I have come to the conclusion that people will never understand the MMO genre as a whole. I explained it a few times, Yoshida explained it a few times, but understanding isn't exactly happening here in this community.
Also, since games don't have the numbers WoW does, doesn't make them failures. Right now FFXI, RIFT, AION, TERA, Guild Wars 2, Everquest 2, Lord of the Rings Online, and so on are still doing very well for themselves. You do not need WoW's numbers to be successful, at this point it is nearly impossible for other MMO's to reach WoW's success. There are so many options for MMO's nowadays it is spread out.
While not the first MMO, Blizzard was definitely there at the right place at the right time, when online gaming was getting bigger and the Warcraft name itself (Which was also one of the most popular PC games before the MMO version.), it was screaming numbers, which it did. With Warcraft, you were already appealing to a mature PC audience (at the time), and a lot were willing to pay 14.99 a month to have this experience.
And actually, I am looking forward to 2.0 mostly because it falls under the success of other MMO's with a Final Fantasy theme. @#$# me, right?
Also like to mention your unique aspects you request for were all given in the current version.
-Had its own unique clunky AI.
-Progressed in EXP/SP by smacking enemies and hopefully it gave you SP for it. Not to mention a physical level system.
-We had guildleves as a form of content.
-And you know reward system is unique, but god awful.
Unique doesn't always work out when you use it too much. I always believe the best approach to "any" genre is to reel you in with a sense of familiarity, then throw something unique at you.
FPS's - You always want that feeling and setup when you play an FPS. Bioshock is a perfect example. It gave you basic FPS concepts but brought neat concepts along with it, not to mention an incredible story and environment around you.
RPG's - Since the days of Dragon Quest, almost all RPG's have fallen under it's template, even Final Fantasy based itself off the Dragon Quest series. Can we call all turn based RPG's a clone of Dragon Quest? No. Why? Because Dragon Quest set the genre standard. Final Fantasy IV is a perfect example here. It was able to take those basic RPG concepts and templates that go back to the DQ age, and brought a unique function to it which became revolutionary, the Active Time Battle system. FFIV was able to revolutionize RPG gaming within what you call a clone of the genre.
So let me ask, why is FFXIV or other MMO's not capable of this feat? They are. FFXIV isn't using the MMO genre template to be thoughtless. No, they use it because they know it is a genre standard. What I know they are aiming to do is to create a unique system or experience within itself. Its like RE4, it took the standardized formula of a rotationg character based game and created the over the shoulder system that completely revolutionized 3rd person shooters in the industry.
I just really wish people knew how gaming genres worked.![]()