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  1. #24
    Player
    TheFatHousecat's Avatar
    Join Date
    Mar 2011
    Posts
    710
    Character
    Deepening Shadow
    World
    Balmung
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Synfrag View Post
    The way you state it is leveling the playing field for good and bad players, personally I like that segregation. I'm not saying it is game breaking but it is another drop in the bucket of not needing to learn your job. Skill is what differentiates FF from the rest of the crowd. I take pride in becoming good at something by honing it not by visual indicators. I understand making the game casual friendly, however that should be done via drop rates, content finding ease and short duration content rather than short sighting the depth of the classes and jobs.
    In a word, agreed. I feel like something like this is minor enough to not be a real issue (after all, player abilities are something that can be tested outside of instances, and NPC abilities can be learned through trial and error), but also creates a nice little separation between the people who will take the time to really get comfortable with their AoE's, and the people who won't. It's not a huge gap but it's there and it's reasonable.

    The indicators just seem like they would end up cluttering up the screen and just be too much hand-holding. I mean, I'll be the first person to admit to using a distance add-on for fights (you can see it in my videos ;P), but when it comes down to it, I know the range of my songs, and I know where to stand to be safe, because I take the time to figure this stuff out. It's not too much to ask that of other people.
    (1)
    Last edited by TheFatHousecat; 11-04-2012 at 03:39 AM.