It didnt break either, and they leveled up... And it had more depth
Only the vision "rocks with powers" stayed. Its a materia knock off rather then a materia salute.
Can we have crawlers back in the game?I miss murdering those fat caterpillars for silk.
If you look at the market prior to the Atomos event, I'd make arguments towards it fluctuating as much as it did just due to the price of something being right in your face. FFXI only had a price history; everything else was guesswork. Some undercutting ensued, but for the most part things stayed stable if supply levels were normal. If FFXIV kept price history but didn't show what an item was listed for and only showed how many were listed, it MAY balance things out some, but nothing is certain.XI's economy was more stable. Price fluctuations where minimal or very gradual, supply and demand balanced. In XIV everything is crazy easy to get, the supply for most items far exceeds the demand causing really slow sales, 1 day something will be 3k, next day it is 11k, next day it is 5k.
That would do something, may create stability - but it makes buying something a little bit of a pain lol.If you look at the market prior to the Atomos event, I'd make arguments towards it fluctuating as much as it did just due to the price of something being right in your face. FFXI only had a price history; everything else was guesswork. Some undercutting ensued, but for the most part things stayed stable if supply levels were normal. If FFXIV kept price history but didn't show what an item was listed for and only showed how many were listed, it MAY balance things out some, but nothing is certain.
"200".."201".."205".."210"..damn no cheap ones up atm "230".. fack.."270" finally..
It would be interesting to test out in FFXIV beta.
With the new (smaller) zones I would like to see something like Conquest from XI.
In FFXI, there was Conquest, Besieged and Campaign which determined what rewards/items were offered for sale/trade in the main cities and for what prices. They were dependent on player participation to affect the outcome and the "political layout" of the land.
Oh and also this...
and this...
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Last edited by Davorok; 10-23-2012 at 08:48 AM.
Papa was a rolling stone...wherever he laid his barbut was home.
I can't really see conquest the history really does not set the story line up for it...unless its just alliance territory v/s beastmen and garleans... besieged i think would only work like if we had an outpost in mhordona / outside of gridiana/alamihgo border where were constantly fighting control for a castle or something against garleans... can work with beastmen...With the new (smaller) zones I would like to see something like Conquest from XI.
In FFXI, there was Conquest, Besieged and Campaign which determined what rewards/items were offered for sale/trade in the main cities and for what prices. They were dependent on player participation to affect the outcome and the "political layout" of the land.
"Thy life is a river to bear rapture and sorrow
To listen to suffer to entrust until tomorrow
In one fleeting moment, from the land doth life flow
Yet in one fleeting moment for the new leaf doth grow"
...What XIV can take from XI to make it better
24 hour pop NM's were my favourite part of XI, my LS always got claim because we had dedication.
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~'\[[_LEGACY_]]/'~TENTs because solo-friendly content forces me to want one!
(HP + Instantly logout anywhere)
*Excalibur* Nation: Limsa Laminsahttp://na.finalfantasyxiv.com/lodestone/my/
We will get it but the fight will be against eachother guild companies lol with a castle that seems to be like the white tower from LOTR so expect 2 guild companies trying to get in with 3 primals flying around destroying invaders and the castle XD will be funI can't really see conquest the history really does not set the story line up for it...unless its just alliance territory v/s beastmen and garleans... besieged i think would only work like if we had an outpost in mhordona / outside of gridiana/alamihgo border where were constantly fighting control for a castle or something against garleans... can work with beastmen...
Gear swapping
Good, long, rewarding, content
dual Wielding
more jobs/classes.
White box around +1 items.
Level up speed.
No classes.
No materia.
More weapons. (Guns, maces, crossbows, etc)
Being able to unequip weapons.
Auction House.
Subjobs.
Make FFXI-2! I'll play it!
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