WoW does these things if you actually read the quest dialogue there is an actually story explaining what is going on. If you just hit the ? then the accept key and don't read the actually pretty well written story then yes it just seems like a kill x Y times quest but they explain the reason and what it is for. While in most WoW clones that do the kill X Y times quest have like 2 lines of context and then now go kill. Players hate that because there is no story to enrapture them into the story. I have played wow read the quest dialogue and went oh wow this makes sense and great story they give back story and it all follows each other to a quest chain conclusion at the end. Then I play TERA or AION or DCUO and the story is practically non existant in the quests or just as people say throwaway because they just tell you to go kill without a reason. At least wow does it. FFXIV Levequests are throw away because its just same things over and over again and a card is giving you very little back history. While the new sidequests added by Yoshi-P's Team has great backstory and storytelling. You think that they would do that for 1.0 and not 2.0? like 2.0 was the afterthought for Yoshi?
Gramul this is just a statement of context from play experience lol not saying you are wrong.
Edit: oh ya and the reason it has been labeled that and having no story just a rush to max level... I blame the rise of the TL;DR generation... Oh this quest has 3 paragraphs of dialogue/history/context F... That TL;DR, kill things... I honestly hate how lazy some people have become, I am at fault sometimes too, if I am reading a news article with a headline that interests me but 4 paragraphs in they haven't got to the meat of the article and its just fluff either I stop or skip ahead to the info I was really there to read. I just thiink that this should be consideration why people call these things throwaways, because they don't take the time to understand the world they play in.



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