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  1. #31
    Player
    Fantasia's Avatar
    Join Date
    Nov 2012
    Location
    Ul'dah
    Posts
    560
    Character
    Aqu'a Fantasia
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Ryuko View Post
    But is there even a model for them in the game, or is this just speculation? If there was one, I don't remember... although there might be. Now I'm questioning myself. =P I'd be happy if they came back -- err, came here. They're funny little creatures.
    Yeah, Sahagins have been confirmed, and considering the actual 'arena' in which Leviathan would have to fought it would make sense that it be controlled by beastmen whom actually have the ability to swim. I don't think Goblins will get a Primal, since in this game they tend to be more placid then in XI, but I might be wrong =) It would make the 6th Beastmen Giants, if they're implemented (I haven't noticed anything?).
    (0)

  2. #32
    Player
    Fantasia's Avatar
    Join Date
    Nov 2012
    Location
    Ul'dah
    Posts
    560
    Character
    Aqu'a Fantasia
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by KaiserDrill View Post
    What was said about carbuncle is that it is arcanist exclusive. Meaning that it will not be able to be set by other jobs.

    I think the whole essence thing is that the primals power is housed in another being. We saw concept art of chupon, fenrir, and cait sith. Could be wrong but i think that is the direction they are going.
    The Special Talk they did on it said that Carby would be 'replaced' while as a SMN, but that may have just been a mis-translation or something. I'm pretty sure SMNs won't be able to use him, though.
    Methinks that Chupon, Cait Sith, Fenny and Odin are all wandering Primals, so I'd be surprised if SMN could actually use any of their abilities; at least not until the cap rises. I've also had the artwork of Bahamut up on my background for months now, so maybe he'll be wandering too, if not an actual main part of a storyline.
    (1)

  3. #33
    Player
    KaiserDrill's Avatar
    Join Date
    Dec 2011
    Posts
    166
    Character
    Kaiser Drill
    World
    Lamia
    Main Class
    Weaver Lv 70
    Before this turns into another pissing contest, let me say first im not arguing with you, i just think its going in a different direction. Im happy other people are discussing arcanist/summoner since we still dont have alot of info to work with

    I think you can have the option to replace carby with a different creature. Arcanist/ summoner is supposed to be a pet job, so i dont see a one shot ability as being such. Im gathering (perhaps in the offhand slot) you equip a gemstone to either transform carby or to call a different entity. That would be like saying to a pld, "well you had rage of halone as a gld, but you cant use that as pld.". I dont know how that would work.

    Jist like yoshi said, carby will have a tank option and a casting option. I think this is where summoner branches out. Different pets will have different uses. As far as chupon and the such, lol im just really hoping chupon is one.

    You could be right though, who knows? Some of the class to job changes are more extreme than others. Gld to pld is similar, however with arc brd you go from dd centric to party support.

    What i meant by carby not being set by other jobs is that you arent gonna see a warrior or blm running around with carby, just as you dont see a non cnj/whm casting curaga.
    (0)

  4. #34
    My fear is this SMN is going to be gimped compared to even XI's SMN, just because he didn't want to see 'copies'. Given the way ARR is setup, you can actually pull additional skills from any other class, not just your "subclass" like in 1.0, so there's a chance you'll see Carby on other classes and jobs, but yeah SMN has no access to Carby.

    The whole "essence" system they really need to explain better or better yet, show it off, otherwise it seems like SMN is just a poor excuse in terms of classic SMN and as a pet job.
    (0)

  5. #35
    Player
    Magnesium02's Avatar
    Join Date
    Apr 2011
    Location
    Ul'dah
    Posts
    1,936
    Character
    Rogue Muse
    World
    Tonberry
    Main Class
    Paladin Lv 96
    Quote Originally Posted by Ryuko View Post

    We already know which beastmen are loyal to Ifrit, Garuda, and Titan.

    Ifrit: Amal'ja
    Garuda: Ixali
    Titan: Kobolds

    Which of the beastmen do you think will be loyal to which primal? Do you think this pattern of one beastmen group being loyal to one primal will continue, or will it dissipate with 2.0?
    Ramuh = Sylphs (Sylphs are lightning element creatures, and the lightning bolt logo is prominent in their home/beastcamp area)
    Leviathan = Sahagin (Artwork confirming sahagin as well as Limsan Lore)
    Shiva = unconfirmed Ice mobs (Most likely Gigas/Giants - no info or artowrk released yet, but probably coming with the ice area in 2.0)

    Goblins and Qiqirn don't seem to have a primal at this time. It is possible that we may see something in the future but the original plan for Primals was 6 elementals (Ifrit, Titan, Garuda, Shiva, Leviathan, Ramuh), a roaming Primal (Odin) and a Dark and/or Light Primal (I think King Mog is the Dark, but sure if there was a Light one confirmed).


    Quote Originally Posted by Ryuko View Post
    But is there even a model for them in the game, or is this just speculation? If there was one, I don't remember... although there might be. Now I'm questioning myself. =P I'd be happy if they came back -- err, came here. They're funny little creatures.
    (0)
    Last edited by Magnesium02; 11-03-2012 at 11:18 PM.

  6. #36
    Player
    Babydoll's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    1,998
    Character
    Cesil Rapture
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    I hope they change the whole skill/battle system. I do not really like the repetitive feel of skill rotation that jobs currently use. I'd like to see more diversity in the way people can play their jobs and stuff ^^

    That being said...hopefully summoner (and all jobs) will have more then just 5 extra skills. I can't see them just giving us like..one or two primals and then some skills...I dunno, it would feel pretty boring to me...
    (0)

  7. #37
    Player
    KaiserDrill's Avatar
    Join Date
    Dec 2011
    Posts
    166
    Character
    Kaiser Drill
    World
    Lamia
    Main Class
    Weaver Lv 70
    I did post on the questions for the live letter for more arcanist/summoner info. While youre usually on point with your posts elexia, i have to respectully disagree on carby for arcanist, but not summoner. If they do implement that (which who knows they might) it would seem jacked up to me that as a summoner you lose a part of your class, which doesnt happen to any other class (stats not withstanding archer obviously can out dd a brd, talking strictly abilities here).

    I also cant see being able to use carby on other classes or jobs. If the job equivalent of the arcanist class can use it then why would they make it available to everyone else. Even if they made carby summoner useable, it would still seem wron to me to be able to have him on other classes.

    Ill be happy as long as i have an actual pet, whether its carby or whatever, on smn. Im really hoping they dont take a pet CLASS and turn it into a generic mage JOB. Call me crazy but i used to like to solo nms in ffxi as lolpup. Im hoping i get to do that again as a summoner.
    (0)

  8. #38
    Player
    Fantasia's Avatar
    Join Date
    Nov 2012
    Location
    Ul'dah
    Posts
    560
    Character
    Aqu'a Fantasia
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by KaiserDrill View Post
    Before this turns into another pissing contest, let me say first im not arguing with you, i just think its going in a different direction. Im happy other people are discussing arcanist/summoner since we still dont have alot of info to work with
    Not really sure where this came from... and no point did I say you were wrong. In fact I said that I hadn't considered some of the points you came up with so I was really supporting your views rather than disregarding them =/
    (0)

  9. #39
    Player
    Fantasia's Avatar
    Join Date
    Nov 2012
    Location
    Ul'dah
    Posts
    560
    Character
    Aqu'a Fantasia
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by KaiserDrill View Post
    I did post on the questions for the live letter for more arcanist/summoner info. While youre usually on point with your posts elexia, i have to respectully disagree on carby for arcanist, but not summoner. If they do implement that (which who knows they might) it would seem jacked up to me that as a summoner you lose a part of your class, which doesnt happen to any other class (stats not withstanding archer obviously can out dd a brd, talking strictly abilities here).

    I also cant see being able to use carby on other classes or jobs. If the job equivalent of the arcanist class can use it then why would they make it available to everyone else. Even if they made carby summoner useable, it would still seem wron to me to be able to have him on other classes.
    On one of my earlier posts on this thread I linked a video and the time in said video where they announced that Carbuncle WOULD be replaced by the summoner's primal essences instead. That being said, after watching it again I think I might have been wrong about the pets coming out for a single move and then retreating again, since they said that the essences would have more 'specialised roles'. Maybe that means that the 2 Carby roles (tank and caster) would be replaced by 4 primals of different elements which each have a different way of behaving (e.g., enmity tank/damage tank/DD/offensive mage/defensive mage).
    The idea of controlling them may be difficult though... they might end up being majorly AI so we'd have little input into what they do.
    (0)

  10. #40
    Player
    Join Date
    Sep 2012
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    1,462
    Only and only Arcanist will have access to the carbuncles none else...now for SMN it will be fast paced combat each ability will be a primal essence like THM for example starts with just thunder and you kill with thunder everything till you reach a higher lvl and obtain next spell SMN's case will be lvl30 i suppose you get Titan click on the action Titan comes out like the kool-aid dude throws a huge rock on the mob then banishes (SE could give each primal 3 different actions when summoned and they do them randomly just like we have 3 different ways of swinging our weapons) i don't mind if they keep the same route as 1.0 with class quests > job quests if they change ppl with everything at 50 will complain they didn't have as much fun lol
    (0)
    Last edited by Warlock; 11-04-2012 at 04:04 AM.

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