Page 8 of 13 FirstFirst ... 6 7 8 9 10 ... LastLast
Results 71 to 80 of 156

Hybrid View

  1. #1
    Player
    KoujiGeki's Avatar
    Join Date
    May 2011
    Posts
    1,390
    Character
    Kouji Geki
    World
    Excalibur
    Main Class
    Armorer Lv 100
    well to be technical here Rydia was a Smn/Blm in ff4 so not all smn where /whm. Only garnet was really not gonna count YTuna cause she can learn black magic going into lulu sphere grid.
    (1)

  2. #2
    Player
    Sanctus's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    103
    Character
    Sanctus Thefarter
    World
    Hyperion
    Main Class
    Arcanist Lv 50
    not sure if its been touched on yet (haven't had time to read all 9 pages), but I think that each summon will have their own set of skills, maybe not 5, but at least 2-3. The current battle system revolves around combos, and they are not going away in 2.0. With that said, you would think that each summon should be able to do a self combo because, how silly would it look to perform a 3 skill combo you had to spam summon 3 different primals in the span of 20 seconds?

    To me at least it would be a lot smoother if each summon had their own unique 3 skill combo.

    just my thoughts
    (0)

  3. #3
    Player
    Fantasia's Avatar
    Join Date
    Nov 2012
    Location
    Ul'dah
    Posts
    560
    Character
    Aqu'a Fantasia
    World
    Balmung
    Main Class
    Arcanist Lv 50
    This is getting a little aggressive considering the little information we actually have on this SMN, so I'm just going to sum up the SMNs of old:

    EVERY Tactics - Summoner - Offensive/buffs/restorative.
    I/II - N/A
    III - Evoker>Summoner - All solely attack spells
    IV - Rydia - Mostly attacks; Sylphs cure; Asura buffs. Also has BLM access.
    V - Summoner - Similar to IV, but more access to buff/restorative spells. No access to BLM.
    VI - Accessible to everyone; damage/buffs/cures
    VII - Similar to VI
    VIII - Similar to VI/VII. No access to any restorative summons
    IX - Eiko/Garnet - Damage/restorative/buffs. Both characters had access to, and completely covered, WHM.
    X - Yuna - PERMANENT summons. Main/only WHM ('til endgame).
    XI - SMN - PERMANENT summons. Usually /WHM for cures/restoratives, but interchangeable.
    XII - Everyone - PERMANENT summons. Purely offensive, but could tank.
    XIII - Everyone - PERMANENT summons. Purely offensive. Kinda. Weirdly. Ssh.

    It's obviously clear that the newer FFs have been in favour of pets that can follow you around, but saying that they're 'necessary' for an FF is completely backwards. If they do it then they do it and I'm not going to kick and scream either way. My definition of a pet class is a class that can attack by ordering other creatures, whether they continue to fight with you or not.

    If they don't use permanent pets in ARR then stop moaning and level your chocobo. I'll be happy enjoying a class that's actually capable of damage dealing and debuffing simultaneously, no-one is going to force you to play it.
    (0)

  4. #4
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Fantasia View Post
    This is getting a little aggressive considering the little information we actually have on this SMN, so I'm just going to sum up the SMNs of old:

    EVERY Tactics - Summoner - Offensive/buffs/restorative.
    I/II - N/A
    III - Evoker>Summoner - All solely attack spells
    IV - Rydia - Mostly attacks; Sylphs cure; Asura buffs. Also has BLM access.
    V - Summoner - Similar to IV, but more access to buff/restorative spells. No access to BLM.
    VI - Accessible to everyone; damage/buffs/cures
    VII - Similar to VI
    VIII - Similar to VI/VII. No access to any restorative summons
    IX - Eiko/Garnet - Damage/restorative/buffs. Both characters had access to, and completely covered, WHM.
    X - Yuna - PERMANENT summons. Main/only WHM ('til endgame).
    XI - SMN - PERMANENT summons. Usually /WHM for cures/restoratives, but interchangeable.
    XII - Everyone - PERMANENT summons. Purely offensive, but could tank.
    XIII - Everyone - PERMANENT summons. Purely offensive. Kinda. Weirdly. Ssh.

    It's obviously clear that the newer FFs have been in favour of pets that can follow you around, but saying that they're 'necessary' for an FF is completely backwards. If they do it then they do it and I'm not going to kick and scream either way. My definition of a pet class is a class that can attack by ordering other creatures, whether they continue to fight with you or not.

    If they don't use permanent pets in ARR then stop moaning and level your chocobo. I'll be happy enjoying a class that's actually capable of damage dealing and debuffing simultaneously, no-one is going to force you to play it.

    Don't forget FF Tactics, which has one of the best and most robust job systems in any FF game.

    Summoner job in FFT had only summon magic (like FFIII, and FFV), and the summons were all one-shots.

    Honestly, I've been hoping for a long time that SMN in ARR would use classic one-shot summons instead of FFXI pet-style summons... (We already know that Arcanist will have Carbuncle pet-style, but SMN looks like it might work differently)

    Time will tell..
    (0)
    Last edited by Zantetsuken; 11-06-2012 at 07:02 AM.

  5. #5
    Player
    Fantasia's Avatar
    Join Date
    Nov 2012
    Location
    Ul'dah
    Posts
    560
    Character
    Aqu'a Fantasia
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Zantetsuken View Post
    Don't forget FF Tactics, which has one of the best and most robust job systems in any FF game.

    Summoner job in FFT had only summon magic (like FFIII, and FFV), and the summons were all one-shots.

    Honestly, I've been hoping for a long time that SMN in ARR would use classic one-shot summons instead of FFXI pet-style summons... (We already know that Arcanist will have Carbuncle pet-style, but SMN looks like it might work differently)

    Time will tell..
    Hehe, Tactics was the first one I listed =)
    I agree though, personally I'd prefer a 1-shot SMN class. I loved it. They should cost lots of MP but be worth every one! If they do the perma-pet route then fine, it won't stop me playing it, but I'd like to see them returning to 'the old ways' =)
    (1)

  6. #6
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Fantasia View Post
    Hehe, Tactics was the first one I listed =)
    I agree though, personally I'd prefer a 1-shot SMN class. I loved it. They should cost lots of MP but be worth every one! If they do the perma-pet route then fine, it won't stop me playing it, but I'd like to see them returning to 'the old ways' =)
    -Skimmed the list a bit too quickly

    You've got this covered~



    BTW, If they take the 1-shot path, I'd like to have a wide selection of summons (like FFVI), offensive, defensive, buffing, debuffing, etc.

    In fact, with ARR's battle changes, each summon could have 2 moves... 1 normal attack/buff/etc, and 1 uber attack for Limit Break.
    (1)
    Last edited by Zantetsuken; 11-06-2012 at 07:46 AM.

  7. #7
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,085
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by Fantasia View Post
    This is getting a little aggressive considering the little information we actually have on this SMN, so I'm just going to sum up the SMNs of old
    hopefully it can be clearified within the next live-letter... but well, people tend to ask fore more important stuff like.. oh well if there is going to be a CE edition ;XD instead of asking real interesting ingame stuff.

    Quote Originally Posted by Babydoll View Post
    It was a good thread! I guess all we can do is wait and see what they do with SMN. Hopefully it will be fun
    *sign

    Quote Originally Posted by Zantetsuken View Post
    Honestly, I've been hoping for a long time that SMN in ARR would use classic one-shot summons instead of FFXI pet-style summons... (We already know that Arcanist will have Carbuncle pet-style, but SMN looks like it might work differently)

    well i cant really imagine that a summoner is really fun to play or to watch if the pets are going to be "one-shots". so in battle against shiva for example a summoner is casting ifrit for over 40 > times... wouldnt be this annoying? ;XD it would be constantly used like a regular fire spell from a black mage.

    but as you said, time will tell.
    (0)
    Last edited by Tonkra; 11-06-2012 at 04:07 PM.

  8. #8
    Player
    Fantasia's Avatar
    Join Date
    Nov 2012
    Location
    Ul'dah
    Posts
    560
    Character
    Aqu'a Fantasia
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by KaiserDrill View Post
    This is what i was trying to say a few pages back. I am going to x fingers for chupon. He is wind based (or was in ff vi). So the summoner will somehow transmute the essence of garuda into him? Just a thought

    Seems to me like we will get lesser spirits instead of the primals. This would still allow for the whole primal story and not cheapen them (which to me makes sense from an immersion standpoint). But at the same time we could still have these lesser spirits.
    Hahaha, you really want to see him, huh? =) It's a good thought, although I think people would get confused (possibly a little angry) if you try to summon Garuda and Chupon/Typhon turns up instead!

    Quote Originally Posted by Crevox View Post
    I want them to be pets; the FFXI system was great. Your pets should be the source of your power, not you. This garbage they're doing in MMORPGs nowadays (WoW etc) where the pet is a "side thing" that does 10% of your damage is dumb. The pet should be everything as a summoner; it is your power.
    Summons could still be the majority of their power, even if they did them as 1-shot spells... Like in every FF game prior to X. They're time and resource consuming spells, but once they've been cast they can wreck havoc. Them being perma-pets is more of a DoT application in my eyes. Having them out for 1 minute of auto-attacks potentially dealing the same damage as a 1-shot nuke could.

    Quote Originally Posted by Tonkra View Post
    well i cant really imagine that a summoner is really fun to play or to watch if the pets are going to be "one-shots". so in battle against shiva for example a summoner is casting ifrit for over 40 > times... wouldnt be this annoying? ;XD it would be constantly used like a regular fire spell from a black mage.
    Again, if they're powerful (like the equivalent of an Astral Flow) then I'd much prefer it over a perma-pet. If the spells are that strong then you wouldn't be able to (or need to) spam it over and over.
    (0)

  9. #9
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,085
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by Fantasia View Post

    Again, if they're powerful (like the equivalent of an Astral Flow) then I'd much prefer it over a perma-pet. If the spells are that strong then you wouldn't be able to (or need to) spam it over and over.
    and what are you doing for the rest of the fight?

    standing there spamming slowga and poison? ;XD woot* Astral Flow should be the group limit break to me, or the 15 min abillity

    Quote Originally Posted by Alaltus View Post
    As much as i want this to be true they already pushed Ifrit with the first piece of summoner artwork so for them to then come out and say "no your not going to get ifrit but cerberus(or whoever) with ifrit inside him" would needlessly anger players who wanted to summon ifrit which just doesnt make any sense.

    well on the descritpion page its described that way, that you will be able to summon the essences.. not ifrit himself. and the artwork does not look exactly like ifrit to me, it looks like a ghost/essence whatever.

    so we do not know what that means.. it can be one-shot spells... it can be an other similiar pet to ifrit, but which is not ifrit himself.

    im sure they are going with the "one-shot-spell" idea.. which makes me kinda sad and disappointed.. but i think its going to be like that.


    i mean a wandering pet like Belias for Fire... with the power/essence of ifrit... oh well that would have been just so awesome.. just look at the artwork.. it would so perfectly have fit into FFXIV:



    and now we receive one-shot spells like yuna in dissidia? would be such a disappointment.

    yunas one-shot attacks in dissidia compared to current summoner artwork:




    this looks very much like the artwork of the SM in ARR.. but well lets hope and see.
    okay it would be something different.. but well i dont know really right now if i like the idea of a summoner like that.

    hopefully arcanists are still acknowledged in groups so that i can stick to my petclass ^
    (1)
    Last edited by Tonkra; 11-07-2012 at 02:01 AM.

  10. #10
    Player
    dbrewer225's Avatar
    Join Date
    Mar 2012
    Posts
    99
    Character
    Macus Blakkstarr
    World
    Famfrit
    Main Class
    Bard Lv 60
    wow alot of people already crying and we dont even have the specifics on how smn is gonna play. all we know is they have the esscence of the primals. with that a faster paced battle system, i dont think that ff11 style use of summoning can fit here in ff14. you would have to actually slow down the pace of fights to match the mechanics of a pet class. thats why arcanist will have carbuncle to summon and it will have 2 roles as tank or caster. same as your chocobo when its able to join you in battle. so please can we all calm down until we actually get specifics on how summoner will work.
    (0)

Page 8 of 13 FirstFirst ... 6 7 8 9 10 ... LastLast