Page 5 of 28 FirstFirst ... 3 4 5 6 7 15 ... LastLast
Results 41 to 50 of 271
  1. #41
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Elexia View Post
    Materia I think the only separation of elements is you don't learn anything from it, otherwise yeah it's the exact same system.
    It didnt break either, and they leveled up... And it had more depth

    Only the vision "rocks with powers" stayed. Its a materia knock off rather then a materia salute.
    (1)

  2. #42
    Player
    friedyams's Avatar
    Join Date
    Apr 2011
    Location
    Ul'dah
    Posts
    25
    Character
    Masa Eriza
    World
    Hyperion
    Main Class
    Archer Lv 50
    Can we have crawlers back in the game? I miss murdering those fat caterpillars for silk.
    (8)

  3. #43
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Xatsh View Post
    XI's economy was more stable. Price fluctuations where minimal or very gradual, supply and demand balanced. In XIV everything is crazy easy to get, the supply for most items far exceeds the demand causing really slow sales, 1 day something will be 3k, next day it is 11k, next day it is 5k.
    If you look at the market prior to the Atomos event, I'd make arguments towards it fluctuating as much as it did just due to the price of something being right in your face. FFXI only had a price history; everything else was guesswork. Some undercutting ensued, but for the most part things stayed stable if supply levels were normal. If FFXIV kept price history but didn't show what an item was listed for and only showed how many were listed, it MAY balance things out some, but nothing is certain.
    (0)

  4. #44
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Orophin View Post
    If you look at the market prior to the Atomos event, I'd make arguments towards it fluctuating as much as it did just due to the price of something being right in your face. FFXI only had a price history; everything else was guesswork. Some undercutting ensued, but for the most part things stayed stable if supply levels were normal. If FFXIV kept price history but didn't show what an item was listed for and only showed how many were listed, it MAY balance things out some, but nothing is certain.
    That would do something, may create stability - but it makes buying something a little bit of a pain lol.

    "200".."201".."205".."210"..damn no cheap ones up atm "230".. fack.."270" finally..

    It would be interesting to test out in FFXIV beta.
    (0)

  5. #45
    Player
    Davorok's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Duh
    Posts
    640
    Character
    Davorok Byrmwilf
    World
    Excalibur
    Main Class
    Gladiator Lv 52
    With the new (smaller) zones I would like to see something like Conquest from XI.

    In FFXI, there was Conquest, Besieged and Campaign which determined what rewards/items were offered for sale/trade in the main cities and for what prices. They were dependent on player participation to affect the outcome and the "political layout" of the land.


    Oh and also this...



    and this...
    (5)
    Last edited by Davorok; 10-23-2012 at 08:48 AM.

    Papa was a rolling stone...wherever he laid his barbut was home.





  6. #46
    Player
    ShinigamiKayla's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    615
    Character
    Aitheria Crimson
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Davorok View Post
    With the new (smaller) zones I would like to see something like Conquest from XI.

    In FFXI, there was Conquest, Besieged and Campaign which determined what rewards/items were offered for sale/trade in the main cities and for what prices. They were dependent on player participation to affect the outcome and the "political layout" of the land.
    I can't really see conquest the history really does not set the story line up for it...unless its just alliance territory v/s beastmen and garleans... besieged i think would only work like if we had an outpost in mhordona / outside of gridiana/alamihgo border where were constantly fighting control for a castle or something against garleans... can work with beastmen...
    (0)

    "Thy life is a river to bear rapture and sorrow
    To listen to suffer to entrust until tomorrow
    In one fleeting moment, from the land doth life flow
    Yet in one fleeting moment for the new leaf doth grow"

  7. #47
    Player
    PSxpert2011's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,383
    Character
    Psxpert Sylph
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    What XIV can take from XI to make it better
    24 hour pop NM's were my favourite part of XI, my LS always got claim because we had dedication.
    ...

    (1)


    ~'\[[_LEGACY_]]/'~
    TENTs because solo-friendly content forces me to want one!
    (HP + Instantly logout anywhere)

    http://na.finalfantasyxiv.com/lodestone/my/
    *Excalibur* Nation: Limsa Laminsa

  8. #48
    Player
    Join Date
    Sep 2012
    Posts
    1,462
    Quote Originally Posted by ShinigamiKayla View Post
    I can't really see conquest the history really does not set the story line up for it...unless its just alliance territory v/s beastmen and garleans... besieged i think would only work like if we had an outpost in mhordona / outside of gridiana/alamihgo border where were constantly fighting control for a castle or something against garleans... can work with beastmen...
    We will get it but the fight will be against eachother guild companies lol with a castle that seems to be like the white tower from LOTR so expect 2 guild companies trying to get in with 3 primals flying around destroying invaders and the castle XD will be fun
    (0)

  9. #49
    Player
    KoujiGeki's Avatar
    Join Date
    May 2011
    Posts
    1,390
    Character
    Kouji Geki
    World
    Excalibur
    Main Class
    Armorer Lv 58
    Gear swapping

    Good, long, rewarding, content

    dual Wielding

    more jobs/classes.
    (5)

  10. #50
    Player
    Arkine's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    889
    Character
    Arkine Vanrien
    World
    Balmung
    Main Class
    Gladiator Lv 70
    White box around +1 items.
    Level up speed.
    No classes.
    No materia.
    More weapons. (Guns, maces, crossbows, etc)
    Being able to unequip weapons.
    Auction House.
    Subjobs.



    Make FFXI-2! I'll play it!
    (6)

Page 5 of 28 FirstFirst ... 3 4 5 6 7 15 ... LastLast