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  1. #51
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    Quote Originally Posted by Fantasia View Post
    Yeah, that all already been talked about. The bit I said about SMN being less of a pet class than it was in XI wasn't to do with the Free Companies and the wandering Primals. I should have made my point clearer, my bad =/
    lol its ok ^^ the way i understand SMN will fight sounds like the job been "green lantern" haha concept art points that way at least they materialize something made out of energy to do one attack then it vanishes but instead of it been giant fists and shit they will be primal shaped attacks sounds crazy @.@
    (1)
    Last edited by Warlock; 11-05-2012 at 08:40 AM.

  2. #52
    Player
    Fantasia's Avatar
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    Nov 2012
    Location
    Ul'dah
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    560
    Character
    Aqu'a Fantasia
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by elreed View Post
    Well it could work too as 1 skill for sumoning pets and the 5th for a special attack from one pet of your choice like the pseudo hellfire from the fire pet, they may have a secondary bar for pets that you can use within a limited time or pet action points once you deplete those points your pet goes away, i hope they make an original system with SMN
    "Secondary bar for pet points"!
    MAYBE the pets will use the TP bar =D It depletes while they're out and perform certain actions, but will recover at a slower rate then other jobs. It'll be nice for a DoM job to be able to use the TP bar like DoW do =)
    (2)

  3. #53
    Player
    Fantasia's Avatar
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    Nov 2012
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    Ul'dah
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    560
    Character
    Aqu'a Fantasia
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Warlock View Post
    lol its ok ^^ the way i understand SMN will fight sounds like the job been "green lantern" haha concept art points that way at least they materialize something made out of energy to do one attack then it banishes but instead of it been giants fists and shit they will be primal shaped attacks sounds crazy @.@
    Yes! That's how I imagined it being, based on the concept art too:

    Like Yuna in DISSIDIA ^^
    (1)

  4. #54
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    Quote Originally Posted by Fantasia View Post
    Yes! That's how I imagined it being, based on the concept art too:

    Like Yuna in DISSIDIA ^^
    Yes ^^ that looks very cool and that's exactly how i imagine they will implement it ...maybe they were inspired by it
    (1)

  5. #55
    Player
    Alaltus's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    938
    Character
    Mementus Veventus
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Naraku_Diabolos View Post
    The summons that SMN will have access to at first are Ifrit, Garuda, Titan, and Leviathan; yet Ramuh's artwork was shown and not Shiva. Good King Moogle Mog XII doesn't count, but I believe that he will be a boss for us since we can still obtain Primal Weapons.

    I had a theory that as an Arcanist, if you fight a Primal and defeat it, you obtain the gemstone of the fallen Primal. You may be later able to equip it and then summon its essence. That begs to differ if you can only equip/summon one at a time, though.
    In ffix you could equip eiko with different jewels to change carbuncle's move. Maybe in ffxiv you use summonstones to channel the Primals through Carbuncle which would explain why summoner cant use Carbuncle.
    (1)
    Last edited by Alaltus; 11-04-2012 at 10:44 AM.

  6. #56
    Player
    Crevox's Avatar
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    Mar 2011
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    481
    Character
    Crevox Shadeseer
    World
    Hyperion
    Main Class
    Arcanist Lv 70
    The only reason they did Yuna like that in Dissidia was memory liimitations, they specifically said they couldn't get the whole summon model out so they did that funky way.

    And, we don't know how summoner will work in terms of pet mechanics. All we know is Summoner has 4, Arcanist has Carbuncle, and the Summoner ones are different elements that serve different roles.
    (1)

  7. #57
    Player
    Ryuko's Avatar
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    Mar 2011
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    1,281
    Character
    Ryuko Kanzeon
    World
    Hyperion
    Main Class
    Summoner Lv 90
    There have always been so many different methods to dealing with a 'summoner' class across the Final Fantasies.

    In some, you summoned that avatar/primal/aeon/whatever for just a few seconds, it did a powerful ability, and left. Carbuncle obviously won't work this way (because of the ability to let him tank, which was mentioned), but none of us are sure about the others. Would the elemental avatars work this way?

    In FFXI, you summoned an avatar and spent mana to keep it out as well as mana to use its abilities. If you ran out, or you chose to dismiss it, it would leave. While it was out, it acted as its own entity. Although friendly PC's could not cast on your avatar, enemies could, and so your avatar was efficient at tanking or absorbing abilities (like 1k needles).

    In FFX, a summoner became immobile while you, personally, controlled the aeon. Yuna would sit on the aeon or stand next to it... sometimes even run away if it was so large. While your aeon was out, it took all damage for you. None of your party was harmed, and neither was the summoner. What if this is brought into play somehow? (You summon an avatar and gain control of it, but also are forced to be near it, or stand on it.)

    Going from the concept art alone, it seems as though the essence of the avatar is summoned specifically from a book. This might be misleading simply because all we have to work with is the concept art, but it is something to consider. The essence seems to be coming out of the book, and perhaps it is only but a fleeting moment that passes while that essence is summoned and maintained?

    We really can't know for sure.

    As an answer to people who replied to my previous posts: I definitely agree that some giant/gigas race would definitely worship Shiva. The reason I didn't consider them is because there's been no info released about those. I believe I saw the concept art of the sahagins long ago, but simply didn't remember them because they look very different from what I'm used to. To the person that said the beastmen I mentioned aren't aggressive: No, they are not, but at least some of them WILL be in 2.0. I was personally part of an event where goblins attacked the city. (Keep in mind, when they were spawned, they were still green, but we were urged by an NPC/GM to kill them. I'm pretty sure they were green then only to make sure they didn't maul low levels. After the final save, all bets are off.)
    (1)

  8. #58
    Player
    Fantasia's Avatar
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    Nov 2012
    Location
    Ul'dah
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    560
    Character
    Aqu'a Fantasia
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Crevox View Post
    The only reason they did Yuna like that in Dissidia was memory liimitations, they specifically said they couldn't get the whole summon model out so they did that funky way.
    I just used Yuna as an example, it doesn't really matter why they did it and how they did it, it just perfectly matches the image I had in my head about how summoner might work.

    Quote Originally Posted by Crevox View Post
    And, we don't know how summoner will work in terms of pet mechanics. All we know is Summoner has 4, Arcanist has Carbuncle, and the Summoner ones are different elements that serve different roles.
    We know this too =b The whole point of this thread is to discuss ideas of what we think might happen and/or what we'd like to see. Nobody knows what's happening with it yet, it's just nice to see some ideas about how people have incorporated the few bits of information that we've been given.

    Quote Originally Posted by Ryuko View Post
    There have always been so many different methods to dealing with a 'summoner' class across the Final Fantasies.
    To be honest, as long as it's not identical to how XI worked I really wouldn't mind too much. But now you've put the image of X's aeon system into my head... that'd be an amazing method, albeit verrry difficult to get working. But yes, the concept art is pretty much the majority of my inspiration for the 'single attack' method, although that could just be the pet being mid-summoned.
    (0)
    Last edited by Fantasia; 11-04-2012 at 06:40 PM. Reason: (Oops, grammar)

  9. #59
    Player
    Tonkra's Avatar
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    May 2011
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    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by Fantasia View Post
    Yes! That's how I imagined it being, based on the concept art too:

    Like Yuna in DISSIDIA ^^

    well based on the concept art i thought almost the same.. although i would be really disappointed then to be honest.. i wanted a PETCLASS... and not an other mage who casts spells..

    i want to have PETS.. and not just an other form of attack spells, which would it be then..
    if its going to be like that... i personally would stick to arcanist.

    But THAT is not a summoner to me.. its a real DOWNCUT.. a pseudo summoner, wannabe. a fake summoner.


    and dissidia come on.. its a beat and up game... not a roleplaying game... if they implement that shit into 14... good night. but i think this is gonna happen.
    but its really not what summoners are used to be in the series. a summoner would be downgraded to a mage which spells would be visualized differently. i thought SE is going to implement a petclass.


    i dont mind if its different but a one hit spell attack is just too poor to be true.. and i think its would be disappointing for all of us. maybe the summoner job would be more efficient to all those "skillOr playerbase".. but it would be really "lame"

    Quote Originally Posted by Crevox View Post
    The only reason they did Yuna like that in Dissidia was memory liimitations, they specifically said they couldn't get the whole summon model out so they did that funky way.

    well i think because its a beat and up thats why they made it with "single hit" attacks of course. But FFXIV is not a beat and up
    (2)
    Last edited by Tonkra; 11-04-2012 at 08:26 PM.

  10. #60
    Player
    Jinrya-Geki's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Yet another who sees mage as a bad thing, which it is.
    (0)

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