It's on the spells in a video or picture in the action bar


It's on the spells in a video or picture in the action bar

Shiva is Giants primal.
Before this turns into another pissing contest, let me say first im not arguing with you, i just think its going in a different direction. Im happy other people are discussing arcanist/summoner since we still dont have alot of info to work with
I think you can have the option to replace carby with a different creature. Arcanist/ summoner is supposed to be a pet job, so i dont see a one shot ability as being such. Im gathering (perhaps in the offhand slot) you equip a gemstone to either transform carby or to call a different entity. That would be like saying to a pld, "well you had rage of halone as a gld, but you cant use that as pld.". I dont know how that would work.
Jist like yoshi said, carby will have a tank option and a casting option. I think this is where summoner branches out. Different pets will have different uses. As far as chupon and the such, lol im just really hoping chupon is one.
You could be right though, who knows? Some of the class to job changes are more extreme than others. Gld to pld is similar, however with arc brd you go from dd centric to party support.
What i meant by carby not being set by other jobs is that you arent gonna see a warrior or blm running around with carby, just as you dont see a non cnj/whm casting curaga.


Not really sure where this came from... and no point did I say you were wrong. In fact I said that I hadn't considered some of the points you came up with so I was really supporting your views rather than disregarding them =/
My fear is this SMN is going to be gimped compared to even XI's SMN, just because he didn't want to see 'copies'. Given the way ARR is setup, you can actually pull additional skills from any other class, not just your "subclass" like in 1.0, so there's a chance you'll see Carby on other classes and jobs, but yeah SMN has no access to Carby.
The whole "essence" system they really need to explain better or better yet, show it off, otherwise it seems like SMN is just a poor excuse in terms of classic SMN and as a pet job.



I hope they change the whole skill/battle system. I do not really like the repetitive feel of skill rotation that jobs currently use. I'd like to see more diversity in the way people can play their jobs and stuff ^^
That being said...hopefully summoner (and all jobs) will have more then just 5 extra skills. I can't see them just giving us like..one or two primals and then some skills...I dunno, it would feel pretty boring to me...
I did post on the questions for the live letter for more arcanist/summoner info. While youre usually on point with your posts elexia, i have to respectully disagree on carby for arcanist, but not summoner. If they do implement that (which who knows they might) it would seem jacked up to me that as a summoner you lose a part of your class, which doesnt happen to any other class (stats not withstanding archer obviously can out dd a brd, talking strictly abilities here).
I also cant see being able to use carby on other classes or jobs. If the job equivalent of the arcanist class can use it then why would they make it available to everyone else. Even if they made carby summoner useable, it would still seem wron to me to be able to have him on other classes.
Ill be happy as long as i have an actual pet, whether its carby or whatever, on smn. Im really hoping they dont take a pet CLASS and turn it into a generic mage JOB. Call me crazy but i used to like to solo nms in ffxi as lolpup. Im hoping i get to do that again as a summoner.


On one of my earlier posts on this thread I linked a video and the time in said video where they announced that Carbuncle WOULD be replaced by the summoner's primal essences instead. That being said, after watching it again I think I might have been wrong about the pets coming out for a single move and then retreating again, since they said that the essences would have more 'specialised roles'. Maybe that means that the 2 Carby roles (tank and caster) would be replaced by 4 primals of different elements which each have a different way of behaving (e.g., enmity tank/damage tank/DD/offensive mage/defensive mage).I did post on the questions for the live letter for more arcanist/summoner info. While youre usually on point with your posts elexia, i have to respectully disagree on carby for arcanist, but not summoner. If they do implement that (which who knows they might) it would seem jacked up to me that as a summoner you lose a part of your class, which doesnt happen to any other class (stats not withstanding archer obviously can out dd a brd, talking strictly abilities here).
I also cant see being able to use carby on other classes or jobs. If the job equivalent of the arcanist class can use it then why would they make it available to everyone else. Even if they made carby summoner useable, it would still seem wron to me to be able to have him on other classes.
The idea of controlling them may be difficult though... they might end up being majorly AI so we'd have little input into what they do.
Only and only Arcanist will have access to the carbuncles none else...now for SMN it will be fast paced combat each ability will be a primal essence like THM for example starts with just thunder and you kill with thunder everything till you reach a higher lvl and obtain next spell SMN's case will be lvl30 i suppose you get Titan click on the action Titan comes out like the kool-aid dude throws a huge rock on the mob then banishes (SE could give each primal 3 different actions when summoned and they do them randomly just like we have 3 different ways of swinging our weapons) i don't mind if they keep the same route as 1.0 with class quests > job quests if they change ppl with everything at 50 will complain they didn't have as much fun lol
Last edited by Warlock; 11-04-2012 at 04:04 AM.



If they did that it really wouldn't feel like a pet class to me. I like having my pet with me at all times and controlling what it does. also lol @ kool aid dude...haha.Only and only Arcanist will have access to the carbuncles none else...now for SMN it will be fast paced combat each ability will be a primal essence like THM for example starts with just thunder and you kill with thunder everything till you reach a higher lvl and obtain next spell SMN's case will be lvl30 i suppose you get Titan click on the action Titan comes out like the kool-aid dude throws a huge rock on the mob then banishes (SE could give each primal 3 different actions when summoned and they do them randomly just like we have 3 different ways of swinging our weapons) i don't mind if they keep the same route as 1.0 with class quests > job quests if they change ppl with everything at 50 will complain they didn't have as much fun lol
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