No change in subs is the best change in subs. I entirely agree with Warlock on this.
Find a working method to deal better with RMT, just dont introduce a change to subs in the process. There are other ways. Umbral era has proven it.
What did the umbral era prove? There were RMTs scurrying around the game even on the very last day when the last save was performed.
If there were better way to deal with RMT, they would have been implemented a long time ago. Without even mentioning the very sizable benefits of encouraging players to keep their sub active, and allowing players that can't afford it a further way to play the game.
Or maybe do you have in mind "better ways" to deal with those problems too?
Purely cosmetic? I think I'm lost here.
This system doesn't require much development resources at all. It's almost all handled on the website/billing system. All the development team needs to implement is a few database queries and an icon for the item.
Last edited by Abriael; 11-05-2012 at 03:21 PM.
I already conceded buying gear with IRL money can be a valid addition, so long that it is purely cosmetic in nature and no resources are drained from more important content.
It must fully fund itself, and subs can fund the content that really matters, with maybe a small bonus stipend from any profit this cosmetic armor purchasing system somehow dreams up.and an actual item.
and 9 other variations for 5 different species and 2 genders.
and balancing stats (my position is this should be universally zero for anything purchased under your system.)
Youre right, its oh so simple.
I mean, the scarf of wondrous wit is an excellent candidate for your concept. It looks nifty, but is otherwise worthless.
I can see the appeal, but going one step further to make it useful...
Let's just say you shouldn't be holding your breath.
Umh no. Wait. No.and an actual item.
and 9 other variations for 5 different species and 2 genders.
and balancing stats (my position is this should be universally zero for anything purchased under your system.)
Youre right, its oh so simple.
I mean, the scarf of wondrous wit is an excellent candidate for your concept. It looks nifty, but is otherwise worthless.
I can see the appeal, but going one step further to make it useful...
Let's just say you shouldn't be holding your breath.
The Chronoscroll/Plex is purely an inventory item. A consumable. It doesn't have any appearance other than an icon in your inventory.
You buy it from the billing website (exactly like you werebuying crysta). It goes in your inventory. You put it for sale. Someone Buys it. It goes in his inventory. He clicks on it. A popup comes up asking if he's sure he wants to use it. He confirms. A month gets added to his account.
That's it. It's not something you wear, and I'm not sure how you jumped to that idea.
You seem to have moved to the idea of selling cosmetic items to generate additonal revenue, but that has absolutely nothing to do with this.
It addresses an entirely different kind of problem and it generates others.
Last edited by Abriael; 11-05-2012 at 03:39 PM.
I don't personally care if this was implemented, it does gives people incentives to play so they do not need to shell out real cash to play and people with not enough times will be able to somewhat catch up in terms of equipment without spending all their time farming stuff when they gets to play, instead they can just enjoy the contents and hunt the rare equips.
Abriael has valid points, how does this makes things unfair in this game? If we are looking at v1.0 perspective, it doesn't makes things unfair because alot of best gears aren't buy-able (few slots perhaps), terrible players will stay terrible, people don't suddenly become good players by having the best gears ingame.
The only one hurting from this from my PoV is terrible players and doesn't have the cash, they will ends up with no one inviting them, having a very gimp equips, and they are probably the one in forums saying skills > gears while wearing full AF on BLM saying stat doesn't matter.
The system the OP suggests eliminates the middle man in real money trading (RMT) and instead of paying the RMT to buy gil, you buy a 30day sub and sell it for gil, and I think that its a pretty nifty idea.
Those efficient at making gil can play the game for free by paying for subs with gil instead of real money if they choose to do so and those that fall on hard times/lose their credit cards/young people with a lot of time and no income can still play the game.
Only downside I can think of is what if RMTs sold gil cheap enough that people would buy the gil from them then turn around and buy subs from the AH with that gil and end up paying less than the official cost to play the game.
I already conceded buying gear with IRL money can be a valid addition, so long that it is purely cosmetic in nature and no resources are drained from more important content.
It must fully fund itself, and subs can fund the content that really matters, with maybe a small bonus stipend from any profit this cosmetic armor purchasing system somehow dreams up.
This is a compromise. If they arent willing to go halfway and test this, they certainly wont go all the way into the system you are asserting we must use.
Get over it.
Last edited by Duuude007; 11-05-2012 at 03:19 PM.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.