(not directed at you) WoW has Chocobo Breeding?!?!?!!? Player Housing?!?!?!?!?! Man where have I been spending my time?!?! lolol such a WoW clone![]()
Xeto Milanti Bei
these aren't the things that make a mmo a mmo. those are mini games and extra's that if you played ffxi you know almost no one did. chocobo races? that zone was empty. the npc fights in coliseum? empty, pictures were done for enm's when they added or no one would do. setting up your mog house for anything more then space i feel a waist, mine were stacked with furniture of the most space that is all.
what i'm trying to say is it's not the shell of the game, the main frame and that is what is wow'ish or ffxi'ish or whatever other mmo'ish. the meaty part you do everyday in the game. how you play in a game, how people do things and why, i'm sure that is what most people are talking about.
Last edited by strallaalaa; 10-23-2012 at 04:48 PM.
I loved my green choco Benevolent Gale and my mog house was always epic and full of stuff always invited friends over it was so bad ass =3
"Thy life is a river to bear rapture and sorrow
To listen to suffer to entrust until tomorrow
In one fleeting moment, from the land doth life flow
Yet in one fleeting moment for the new leaf doth grow"
We all know WoW is extremely popular. I haven't played it in years, but would like to know what you think makes it so popular.
Top 5 reasons so many people play WoW <can I have it> ?
1. It plays on every computer ever. Having lower system requirements is a HUGE factor into it being so successful.
2. Great advertising.
3. "Casual player" friendly. You don't have to spend all your free time devoted to this game just to make the slightest progression.
4. It's actually a good game. Hate all you want, the game itself is still good.
5. Unlike here, the developers actually inform players about stuff going on in the game.
In no particular order...
1.) UI and Control scheme
2.) Content for solo players and groups at all levels.
3.) There are level-specific instances to complete starting at level 10
4.) Single classes can perform multiple roles, so you can decide to tank one day, then heal the next.
5.) Faction-Based PvP system which is constantly led to developers hot-fixing many classes and abilities to keep all classes balanced.
Also, Blizzard is really good about communicating with its players. I remember that there was a ton of information every week after cataclysm came out. Blog posts, explanations of hot-fixes, lore that nobody cared about. It was nice that they took the time to do that sort of thing instead of getting updates by nobody only when a patch is upcoming. Yoshi's pretty good at communicating with us, but he not yet on par with what blizzard goes through.
MMO is not really a genre. It's more like a platform.
MMOJRPG could be considered a genre, I guess. Or "MMOFPS" or "Sandbox MMO" or "Themepark MMO". But MMO on its own doesn't describe much in the way of the demographics playing the games nor the types of games possible under the banner of "MMO". And I think many developers - Yoshi especially - have fallen prey to the idea that MMOs are supposed to all be the same.
Um... I think he was pointing out that MMO meant multiplayer online, therefore multiple people playing together at the same time, not single player game soloing EVERYTHING just a few things to show some progress without relying on others fully.MMO is not really a genre. It's more like a platform.
MMOJRPG could be considered a genre, I guess. Or "MMOFPS" or "Sandbox MMO" or "Themepark MMO". But MMO on its own doesn't describe much in the way of the demographics playing the games nor the types of games possible under the banner of "MMO". And I think many developers - Yoshi especially - have fallen prey to the idea that MMOs are supposed to all be the same.
Xeto Milanti Bei
AAR is not just going to be an MMO, it is also an RPG that suppose to have strong storyline and plots.
In that sense, I think what SE is going for is to making ff14 feel as close to a final fantasy on consoles with mmo aspects.
Ya... going away from the "Norm" was such a great idea the first time around.
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