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  1. #1
    Player
    Tetsaru's Avatar
    Join Date
    Jul 2011
    Posts
    331
    Character
    Tetsaru Arigashi
    World
    Excalibur
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Kiote View Post
    Holding the button brings up the AOE target, releasing it casts the spell.

    If you have enough time to consider radius, you have enough time to hold the button.
    That, or, if it's a move that hits everything surrounding you (like Blizzara), you could just hover your cursor/mouse over the spell's icon, and the AOE ring would show up then before you actually set it off. I've seen League of Legends do it that way for certain moves.
    (3)
    Last edited by Tetsaru; 10-30-2012 at 11:39 AM.

  2. #2
    Player
    Undrentide's Avatar
    Join Date
    Mar 2012
    Location
    Uldah (i picked Limsa Lominsa by mistake at phase 4!)
    Posts
    315
    Character
    Undie Nilleshna
    World
    Moogle
    Main Class
    Conjurer Lv 70
    i really like this idea, i hope someone at SE reads and implements this
    (2)

  3. #3
    Player
    Kerrigen's Avatar
    Join Date
    Jun 2012
    Location
    Gridania
    Posts
    225
    Character
    Ebi Frye
    World
    Ragnarok
    Main Class
    Fisher Lv 80
    I've been dreaming about this for ages and I hope the devs will consider adding something like this. Nicely put thread, wondeful idea.
    (2)

  4. #4
    Player
    Doho's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    699
    Character
    Doho Fiasco
    World
    Hyperion
    Main Class
    Armorer Lv 50
    i like this thread. a whole bunch
    (0)
    "Unbelievable wipes... indescribable failings. Whining, bitching, rage quitting - through an endless party find." - Doho, A Whole New Whorl

  5. #5
    Player

    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    422
    With some practice, or just a distance meter, you can solve the problem. What I care much is why the hell we have a cap on mobs that can be hit?! (You know that it's probably 8 or so)
    (0)

  6. #6
    Player
    Hohenheim's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    265
    Character
    Jullias Ondore
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Enma View Post
    With some practice, or just a distance meter, you can solve the problem. What I care much is why the hell we have a cap on mobs that can be hit?! (You know that it's probably 8 or so)
    wow thats not ok lol, they need to add the max amount of people that it will hit on the description.
    (1)

    OMG THE CUTENESS

  7. #7
    Most people figure out AoE ranges pretty quickly, at least all the good mages have. If this is implemented hopefully it's client side, otherwise in content that requires more than 3 mages it's going to be a visual mess.
    (1)

  8. #8
    Player
    Psykotsu's Avatar
    Join Date
    Oct 2012
    Location
    Lominsa
    Posts
    177
    Character
    Psy Kotsu
    World
    Balmung
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Elexia View Post
    Most people figure out AoE ranges pretty quickly, at least all the good mages have. If this is implemented hopefully it's client side, otherwise in content that requires more than 3 mages it's going to be a visual mess.
    It doesn't really take much to figure out AoE ranges on spells. Your "good" mages will just be casting spells quicker since they understand the range and the mages-in-training will take a little bit more time matching up the indicator for what they want their spells to hit.

    It would definitely have to be client side. I don't think they wanna take anymore steps backwards.
    (2)

  9. #9
    Player
    Hohenheim's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    265
    Character
    Jullias Ondore
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Elexia View Post
    Most people figure out AoE ranges pretty quickly, at least all the good mages have. If this is implemented hopefully it's client side, otherwise in content that requires more than 3 mages it's going to be a visual mess.
    That's very true, but at the same time this could really help new/old players in my opinion. I'm obviously not saying that the old players need this but it couldn't hurt if implemented properly this could add more substance to timed/precision attacks .
    (0)

    OMG THE CUTENESS

  10. #10
    Player
    Hulan's Avatar
    Join Date
    Jun 2011
    Posts
    866
    Character
    Alec Temet
    World
    Midgardsormr
    Main Class
    Arcanist Lv 70
    This isn't a bad idea, and I certainly would not complain if it were added, but I'm afraid I must be the first to make the ever-cliche "that's too easy" argument. I won't say that this is something that should not be added ever, but for myself, I always took great pride in knowing exactly how wide my radius was without any visual indication (for the record, this refers to FFXI, I decided to change gears in XIV and play melee classes, but the principle is the same). It's just another one of these little things that separate a practiced mage and a new mage, and something experienced players can be proud of knowing.

    As I said though, this isn't a bad suggestion outright, and it might do more good than harm.
    (0)

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