What about the SIREN concept art?



What about the SIREN concept art?


well it maybe is going to be an other primal to fight against.. and maybe also to summon with a public company in pvp.
but i dont think for the summoner job. two are already confirmed as "pets" (or whatever they are going to be, a single hit spell or whatever)...
and these are Garuda and Ifrit.


Maybe Arcanist is going to be used as an proper enfeebling type class...this would give Carbuncle some use...the Arcanist cant do direct damage apart from dots and enfeeebles while Carby does the damage through direct attacks.
Saying this proves you never played many of the FF games.
Majority of FF games:
https://www.youtube.com/watch?v=guA79AGt5Nc
So if it is "a mage with spells that are just visually different", they would be making summoner exactly the way it always has been in Final Fantasy games, FFX/XI/XIII for example are the exceptions, not the rule. FFXI was when it was a pet class, which is a game you seem to want SE to take nothing from.


I wouldn't mind if it was like XI in the aspect that you were able to keep your pet out. I would mind if, in a party setting, you were encouraged to literally just summon your avatar for an ability, release it, and rest until your timer was up again (throwing in supplemental abilities so you are not wasting time). Of course, you were expected to throw in heals/buffs here and there, but that's a discussion I don't want to spark at this time. I played summoner in XI for years, and this really was what you did in party play. Your rarely, if ever, left your avatar out attacking in a party unless there were special circumstances. Even when they implemented TP affecting the strength of an avatar's magical burst, it still wasn't something people actively used. What did make summoner more interesting was when they split the timers between attack abilities and buff abilities. This made it more interesting.
However, that was a game where you needed to kneel and become immobile if you wanted to restore mp. If you stood up again, it took a few precious seconds to get back on your feet before you could do anything. In this game, you can start casting again immediately, and if you simply stand still, your mana will start to regen. FFXI is but one example of how a 'pet class' was done in an MMO. Although Yoshi P has admitted that he wants to draw from the classical FF's, it might be worth taking a look at other MMO's and how those pet classes were done as an example for what it COULD be.
Many of us are looking at a summoner's abilities through the view of 1.0. "Oh, well each class has 5 abilities, so summoner probably will too." This will all change in 2.0, I'm sure, or as the level cap increases (which it WILL, but not anytime soon). Perhaps there will be more quests added for ALL classes with more abilities to choose from. What I think we should be looking at in our speculation is how the alpha/beta is played for the classes we can already look at. None of this information will be public knowledge until more players are invited, but it might give us a clue. How does timing change for these classes, and how are class-based abilities restricted?


I know Elexia already mentioned this, but in almost every FF game up to X (including Tactics and other spin-offs) SMNs WERE a single-move job. X and onwards were the only ones where the summoner actually used the summons in a different manner, and Yoshi said that he wanted to take things down a more traditional route. I believe one of the earlier player polls even mentioned introducing classes like Arithmetician which we haven't seen in a long, loooong time.well based on the concept art i thought almost the same.. although i would be really disappointed then to be honest.. i wanted a PETCLASS... and not an other mage who casts spells..
i want to have PETS.. and not just an other form of attack spells, which would it be then..
if its going to be like that... i personally would stick to arcanist.
But THAT is not a summoner to me.. its a real DOWNCUT.. a pseudo summoner, wannabe. a fake summoner.
and dissidia come on.. its a beat and up game... not a roleplaying game... if they implement that shit into 14... good night. but i think this is gonna happen.
but its really not what summoners are used to be in the series. a summoner would be downgraded to a mage which spells would be visualized differently. i thought SE is going to implement a petclass.
i dont mind if its different but a one hit spell attack is just too poor to be true.. and i think its would be disappointing for all of us. maybe the summoner job would be more efficient to all those "skillOr playerbase".. but it would be really "lame"
well i think because its a beat and up thats why they made it with "single hit" attacks of course. But FFXIV is not a beat and up
I think the main difference between a summoner and an arcanist will be that, even though summoners could not call Carby, they'll have the Primal attacks to deal damage. So if all of Arcanists' own moves are all DoTs and Enfeebles then there's no real way to kill anything unless they added Carby to the fray, but switching to SMN would allow you access to those 4 Primal attacks which could (potentially) be devastating. The presence of these 'spells' would be why Carbuncle is no longer needed, if that's what they're planning to do.
Even in Xi most SMNs summoned, used one Pact, then let it go. I would love to see them as a pet class with them out all the time, like the beasts themselves had to gain TP to actually do their moves.

I' hope we get some Arcanist gameplay soon!. Am dying to see how is it really going to play.
FFXI 2002-2011 SMN BLU SCH BLM NIN
FFXIV 2010 - 2012 Ver1.0 Blm Drg whm
FFXIV alpha beta drg blm
FFXIV beta 2 Drg
FFXIV beta 3 and 4 Drg SMN blm
Chaos Legion comes to mind when they mentions it be the essence of the primals.


Pretty sure they only used that word to emphasise the fact that you're not summoning the Primal itself, unlike in XI when you called the actual avatar (I might be wrong about that, it's been a while =$)
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