Quote Originally Posted by Abriael View Post
The problem of RMT doesn't come from the fact that they allow "cheaters" (careful choice of words here) to get gil. It comes from the fact that

*they bring in massive workforces 24/7 to compete against players for drops and the control of the market in order to maximize their gains
Competing for drops, as in camping profitable targets so as to prevent other people from camping the same targets? As far as I know, Xiv has a workaround in most cases to completely bypass RMT campers as any form of hindrance. Ex: Need Karakul fleece? RMT's use the faction leve at Cedarwood. Need a dungeon drop? They are fully instanced, i.e. no competition.

Quote Originally Posted by Abriael View Post
*the fact that they spam players with their ads.
Havent seen these in over a year to be honest. GMs have been rather good at tamping this down quietly.


Considering the clear absence of these factors, the two methods of earning gil are looking more and more alike:

The points below do not differ between the two:
1. Altering game experience: It allows people with dollars to benefit over those without dollars
2. Inflation: It raises the rate of purchase for rare and highly-sought goods, which raises their demand without altering the supply, causing a rise in prices.

Please, did I miss something? Or do these both appear to be quite similar, with regards to XIV mechanics?