Just stop talking him all he does is talk out of his ass he does the same thing in game. He just talks out of his ass. Best to ignore him.
I know this Rokien guy is regarded as one of the forums biggest trolls but i fuckin agree 100% with this thread
WoW does these things if you actually read the quest dialogue there is an actually story explaining what is going on. If you just hit the ? then the accept key and don't read the actually pretty well written story then yes it just seems like a kill x Y times quest but they explain the reason and what it is for. While in most WoW clones that do the kill X Y times quest have like 2 lines of context and then now go kill. Players hate that because there is no story to enrapture them into the story. I have played wow read the quest dialogue and went oh wow this makes sense and great story they give back story and it all follows each other to a quest chain conclusion at the end. Then I play TERA or AION or DCUO and the story is practically non existant in the quests or just as people say throwaway because they just tell you to go kill without a reason. At least wow does it. FFXIV Levequests are throw away because its just same things over and over again and a card is giving you very little back history. While the new sidequests added by Yoshi-P's Team has great backstory and storytelling. You think that they would do that for 1.0 and not 2.0? like 2.0 was the afterthought for Yoshi?My main point being that the quests themselves should feel like quests from a decent story, not a grinding excuse. Let me deliver an artifact. Let me investigate some ruins. Let me infiltrate a duke's citadel for secret plans. Let me convince a damsel to wed her betrothed and accidentally have her fall for me inciting the scorn of her lover.
Gramul this is just a statement of context from play experience lol not saying you are wrong.
Edit: oh ya and the reason it has been labeled that and having no story just a rush to max level... I blame the rise of the TL;DR generation... Oh this quest has 3 paragraphs of dialogue/history/context F... That TL;DR, kill things... I honestly hate how lazy some people have become, I am at fault sometimes too, if I am reading a news article with a headline that interests me but 4 paragraphs in they haven't got to the meat of the article and its just fluff either I stop or skip ahead to the info I was really there to read. I just thiink that this should be consideration why people call these things throwaways, because they don't take the time to understand the world they play in.
Last edited by Xmbei; 10-25-2012 at 08:25 AM.
Xeto Milanti Bei
It's kind of expected of a game developer to fix their broken game, even if it does take them well over 2 years to do that. So, while our hats are off to them for fixing their broken game, it's not really that ambitious. But I suppose it's a matter of definitions. Some people could say that it's very ambitious to add in quests and instances, and almost nothing else, and to those people, that's the very dictionary-definition of ambition. But what SE are doing does come off as very safe. When "final fantasy feel" is their biggest selling point (Yoshi makes a point to say that phrase at least twice in every interview), then maybe the gameplay features are lacking.
(This is just an expression of concern).
And while you have to experience a game firsthand before judging it fairly, you can still make comments on the design philosophy upon which that game is based well beforehand. Which is all anyone who dissents is doing. They're just saying: "adding in quests and instancing everything isn't actually very progressive, SE, so maybe try harder in the future".
You know, it's just a suggestion.
I dunno. Until now no other developer tried to revived a failed game like that, they never bothered. There are some titles that were supposed to receive 2.0 versions as well, but most of them are still floating in the limbo afaik and nowhere close to be released after being announced years ago. That fact alone speaks a lot I think. Of course, once again, that's just a personal thought![]()
It's true that game developers don't often do this (I think Darkfall is the only game on the horizon re-releasing), but there is a level of expectation, which SE have admitted to themselves, that as a numbered FFXIV they are almost under obligation to fix the game. So while that is commendable, it isn't really ambitious, especially since they have stated on numerous occasions that their game design is a self-proclaimed WoW-clone. And I know that's a cliche to say "WoW clone" and it's almost lost all meaning, but by that I mean SE have admitted to resting on their laurels and basically doing nothing progressive for an MMORPG.I dunno. Until now no other developer tried to revived a failed game like that, they never bothered. There are some titles that were supposed to receive 2.0 versions as well, but most of them are still floating in the limbo afaik and nowhere close to be released after being announced years ago. That fact alone speaks a lot I think. Of course, once again, that's just a personal thought
They've thought about adding in swimming, aerial content, etc., but eventually they will have to actually stop thinking about it an add those things if they want to actually look competitive compared to other MMOs.
Finally... Someone who gets it. Have my babies.WoW does these things if you actually read the quest dialogue there is an actually story explaining what is going on. If you just hit the ? then the accept key and don't read the actually pretty well written story then yes it just seems like a kill x Y times quest but they explain the reason and what it is for. While in most WoW clones that do the kill X Y times quest have like 2 lines of context and then now go kill. Players hate that because there is no story to enrapture them into the story. I have played wow read the quest dialogue and went oh wow this makes sense and great story they give back story and it all follows each other to a quest chain conclusion at the end. Then I play TERA or AION or DCUO and the story is practically non existant in the quests or just as people say throwaway because they just tell you to go kill without a reason. At least wow does it. FFXIV Levequests are throw away because its just same things over and over again and a card is giving you very little back history. While the new sidequests added by Yoshi-P's Team has great backstory and storytelling. You think that they would do that for 1.0 and not 2.0? like 2.0 was the afterthought for Yoshi?
Gramul this is just a statement of context from play experience lol not saying you are wrong.
Edit: oh ya and the reason it has been labeled that and having no story just a rush to max level... I blame the rise of the TL;DR generation... Oh this quest has 3 paragraphs of dialogue/history/context F... That TL;DR, kill things... I honestly hate how lazy some people have become, I am at fault sometimes too, if I am reading a news article with a headline that interests me but 4 paragraphs in they haven't got to the meat of the article and its just fluff either I stop or skip ahead to the info I was really there to read. I just thiink that this should be consideration why people call these things throwaways, because they don't take the time to understand the world they play in.
Most MMO developers just shut down their game if they are in the state FFXIV was in and count their losses. SE did what no other company has done and rebuilt the game from scratch with almost everything completely new and different from the previous version. Completely tearing down 5 years worth of work to start all over again and not slowing down, sounds pretty damn ambitious to me.It's kind of expected of a game developer to fix their broken game, even if it does take them well over 2 years to do that. So, while our hats are off to them for fixing their broken game, it's not really that ambitious. But I suppose it's a matter of definitions. Some people could say that it's very ambitious to add in quests and instances, and almost nothing else, and to those people, that's the very dictionary-definition of ambition. But what SE are doing does come off as very safe. When "final fantasy feel" is their biggest selling point (Yoshi makes a point to say that phrase at least twice in every interview), then maybe the gameplay features are lacking.
(This is just an expression of concern).
And while you have to experience a game firsthand before judging it fairly, you can still make comments on the design philosophy upon which that game is based well beforehand. Which is all anyone who dissents is doing. They're just saying: "adding in quests and instancing everything isn't actually very progressive, SE, so maybe try harder in the future".
You know, it's just a suggestion.
The amount of people still playing Guild Wars 2, both PvE and PvP and WvWvW.... it'd would be a great game to take some ideas from IMO
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