People still read bobbygunz posts?
People still read bobbygunz posts?
57 pages about a game not even out yet what is this i dont even


"Stop doing the norm!"
"I want an Auction House!"
lmao!





XD, most people mean single window, organized, filtered, fast responding buy/sell system. Bidding is all that makes an AH anyways.
Though I do have to say that there is a line of taking and making - since SE started quite low in a lot of areas Yoshi has had to "take" a lot, we will get to see his making skills as more systems are described in ARR and as we move from ARR to expansions.
I won't comment on the lack of a real AH, instead, here's some interesting reading for ya
http://kotaku.com/5724989/why-minecr...o-damn-popular
Again, I didn't "deny" anything, I agree on one aspect and that is the UI. You think the whole game is going to become another WoW, it's fine to think that in your own opinion, but don't shove down peoples throats of your way of thinking is 100% fact. Express your opinion without being aggressive person about it.In the course of this thread, many people (*cough* starlord) denied SE's game design principle which states that FFXIV will try to standardise and standardise alone.





Yoshi want to standardize the game. The standard of MMO's is WoW's Kill X of Y/Get X of Z from Y quests and using the over-world or 'themepark' as a hub for the dungeons or 'rides'. Based on what we know from interviews and reveals from devs, this is the exact direction we're headed. But hey, it might even be good. We'll see.Again, I didn't "deny" anything, I agree on one aspect and that is the UI. You think the whole game is going to become another WoW, it's fine to think that in your own opinion, but don't shove down peoples throats of your way of thinking is 100% fact. Express your opinion without being aggressive person about it.
It's no different than Kill X of Y times Randomly then Z to a new Location. I really see no difference, except you get the exp in the quest instead of per mob.Yoshi want to standardize the game. The standard of MMO's is WoW's Kill X of Y/Get X of Z from Y quests and using the over-world or 'themepark' as a hub for the dungeons or 'rides'. Based on what we know from interviews and reveals from devs, this is the exact direction we're headed. But hey, it might even be good. We'll see.





At the very least, a new location gives you a sense of progression. And quests should consist of more than those two dull types.
Same thing with Quest progression, Do X Quests Y times ( different quests not the same ones obviously :P) then Z to a New location. It's really the same thing, at least you can feel like you did your job within the area before you leave. When I kill random mobs I feel like all I did was kill 300 Marmots and I see all their Corpses lying there.. I'm an Animal Abuser! >.< LOL!
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