Results -9 to 0 of 622

Dev. Posts

Threaded View

  1. #11
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Duuude007 View Post
    No change in subs is the best change in subs. I entirely agree with Warlock on this.

    Find a working method to deal better with RMT, just dont introduce a change to subs in the process. There are other ways. Umbral era has proven it.
    What did the umbral era prove? There were RMTs scurrying around the game even on the very last day when the last save was performed.

    If there were better way to deal with RMT, they would have been implemented a long time ago. Without even mentioning the very sizable benefits of encouraging players to keep their sub active, and allowing players that can't afford it a further way to play the game.

    Or maybe do you have in mind "better ways" to deal with those problems too?

    Quote Originally Posted by Duuude007 View Post
    I already conceded it can be a valid addition, so long that it is purely cosmetic in nature and no resources are drained from more important content.
    Purely cosmetic? I think I'm lost here.

    This system doesn't require much development resources at all. It's almost all handled on the website/billing system. All the development team needs to implement is a few database queries and an icon for the item.
    (5)
    Last edited by Abriael; 11-05-2012 at 03:21 PM.