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  1. #121
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    Quote Originally Posted by Andrien View Post
    The majority of lv75 HNM gear, and relic became obsolete in just one update. Many was dissatisfied because of this because it took months to obtain some of that. I don't know if I can elaborate that any simpler for you, but if you still don't get it, you probably have some of the symptoms for romnesia..
    The level cap increase was far from disastrous. 90% of people stayed for it, when they would have otherwise quit. The most noisy opposition was from the mediocre 75 players who had a slight taste of good gear. People who had a full set of perfect gear were happy for new trinkets to collect.
    (1)

  2. #122
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    Sep 2012
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    Quote Originally Posted by Ingolf View Post
    The level cap increase was far from disastrous. 90% of people stayed for it, when they would have otherwise quit. The most noisy opposition was from the mediocre 75 players who had a slight taste of good gear. People who had a full set of perfect gear were happy for new trinkets to collect.
    Well, everyone I knew quit except for about 4 of them. I think you feel the numbers stayed the same because of the rush of bad people who came back seeing that they were now on the "same level" as people who previously were leaps and bounds a head of them. I stayed for 80, then 85, but the game was just going south.

    Abyssa was just silly, more retextured zones just like WoTG, barely anything "new" except a few new alien looking mobs. It makes me sick even thinking about it. They sure wanted that extra 30 bucks out of every player bad.

    People getting jobs to max level in a few days because of Abyssa... This along with seeing 14 coming out, showing just how dated the game had become, and knowing that sooner or later that perfect gear set you worked for years on will mean nothing sealed the deal.

    What I personally loved about the game was gone.

    It did without a doubt make 7~9 years of work worthless and ruined the game for people who valued their equipment. I feel SE did it as a last ditch effort to keep people interested in the game still after 14 had come out, not knowing how badly it would fail. Either way, it doesn't matter now.

    Anything they do to 14, level cap raising or new gear that is better than darklight won't matter basically because this game is so stupidly easy. Everything will be obtained in a few months by the people who are good and the others will wallow in failure pick up groups because they're "casual" whilst crying on the forums for SE to make it easier.

    Any idea of dedication even being relevant in this game, or any MMO for that matter right now, is a joke.
    (2)

  3. #123
    Player
    Xatsh's Avatar
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    Mar 2011
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    Uldah
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    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Ingolf View Post
    The level cap increase was far from disastrous. 90% of people stayed for it, when they would have otherwise quit. The most noisy opposition was from the mediocre 75 players who had a slight taste of good gear. People who had a full set of perfect gear were happy for new trinkets to collect.
    The games population droped by upwards of 150k in a year when abysea was released... so I would say 45% of the people left because of it and never went back, even with XIV failing.
    (3)

  4. #124
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    Quote Originally Posted by Xatsh View Post
    The games population droped by upwards of 150k in a year when abysea was released... so I would say 45% of the people left because of it and never went back, even with XIV failing.
    Got any sources to back that up?
    (1)

  5. #125
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    Dec 2011
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    Quote Originally Posted by Elexia View Post
    The community eventually sorts it out. Take XIV for example, you have someone selling something for 36k based on NPC/mat prices, people will undercut by 7-26k+ just to get their stuff sold quicker. This is why seeing active prices is bad only in a community who can't use a little common sense let alone courtesy when selling goods. When you start dropping things below NPC price you're just trying to screw people out of a decent profit.

    If the past 12 sales says 70k you have no reason throwing it up for 17k, this way with only history shown even if you do undercut it won't display the 17k, it'll display the past sales and you just made 70k simply because you were selling under someone else and yours sold faster.
    OK, here's what the poster said:
    " Originally Posted by Klefth Gear swapping. An AH that does NOT display the current prices for stuff (undercutting is absolutely insane in this game). Long term goals. Slower leveling (as it is it's just WAY too fast)."

    So, you kill some mobs, they drop some loot. You want to sell that loot, so you go to the AH and see what to sell it for.
    But, the AH ain't tellin ya what it's worth, now is it.

    Let's say you want to buy a new belt. You go to the AH, find a belt you want. But the AH doesn't tell you how much it costs. What do you do? Try 100g, 200g, 1000g ...

    There will always be people who will abuse any system, if they can get away with it. Take one of the staples of spiritbonding, the Dated Tarred Voyager Belt (gone in 2.0 /cry). I've see it sell for 9k one day, then 14k the next, then 10k a few days later. SOME people love to gouge others. And some people have so much gill, they let them get away with it.
    (0)

  6. #126
    Player
    Xatsh's Avatar
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    Mar 2011
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    Uldah
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    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Ingolf View Post
    Got any sources to back that up?
    Multiple server merges about 6months after abysea released. Almost all the all the serious endgame shells leaving the game in all time zones. Sounds like fairly enough proof for the population crash. The lack of people going back to the game since XIV crashed more proof of peoples resentment of it. Ask most people who played XI that are not still playing it why they will not go back even with a new expansion... that will more often then not be the reason.

    People are delusional to think abysea helped XI in anyway. It could of but the devs did it in the worse way possible.... that seems to be a common theme.
    (3)

  7. #127
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    Quote Originally Posted by Xatsh View Post
    Multiple server merges about 6months after abysea released. Almost all the all the serious endgame shells leaving the game in all time zones. Sounds like fairly enough proof for the population crash. The lack of people going back to the game since XIV crashed more proof of peoples resentment of it. Ask most people who played XI that are not still playing it why they will not go back even with a new expansion... that will more often then not be the reason.

    People are delusional to think abysea helped XI in anyway. It could of but the devs did it in the worse way possible.... that seems to be a common theme.
    Well it was about 12 months after, and if you'd kept on top of it you would have noticed that the player base was declining WAY before Abyssea or the level cap increase was released. (Hence the server mergers in 2010) The hardcore endgame shells that were active, stayed. The people who left had already done so due to lack of content and XIV's release (the people initially disappointed didn't come back even before Abyssea was released).
    (2)

  8. #128
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    Qamaqi's Avatar
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    Mar 2011
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    29
    Character
    Qamaqi Aruma
    World
    Durandal
    Main Class
    Pugilist Lv 30
    1st: english is not my main so pls don't be so rush with me.

    Most ppl I know that left the game and not coming back are not for abyssea, it is cuz the game got old and there are many games now to play even if is only for few months. I loved abyssea not for the lore but for: the quick exp, no more 6ppl pt, you can play for 2h and get something worth in game. My friends and I got old with the game, most of we have our families now, jobs, etc and the long nights doing parties and HNM camp where replaced for babycaring and nightshifts at work. I like to believe that SE thought about us and created abyssea, I loved to went back and meet again lots of friends coming back. Dunno about populations and % but I am sure I saw alot of ppl in game, mainly cuz server merge but it is not abyssea fault, I was thinking long before abyssea when will SE will merge them.

    About what I will like to see in FFXIV from FFXI? I like the upgrading armor/weapon system it has (yes I am talking about relic, nyzul, salvage, abyssea equip).
    (1)

  9. #129
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    Abyssea was pretty packed for the most part, at least for the first year or so. Now-a-days it's dead, but so is all the content in the game.

    Even though you got items relatively quickly with Abyssea, there was still lots to get. They added a ton of situational gear for people who wanted to go above and beyond, but also added a base line set of gear that wasn't too hard to obtain, so even casual players could be useful.

    Look at a BLM in full AF3, and then compare them to a BLM with all the situational gear available. The differences are quite astounding. That's the same for pretty much every job too.
    (1)

  10. #130
    Player Andrien's Avatar
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    Mar 2011
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    Character
    Andrien Bellcross
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Ingolf View Post
    The level cap increase was far from disastrous. 90% of people stayed for it, when they would have otherwise quit. The most noisy opposition was from the mediocre 75 players who had a slight taste of good gear. People who had a full set of perfect gear were happy for new trinkets to collect.

    in my original post I said the majority of hnm ls complained and rage quit. I never said all of it.

    Quote Originally Posted by Ingolf View Post
    Well it was about 12 months after, and if you'd kept on top of it you would have noticed that the player base was declining WAY before Abyssea or the level cap increase was released. (Hence the server mergers in 2010) The hardcore endgame shells that were active, stayed. The people who left had already done so due to lack of content and XIV's release (the people initially disappointed didn't come back even before Abyssea was released).
    New LS formed, and the old one fall because their members left. When the servers merged there was a little bit of a rebound for old hnm ls because people joined and they end up with new focus. it wasn't uncommon on my server If you see somebody boxing multiple toons with relics.
    (0)
    Last edited by Andrien; 10-24-2012 at 11:53 AM.

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