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  1. #51
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Duuude007 View Post
    No change in subs is the best change in subs. I entirely agree with Warlock on this.

    Find a working method to deal better with RMT, just dont introduce a change to subs in the process. There are other ways. Umbral era has proven it.
    What did the umbral era prove? There were RMTs scurrying around the game even on the very last day when the last save was performed.

    If there were better way to deal with RMT, they would have been implemented a long time ago. Without even mentioning the very sizable benefits of encouraging players to keep their sub active, and allowing players that can't afford it a further way to play the game.

    Or maybe do you have in mind "better ways" to deal with those problems too?

    Quote Originally Posted by Duuude007 View Post
    I already conceded it can be a valid addition, so long that it is purely cosmetic in nature and no resources are drained from more important content.
    Purely cosmetic? I think I'm lost here.

    This system doesn't require much development resources at all. It's almost all handled on the website/billing system. All the development team needs to implement is a few database queries and an icon for the item.
    (5)
    Last edited by Abriael; 11-05-2012 at 03:21 PM.

  2. #52
    Player
    Gokulo's Avatar
    Join Date
    Mar 2011
    Location
    Limsa-Lominsa
    Posts
    462
    Character
    Teisha Linne
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Duuude007 View Post
    I already conceded it can be a valid addition, so long that it is purely cosmetic in nature and no resources are drained from more important content.
    How a sub system can be cosmetic? X.X I'm either lost or you posted in another topic than intended
    (1)

  3. #53
    Player
    Duuude007's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,954
    Character
    Duuude Bismarck
    World
    Hyperion
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Duuude007 View Post
    I already conceded buying gear with IRL money can be a valid addition, so long that it is purely cosmetic in nature and no resources are drained from more important content.

    It must fully fund itself, and subs can fund the content that really matters, with maybe a small bonus stipend from any profit this cosmetic armor purchasing system somehow dreams up.
    Quote Originally Posted by Abriael View Post
    This system doesn't require much development resources at all. It's almost all handled on the website/billing system. All the development team needs to implement is
    a few database queries and
    an icon for the item.
    and an actual item.
    and 9 other variations for 5 different species and 2 genders.
    and balancing stats (my position is this should be universally zero for anything purchased under your system.)

    Youre right, its oh so simple.

    I mean, the scarf of wondrous wit is an excellent candidate for your concept. It looks nifty, but is otherwise worthless.
    I can see the appeal, but going one step further to make it useful...
    Let's just say you shouldn't be holding your breath.
    (2)

  4. #54
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Duuude007 View Post
    and an actual item.
    and 9 other variations for 5 different species and 2 genders.
    and balancing stats (my position is this should be universally zero for anything purchased under your system.)

    Youre right, its oh so simple.

    I mean, the scarf of wondrous wit is an excellent candidate for your concept. It looks nifty, but is otherwise worthless.
    I can see the appeal, but going one step further to make it useful...
    Let's just say you shouldn't be holding your breath.
    Umh no. Wait. No.

    The Chronoscroll/Plex is purely an inventory item. A consumable. It doesn't have any appearance other than an icon in your inventory.

    You buy it from the billing website (exactly like you werebuying crysta). It goes in your inventory. You put it for sale. Someone Buys it. It goes in his inventory. He clicks on it. A popup comes up asking if he's sure he wants to use it. He confirms. A month gets added to his account.

    That's it. It's not something you wear, and I'm not sure how you jumped to that idea.

    You seem to have moved to the idea of selling cosmetic items to generate additonal revenue, but that has absolutely nothing to do with this.

    It addresses an entirely different kind of problem and it generates others.
    (6)
    Last edited by Abriael; 11-05-2012 at 03:39 PM.

  5. #55
    Player
    Duuude007's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,954
    Character
    Duuude Bismarck
    World
    Hyperion
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Abriael View Post
    That's it. It's not something you wear.
    I see. Thanks for clarifying.

    Reason still exists in this universe, huzzah!

    So, if we go by this sort of logic, I can see two routes that this could be implemented:

    SCENARIO 1:
    The item which is worth nothing but 1 month of subs is u/u and only purchaseable by the player willing to use it, from a vendor using gil, meaning you must earn enough to maintain your sub using an in-game tax, or else use a month of stored crysta which was purchased with IRL money.

    Question: does this change RMT at all? Its merely another optional gil sink.

    SCENARIO 2:
    The item which is worth nothing but 1 month of subs is only purchaseable by the player willing to use it, from lodestone using IRL money.

    Question: Isn't this exactly what we have in place right now? You can either commit to 3+ months in a sub for a discount, or you can just purchase crysta.


    Its not adding up here...lol
    (1)

  6. #56
    Player
    Join Date
    Sep 2012
    Posts
    1,462
    Quote Originally Posted by Abriael View Post
    Because you say so?

    I'm afraid the reps aren't here to serve you and remove arguments that you don't like and can't counter.
    Dude you won't convince SE to implement this that's all you need to know >.>
    (3)

  7. #57
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Duuude007 View Post
    I see. Thanks for clarifying.
    And here i thought my explanation was simple enough.

    The item is purchaseable by anyone, that can then sell it in the market at the price he wants (provided that he finds a buyer). The buyer will then be able to use it to gain a month of gameplay.

    It's not available from vendors, but from the billing website.

    Quote Originally Posted by Warlock View Post
    Dude you won't convince SE to implement this that's all you need to know >.>
    Again: because you say so?

    It works very well for other companies. There's no reason for them not to consider it.
    (6)
    Last edited by Abriael; 11-05-2012 at 03:53 PM.

  8. #58
    Player

    Join Date
    Mar 2011
    Location
    インドネシア語
    Posts
    2,251
    What he suggested is a Chronoscroll that is tradeable among players, Player A buys scroll from lodestone with $$$ puts it on wards, Player B buys the Chronoscroll from wards with gil and he doesnt need to pay for his subs anymore with $$$ as long as he keeps purchasing the scroll.
    (5)

  9. #59
    Player
    fusional's Avatar
    Join Date
    Nov 2011
    Posts
    1,170
    Character
    Veto Bahamut
    World
    Fenrir
    Main Class
    Archer Lv 1
    Quote Originally Posted by Abriael View Post
    Most people that quit MMORPGs are players that have already reached the endgame
    historically untrue. the largest proportion of players to quit any/every MMO are the most casual players who usually never reach or participate in endgame. (and by 'endgame' i don't mean just hitting max level)

    otherwise, i don't think this is a bad suggestion
    (3)

  10. #60
    Player

    Join Date
    Dec 2011
    Posts
    512
    Quote Originally Posted by Abriael View Post
    Unfair? Why would they be "unfair" exactly? Unfair for who? You make a point, but you don't bring any argument in its favor. Calling something "unfair" doesn't autimatically make it so.

    Is it unfair for those that don't wanna spend money in the game? funny, since it advantages them before anyone else (they can play for free).

    Is it unfair for those that pay the monthly fee normally? It gives them more people to play with and by giving more revenue to the developer, more content. IE: More entertainment for the same price.

    Is it unfair for those that pay for the gil? Nah, that'd be ridiculous. So who is it unfair for?

    How is it unfair? It doesn't allow anyone to get anything that anyone else in the game can't get. It simply converts time into time: IE: time spent in real life to earn the money into time spent in the game to earn girl.

    As a matter of fact, it's more fair than having a large variety of items in game unaccessible to those that have less time to play.

    Sounds like someone is (dare I say it?) too lazy to go out and farm or craft. Just because it worked in another game dosent mean it will work in this game. The current system we have is fair, if you go and craft or farm matierals you can make gil, but... if you refuse to do any of the above for any reason its just plain laziness. It sounds like to me that instead of you putting work into making your gil you would rather take the easy way out and just buy your in game currency.
    (5)

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