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  1. #1
    Player
    Psykotsu's Avatar
    Join Date
    Oct 2012
    Location
    Lominsa
    Posts
    177
    Character
    Psy Kotsu
    World
    Balmung
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by casker View Post
    These circles are pretty damn obnoxious in GW2. It's like the entire game is either "get out of the circle" or "get in the circle."

    If SE implements these I hope its limited a bit and not spammed all over the place.
    Obnoxious? I was thinking helpful.
    (0)

  2. #2
    Player
    casker's Avatar
    Join Date
    Apr 2011
    Posts
    406
    Character
    Ast Rid
    World
    Diabolos
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Psykotsu View Post
    Obnoxious? I was thinking helpful.
    Yeah...they are helpful for getting out of aoe's. That's not the point.

    The point is that GW2 dungeons, pvp, and general gameplay is TOTALLY DOMINATED by these damn chalk-outline circles.
    (1)

  3. #3
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Not really something I was hoping to happen, but se la vie.

    People can't figure stuff out on their own anymore, and I get it. People don't want the school of hard knocks in their game, nobody wants things to ever be hard. It's really up to the developers how/when they present what they find the challenge of the game will be.

    Hopefully we don't see too many circles allover the place, personally I don't need to see a giant cone when a Malboro uses "Bad breath" I just get the hell out of the way. If i really need to figure out the distance it's a matter of trial and error, and becoming a stronger player from your knowledge and not just your gear.
    (3)

  4. #4
    Player
    Tetsaru's Avatar
    Join Date
    Jul 2011
    Posts
    331
    Character
    Tetsaru Arigashi
    World
    Excalibur
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Jynx View Post
    Hopefully we don't see too many circles allover the place, personally I don't need to see a giant cone when a Malboro uses "Bad breath" I just get the hell out of the way. If i really need to figure out the distance it's a matter of trial and error, and becoming a stronger player from your knowledge and not just your gear.
    I definitely agree with this, but at the same time, it helps if the game isn't terribly laggy and what you see on-screen accurately depicts your position in relation to the monster's attacks. I don't know about you, but there's been countless times when I was trying to tank Coincounter, moved in a straight line away from him AS SOON as I saw him about to use 100-Tonze Swing, and STILL got hit by it. Same thing with Ifrit's Eruptions and Plumes, although at least there's somewhat of an attack pattern he has so you can anticipate it in advance... Granted, I'm hoping the regional data centers they've been talking about will help alleviate this issue.
    (0)

  5. #5
    Player
    RoninDarkchild's Avatar
    Join Date
    Sep 2012
    Posts
    196
    Character
    Ronin Woofcub
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Indicator will make the game easier
    I think Really high Tier Hard mode Tera Bosses will have to disagree with this.
    (1)

  6. #6
    Player
    Jamison's Avatar
    Join Date
    Jul 2011
    Posts
    75
    Character
    Jamison Rahl
    World
    Hyperion
    Main Class
    Lancer Lv 50
    As I get a bit older I appreciate things like this more so I'm not going to complain. I'd bet the reason they are doing this is because Yoshi has said he doesn't want ARR to be a game where you stare at the battle log for the entire fight, so this gives the players a good visual cue when something is about to happen. Could you do the same with more subtle mob animations of some kind to increase the difficulty? Sure, but this is probably a heck of a lot easier to pull off.
    (0)

  7. #7
    Player

    Join Date
    Mar 2012
    Posts
    71
    With the extended range for buffs it seems like this idea will be superfluous for enhancing magic. I wouldn't mind a simple graphic for offensive magic as long as it is only visible to the caster.

    I'm still waiting for the "protective dome" spell we see used in the opening movie for 1.0!

  8. #8
    Player
    Synfrag's Avatar
    Join Date
    Jun 2011
    Location
    Ul'Dah
    Posts
    377
    Character
    Syn Kazama
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    No thanks, it's like automating or visually removing the necessity for skill. If I were to give an analogy it's like calling yourself an artist but needing a ruler to draw a stick figure. I much prefer my gaming to be one where I hone my skills as an artist.

    My experience includes BRD, WHM and BLM as for Rampart and other classes AoEs I do not know.

    BRD should be re-positioning himself to add different buffs to melee and mages most of the time, doing so really isn't difficult at all in my experience.

    WHM only AoE 3 things, Stoneskin, Protect and Regen (Benediction's range is massive) Out of those 3 things only one is done frequently which is Regen. The increased range for buffs is a welcome addition however.

    BLM and Flare? Resonance... It's always up when Flare is and it increases range to an absurd amount.

    Now, what I would like is an indicator that is visible to everyone else so even the people who ignore chat macros or don't learn other classes will see they are outside of buff ranges. Also for BLM so it can be seen if mobs have moved outside it's range and can prepare for additional actions. This would offer a good opportunity for animation "flash" as glowing runes or whatever can be seen by the party and visually appealing to everyone.

    The way you state it is leveling the playing field for good and bad players, personally I like that segregation. I'm not saying it is game breaking but it is another drop in the bucket of not needing to learn your job. Skill is what differentiates FF from the rest of the crowd. I take pride in becoming good at something by honing it not by visual indicators. I understand making the game casual friendly, however that should be done via drop rates, content finding ease and short duration content rather than short sighting the depth of the classes and jobs.
    (2)
    Last edited by Synfrag; 11-04-2012 at 02:55 AM.

  9. #9
    Player
    TheFatHousecat's Avatar
    Join Date
    Mar 2011
    Posts
    710
    Character
    Deepening Shadow
    World
    Balmung
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Synfrag View Post
    The way you state it is leveling the playing field for good and bad players, personally I like that segregation. I'm not saying it is game breaking but it is another drop in the bucket of not needing to learn your job. Skill is what differentiates FF from the rest of the crowd. I take pride in becoming good at something by honing it not by visual indicators. I understand making the game casual friendly, however that should be done via drop rates, content finding ease and short duration content rather than short sighting the depth of the classes and jobs.
    In a word, agreed. I feel like something like this is minor enough to not be a real issue (after all, player abilities are something that can be tested outside of instances, and NPC abilities can be learned through trial and error), but also creates a nice little separation between the people who will take the time to really get comfortable with their AoE's, and the people who won't. It's not a huge gap but it's there and it's reasonable.

    The indicators just seem like they would end up cluttering up the screen and just be too much hand-holding. I mean, I'll be the first person to admit to using a distance add-on for fights (you can see it in my videos ;P), but when it comes down to it, I know the range of my songs, and I know where to stand to be safe, because I take the time to figure this stuff out. It's not too much to ask that of other people.
    (1)
    Last edited by TheFatHousecat; 11-04-2012 at 03:39 AM.

  10. #10
    Player
    Synfrag's Avatar
    Join Date
    Jun 2011
    Location
    Ul'Dah
    Posts
    377
    Character
    Syn Kazama
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by TheFatHousecat View Post
    I mean, I'll be the first person to admit to using a distance add-on for fights (you can see it in my videos ;P), but when it comes down to it, I know the range of my songs, and I know where to stand to be safe, because I take the time to figure this stuff out. It's not too much to ask that of other people.
    Ditto, well, it's more so for HP% in my case but I do think range finders are acceptable to "Optimize" your ranges. I used one in XI as well to get max range on BLM pudding farming. But that was a much larger range and for WHM buffs I never used it, nor would it really have been helpful anyhow.
    (1)

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