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  1. #1
    Player

    Join Date
    Jan 2012
    Posts
    523
    People still read bobbygunz posts?
    (1)

  2. #2
    Player
    VitoScaletta's Avatar
    Join Date
    Mar 2011
    Posts
    251
    Character
    Zilo Zilla
    World
    Cactuar
    Main Class
    Armorer Lv 50
    57 pages about a game not even out yet what is this i dont even
    (2)

  3. #3
    Player
    ZakarnRosewood's Avatar
    Join Date
    Aug 2011
    Posts
    1,021
    Character
    Za'karn Riskbreaker
    World
    Zalera
    Main Class
    Marauder Lv 90
    "Stop doing the norm!"

    "I want an Auction House!"

    lmao!
    (5)

  4. #4
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by ZakarnRosewood View Post
    "Stop doing the norm!"

    "I want an Auction House!"

    lmao!
    XD, most people mean single window, organized, filtered, fast responding buy/sell system. Bidding is all that makes an AH anyways.

    Though I do have to say that there is a line of taking and making - since SE started quite low in a lot of areas Yoshi has had to "take" a lot, we will get to see his making skills as more systems are described in ARR and as we move from ARR to expansions.
    (1)

  5. #5
    Player

    Join Date
    Dec 2011
    Posts
    236
    I won't comment on the lack of a real AH, instead, here's some interesting reading for ya

    http://kotaku.com/5724989/why-minecr...o-damn-popular
    (0)

  6. #6
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    In the course of this thread, many people (*cough* starlord) denied SE's game design principle which states that FFXIV will try to standardise and standardise alone.
    Again, I didn't "deny" anything, I agree on one aspect and that is the UI. You think the whole game is going to become another WoW, it's fine to think that in your own opinion, but don't shove down peoples throats of your way of thinking is 100% fact. Express your opinion without being aggressive person about it.
    (0)

  7. #7
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Starlord View Post
    Again, I didn't "deny" anything, I agree on one aspect and that is the UI. You think the whole game is going to become another WoW, it's fine to think that in your own opinion, but don't shove down peoples throats of your way of thinking is 100% fact. Express your opinion without being aggressive person about it.
    Yoshi want to standardize the game. The standard of MMO's is WoW's Kill X of Y/Get X of Z from Y quests and using the over-world or 'themepark' as a hub for the dungeons or 'rides'. Based on what we know from interviews and reveals from devs, this is the exact direction we're headed. But hey, it might even be good. We'll see.
    (2)

  8. #8
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by Gramul View Post
    Yoshi want to standardize the game. The standard of MMO's is WoW's Kill X of Y/Get X of Z from Y quests and using the over-world or 'themepark' as a hub for the dungeons or 'rides'. Based on what we know from interviews and reveals from devs, this is the exact direction we're headed. But hey, it might even be good. We'll see.
    It's no different than Kill X of Y times Randomly then Z to a new Location. I really see no difference, except you get the exp in the quest instead of per mob.
    (2)

  9. #9
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Starlord View Post
    It's no different than Kill X of Y times Randomly the Z to a new Location. I really see no difference, except you get the exp in the quest instead of per mob.
    At the very least, a new location gives you a sense of progression. And quests should consist of more than those two dull types.
    (0)

  10. #10
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by Gramul View Post
    At the very least, a new location gives you a sense of progression. And quests should consist of more than those two dull types.
    Same thing with Quest progression, Do X Quests Y times ( different quests not the same ones obviously :P) then Z to a New location. It's really the same thing, at least you can feel like you did your job within the area before you leave. When I kill random mobs I feel like all I did was kill 300 Marmots and I see all their Corpses lying there.. I'm an Animal Abuser! >.< LOL!
    (1)

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