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  1. #1
    Player
    Duuude007's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,954
    Character
    Duuude Bismarck
    World
    Hyperion
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Abriael View Post
    The problem of RMT doesn't come from the fact that they allow "cheaters" (careful choice of words here) to get gil. It comes from the fact that

    *they bring in massive workforces 24/7 to compete against players for drops and the control of the market in order to maximize their gains
    Competing for drops, as in camping profitable targets so as to prevent other people from camping the same targets? As far as I know, Xiv has a workaround in most cases to completely bypass RMT campers as any form of hindrance. Ex: Need Karakul fleece? RMT's use the faction leve at Cedarwood. Need a dungeon drop? They are fully instanced, i.e. no competition.

    Quote Originally Posted by Abriael View Post
    *the fact that they spam players with their ads.
    Havent seen these in over a year to be honest. GMs have been rather good at tamping this down quietly.


    Considering the clear absence of these factors, the two methods of earning gil are looking more and more alike:

    The points below do not differ between the two:
    1. Altering game experience: It allows people with dollars to benefit over those without dollars
    2. Inflation: It raises the rate of purchase for rare and highly-sought goods, which raises their demand without altering the supply, causing a rise in prices.

    Please, did I miss something? Or do these both appear to be quite similar, with regards to XIV mechanics?
    (2)

  2. #2
    Player
    GodseijuroHiko's Avatar
    Join Date
    Sep 2011
    Posts
    123
    Character
    Godseijuro Hiko
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Duuude007 View Post
    Competing for drops, as in camping profitable targets so as to prevent other people from camping the same targets? As far as I know, Xiv has a workaround in most cases to completely bypass RMT campers as any form of hindrance. Ex: Need Karakul fleece? RMT's use the faction leve at Cedarwood. Need a dungeon drop? They are fully instanced, i.e. no competition.



    Havent seen these in over a year to be honest. GMs have been rather good at tamping this down quietly.


    Considering the clear absence of these factors, the two methods of earning gil are looking more and more alike:

    The points below do not differ between the two:
    1. Altering game experience: It allows people with dollars to benefit over those without dollars
    2. Inflation: It raises the rate of purchase for rare and highly-sought goods, which raises their demand without altering the supply, causing a rise in prices.

    Please, did I miss something? Or do these both appear to be quite similar, with regards to XIV mechanics?
    You are against it and I respect that. At the very least, you're one of the very few who disagree and still present a holistic opinion with full understanding. "RMT BAD" "NO TO TO ALL RMT" makes me sad . Moral high horse is being abused.
    (0)

  3. #3
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Duuude007 View Post
    Competing for drops, as in camping profitable targets so as to prevent other people from camping the same targets? As far as I know, Xiv has a workaround in most cases to completely bypass RMT campers as any form of hindrance. Ex: Need Karakul fleece? RMT's use the faction leve at Cedarwood. Need a dungeon drop? They are fully instanced, i.e. no competition.
    You're taking the word "competition" too literally. The problem is not that RMT can grab mobs before players and steal their drops.

    The problem is that RMT firms have massive workforces that they can apply in order to control the economy, making prices raise and drop to maximize their gains. Something against which single players or entire guilds can do nothing, because they don't have the numbers or the organization.

    On top of that the massive RMT workforce directly influences the economy, as they *CREATE* currency.

    Ever seen those big group of identical lalafells with weird names scampering about? Guess what it is? It's a single RMT botter *creating* currency. They do guildleves and content in massive quantities (often multiplied for every account they use). The gil they earn is actually generated by the system, so it basically magically appears in their pockets. Multiply that for the whole workforce of RMT companies applied 24/7, and you get a massive inflation effect on the market, as massive amount of gil are generate from nothing.

    It's like having a country suddenly starting to print a ton of money.

    1. Altering game experience: It allows people with dollars to benefit over those without dollars
    No. It allows people with dollars to benefit people without dollars. They can pay the game for them.

    2. Inflation: It raises the rate of purchase for rare and highly-sought goods, which raises their demand without altering the supply, causing a rise in prices.
    It does not. No gil is created. While one player's purchase power is increased, the other player's is decreased. The total result is exactly the same.
    (2)
    Last edited by Abriael; 11-06-2012 at 07:22 AM.

  4. #4
    Player
    axemtitanium's Avatar
    Join Date
    Jul 2012
    Posts
    991
    Character
    Titania Basilikos
    World
    Hyperion
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Abriael View Post
    No. It allows people with dollars to benefit people without dollars. They can pay the game for them.

    It does not. No gil is created. While one player's purchase power is increased, the other player is decreased. The total result is exactly the same.
    This is a really good point that people sometimes miss. When Player A buys a PLEX item for real money, he earns a certain amount of in-game money for its sale. The sold item goes to Player B who wants to play for free. This earned money is then presumably used to buy items from Player C who produces items and earns a handy profit. Even if you're not a person who personally buys PLEX to sell, you still benefit from others who do since you'll be getting their gil when they buy your stuff. And again, gil is neither created nor destroyed in this process.
    (2)