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  1. #111
    Player
    Synfrag's Avatar
    Join Date
    Jun 2011
    Location
    Ul'Dah
    Posts
    377
    Character
    Syn Kazama
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    No thanks, it's like automating or visually removing the necessity for skill. If I were to give an analogy it's like calling yourself an artist but needing a ruler to draw a stick figure. I much prefer my gaming to be one where I hone my skills as an artist.

    My experience includes BRD, WHM and BLM as for Rampart and other classes AoEs I do not know.

    BRD should be re-positioning himself to add different buffs to melee and mages most of the time, doing so really isn't difficult at all in my experience.

    WHM only AoE 3 things, Stoneskin, Protect and Regen (Benediction's range is massive) Out of those 3 things only one is done frequently which is Regen. The increased range for buffs is a welcome addition however.

    BLM and Flare? Resonance... It's always up when Flare is and it increases range to an absurd amount.

    Now, what I would like is an indicator that is visible to everyone else so even the people who ignore chat macros or don't learn other classes will see they are outside of buff ranges. Also for BLM so it can be seen if mobs have moved outside it's range and can prepare for additional actions. This would offer a good opportunity for animation "flash" as glowing runes or whatever can be seen by the party and visually appealing to everyone.

    The way you state it is leveling the playing field for good and bad players, personally I like that segregation. I'm not saying it is game breaking but it is another drop in the bucket of not needing to learn your job. Skill is what differentiates FF from the rest of the crowd. I take pride in becoming good at something by honing it not by visual indicators. I understand making the game casual friendly, however that should be done via drop rates, content finding ease and short duration content rather than short sighting the depth of the classes and jobs.
    (2)
    Last edited by Synfrag; 11-04-2012 at 02:55 AM.

  2. #112
    Player
    RoninDarkchild's Avatar
    Join Date
    Sep 2012
    Posts
    196
    Character
    Ronin Woofcub
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    No... but real artist use Rulers aaalllllll the time.....lol
    And the hardest boss in Tera is still hard with indicators on the ground. "where" aoe will land is not the only danger in boss fights.
    (0)

  3. #113
    Player
    Synfrag's Avatar
    Join Date
    Jun 2011
    Location
    Ul'Dah
    Posts
    377
    Character
    Syn Kazama
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Alhanelem View Post
    Sweet. For me this is mostly an issue with offensive AoEs, such that the caster doesn't accidentally hit enemies they didn't mean to hit with their spell.

    What would be EVEN MORE awesome is if we could target an area of ground with AoEs instead of requiring them to be centered on a target. This of course would make the targeting radius even more importent.
    Except that it will not work with controllers so that option is pretty much out. There isn't much need to AoE things without hitting others and mobs move so targeting the mob is often better imo. Nothing more frustrating than to target the ground and actually end up hitting nothing.
    (1)

  4. #114
    Player
    Synfrag's Avatar
    Join Date
    Jun 2011
    Location
    Ul'Dah
    Posts
    377
    Character
    Syn Kazama
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by RoninDarkchild View Post
    No... but real artist use Rulers aaalllllll the time.....lol
    Yes but not for stick figures >.>

    ctrl+r is my best friend in PS and AI but I think I can do 5 lines and a circle without.
    (0)

  5. #115
    Player
    TheFatHousecat's Avatar
    Join Date
    Mar 2011
    Posts
    710
    Character
    Deepening Shadow
    World
    Balmung
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Synfrag View Post
    The way you state it is leveling the playing field for good and bad players, personally I like that segregation. I'm not saying it is game breaking but it is another drop in the bucket of not needing to learn your job. Skill is what differentiates FF from the rest of the crowd. I take pride in becoming good at something by honing it not by visual indicators. I understand making the game casual friendly, however that should be done via drop rates, content finding ease and short duration content rather than short sighting the depth of the classes and jobs.
    In a word, agreed. I feel like something like this is minor enough to not be a real issue (after all, player abilities are something that can be tested outside of instances, and NPC abilities can be learned through trial and error), but also creates a nice little separation between the people who will take the time to really get comfortable with their AoE's, and the people who won't. It's not a huge gap but it's there and it's reasonable.

    The indicators just seem like they would end up cluttering up the screen and just be too much hand-holding. I mean, I'll be the first person to admit to using a distance add-on for fights (you can see it in my videos ;P), but when it comes down to it, I know the range of my songs, and I know where to stand to be safe, because I take the time to figure this stuff out. It's not too much to ask that of other people.
    (1)
    Last edited by TheFatHousecat; 11-04-2012 at 03:39 AM.

  6. #116
    Player
    Synfrag's Avatar
    Join Date
    Jun 2011
    Location
    Ul'Dah
    Posts
    377
    Character
    Syn Kazama
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by TheFatHousecat View Post
    I mean, I'll be the first person to admit to using a distance add-on for fights (you can see it in my videos ;P), but when it comes down to it, I know the range of my songs, and I know where to stand to be safe, because I take the time to figure this stuff out. It's not too much to ask that of other people.
    Ditto, well, it's more so for HP% in my case but I do think range finders are acceptable to "Optimize" your ranges. I used one in XI as well to get max range on BLM pudding farming. But that was a much larger range and for WHM buffs I never used it, nor would it really have been helpful anyhow.
    (1)

  7. #117
    Player ejiboo's Avatar
    Join Date
    Dec 2011
    Posts
    167
    Character
    Eji Boo
    World
    Hyperion
    Main Class
    Marauder Lv 50
    DO NOT LIKE!

    this is such a dumb idea and 40m buff range? lets dumb down the game some more. i really hope i eat my words, i really do... it's crap like this that is really scaring me.
    (1)

  8. #118
    Player
    RoninDarkchild's Avatar
    Join Date
    Sep 2012
    Posts
    196
    Character
    Ronin Woofcub
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Synfrag View Post
    Yes but not for stick figures >.>

    ctrl+r is my best friend in PS and AI but I think I can do 5 lines and a circle without.
    Yea but thats a pretty big Extreme :-\

    People wipe to Argon queen shandra manaya in Tera all the time.
    Hell people wipe to Ifrit Extreme despite being able to see Cracks, and Lava
    The use of the "ruler" isnt the only difficulty.
    (0)

  9. 11-04-2012 07:01 PM

  10. #119
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    i like the idea of aoes marking the floor and being able to control the distance of your aoe by holding down a button.

    example: you hold down stone-skin and the circle grows until you let go and everyone in the circle gets the buff.
    (0)

  11. #120
    Player
    TheFatHousecat's Avatar
    Join Date
    Mar 2011
    Posts
    710
    Character
    Deepening Shadow
    World
    Balmung
    Main Class
    Warrior Lv 70
    Quote Originally Posted by syntaxlies View Post
    i like the idea of aoes marking the floor and being able to control the distance of your aoe by holding down a button.

    example: you hold down stone-skin and the circle grows until you let go and everyone in the circle gets the buff.
    But that would take so much longer than just knowing where your AoE is supposed to land and either going to people or having people know to stand close at certain points for buffs
    (2)

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