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  1. #1
    Player

    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    422
    Quote Originally Posted by Antanias View Post
    Absolutely nothing, keep both games unique rather than try to make them both into one.
    I read this many times, but taking inspiration from a beautiful game like FFXI it's not lack of originality. Yoshi-P said several times how his team is focused on "Modern MMORPG", and this also means that something will be copied from other games. There are points that don't need "originality" (The concept of Dungeon/Raid is quite old, isn't it?! ) and others, for example Battle System and World Immersion that should be renewed in each new game.

    High Notorius Monster:
    In a "softer" way. Not 72h repop time, or similar absurdities. Maybe with a Summon System, based on droppable seals from other minor NM. (Nothing comparable to actual system, with funny and weak NMs)

    Unforgettable Music:
    I'm quite sure this is already in their plans.

    Dangerous Places:
    That feel of terror you have while walking in a cold and dark land... Mor Dhona with its Basilisk LV 90+ it's not what I mean.
    (3)

  2. #2
    Player
    Blue_Elf's Avatar
    Join Date
    Mar 2011
    Posts
    2
    Character
    Darien Henriel
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    I'd hope it tries to straddle the line between the old and the new without it completely going 'theme park'
    (1)

  3. #3
    Player
    Breladine's Avatar
    Join Date
    Aug 2012
    Location
    Gridania
    Posts
    227
    Character
    Breladine Mahr
    World
    Balmung
    Main Class
    Conjurer Lv 50
    I just saw the words "global community".. that ends the thread for me on the first page. Hell if I'm gonna watch that get hashed out and/or whined about again. Next we'll be talking about grass.. I don't even know how, but someone's gonna talk about grass.

    Quote Originally Posted by Ingolf View Post
    24 hour pop NM's were my favourite part of XI, my LS always got claim because we had dedication.
    One man's dedication is another man's 'having no life'. Your quoted reason is exactly why I have no interest in 24-hour spawns, though I do think the current system of "spawns every 5 minutes" is a little much. But 24 hours? That to me that was never a "perk" of FFXI.
    (21)


    No leeching, No PL'ing, just 100% playing the game.

  4. #4
    Player
    Zezlar's Avatar
    Join Date
    Mar 2011
    Posts
    1,618
    Character
    Athalia Hartfell
    World
    Excalibur
    Main Class
    Lancer Lv 85
    Oh another thing I would like to see in FFXIV is:

    Mandatory Party-Based Roadblocks in story content that are fun, unique, and challenging (i.e. CoP). Not the current crap that is borderline dead as nails easy to appease crybabies.
    (6)

  5. #5
    Player
    VitoScaletta's Avatar
    Join Date
    Mar 2011
    Posts
    251
    Character
    Zilo Zilla
    World
    Cactuar
    Main Class
    Armorer Lv 50
    Dots, we need more dots.
    (8)

  6. #6
    Player
    Join Date
    Sep 2012
    Posts
    1,462
    Quote Originally Posted by VitoScaletta View Post
    Dots, we need more dots.
    Bacon works too
    (1)

  7. #7
    Player
    CrystalWeapon's Avatar
    Join Date
    Mar 2011
    Posts
    314
    Character
    Crystal Weapon
    World
    Excalibur
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Warlock View Post
    Bacon works too
    If they did that it would be too overpowered.

    Bacon would buff up your Att, Matt, Crit Att, Mag Crit Att, Acc, Mag Acc, Str, Vit, Int, Dex, Mnd, Pie + you'd gain a 140% bonus to exp.
    (3)

  8. #8
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    Quote Originally Posted by CrystalWeapon View Post
    If they did that it would be too overpowered.

    Bacon would buff up your Att, Matt, Crit Att, Mag Crit Att, Acc, Mag Acc, Str, Vit, Int, Dex, Mnd, Pie + you'd gain a 140% bonus to exp.
    That's not good enough for bacon, sorry. Everything is better with bacon!

    YES BACON! YAY FOR BACON!
    (2)
    Last edited by Alhanelem; 10-23-2012 at 07:09 AM.

  9. #9
    Player
    Davorok's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Duh
    Posts
    640
    Character
    Davorok Byrmwilf
    World
    Excalibur
    Main Class
    Gladiator Lv 52
    With the new (smaller) zones I would like to see something like Conquest from XI.

    In FFXI, there was Conquest, Besieged and Campaign which determined what rewards/items were offered for sale/trade in the main cities and for what prices. They were dependent on player participation to affect the outcome and the "political layout" of the land.


    Oh and also this...



    and this...
    (5)
    Last edited by Davorok; 10-23-2012 at 08:48 AM.

    Papa was a rolling stone...wherever he laid his barbut was home.





  10. #10
    Player
    ShinigamiKayla's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    615
    Character
    Aitheria Crimson
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Davorok View Post
    With the new (smaller) zones I would like to see something like Conquest from XI.

    In FFXI, there was Conquest, Besieged and Campaign which determined what rewards/items were offered for sale/trade in the main cities and for what prices. They were dependent on player participation to affect the outcome and the "political layout" of the land.
    I can't really see conquest the history really does not set the story line up for it...unless its just alliance territory v/s beastmen and garleans... besieged i think would only work like if we had an outpost in mhordona / outside of gridiana/alamihgo border where were constantly fighting control for a castle or something against garleans... can work with beastmen...
    (0)

    "Thy life is a river to bear rapture and sorrow
    To listen to suffer to entrust until tomorrow
    In one fleeting moment, from the land doth life flow
    Yet in one fleeting moment for the new leaf doth grow"

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