a good idea to promote any kind of RMT when, in the first place, they are trying to prevent it. O-o



To prevent gil buying by becoming a gil seller seems to me to be completely ass-backwards logic.



Gil buying isn't the problem. I already explained the problem by your request. Here:
http://forum.square-enix.com/ffxiv/t...l=1#post875421



Yes yes with the RMT destroying our economy. That wasnt the point I was trying to make with this post.Gil buying isn't the problem. I already explained the problem by your request. Here:
http://forum.square-enix.com/ffxiv/t...l=1#post875421
My point is that gil buying is an issue worth addressing so long as real world currency can influence it. Your argument of :
"time = money and therefore we should be able to substitute time with money" (paraphrasing)
may work for a select few other games in dealing with subs, but these factors were with the games from the start. Who is to know how pressing this on an existing economy could change the game for the better or worse? Do we have test cases with specific examples?



No, they weren't there from the start. As I specified near the beginning of the thread, In TERA chronoscrolls have been added a few months after release, in EVE Online PLEX have been added a whole five years after.Yes yes with the RMT destroying our economy. That wasnt the point I was trying to make with this post.
My point is that gil buying is an issue worth addressing so long as real world currency can influence it. Your argument of :
"time = money and therefore we should be able to substitute time with money" (paraphrasing)
may work for a select few other games in dealing with subs, but these factors were with the games from the start. Who is to know how pressing this on an existing economy could change the game for the better or worse? Do we have test cases with specific examples?
SE has the possibility to check plenty material about it. When En Masse Decided to look into creating a system similar to PLEX, they simply went to CCP Games and asked for their support. CCP Games were happy to provide, and I don't see why they wouldn't do the same for SE.
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