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  1. #1
    Player
    Xmbei's Avatar
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    Mar 2011
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    Kiros Forsa
    World
    Balmung
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    Arcanist Lv 50
    Quote Originally Posted by Elexia View Post
    Indeed they did, that's what I liked about XI and XIV most, the quests actually had good stories but that's mostly because it wasn't setup in the fashion that was there to level you. When I mention "throwaway stories" it's because in most quest grind MMOs the story is just there to fill the box, not much else, the real purpose as we know is for the exp and reward at the end which is why they all tend to be the exact same quest repeated countless times. The Guildleve system was basically the quest grind of XIV while sidequests were actual lore and stories about the world.

    When you need to make more than enough quests to level players the quality usually takes a hit, something SWTOR definitely had happen to it after the early levels and that was a game banking on it's story.
    You just proved you don't read or know jack about ARR, Yoshi said the questline story is to tell you what the hell happened the 5 years we were in Stasis and then another set to tell about the beastman and the primals and their signifigance, and the third is to explain the significance and threat of the Empire... Yoshi said it in the live letters, in interviews and multiple times it has been stated. I do not consider that throwaway "for the heck of it leveling" storyline, that sounds like something I am interested in and want to know what happened. On top of the class and job storyline that will be in it as well to explain their significance and place in the world. That is a lot of "I want to know what is going on" story and that they put it in text bubbles like we have seen (which I love WAY EASIER TO READ at first then if I missed something catch up in the chatbox.) but there is plenty of old school XI and XIV way of doing quests and story in XIV this time they just reward you (finally) with xp or a tangible reward. YAY!!!!! I am happy, if you like quests that don't give xp, should go back to XI, because thats the only MMO that does that today and no successful one is going to have quests just for story and no reward. XP or gear or a title is a tangible reward we want from a quest.

    Edit: oh ya and as stated above they hired a lot of voice actors for ALL regions and languages now (a first for me to see done) for quest and cs's and atmosphere.... that is a HUGE step up for omg.... I am going to say it... immersion... oOoOoOoOhhhhhh I went there!

    Edit 2: Have we ever known SE not to deliver a good storyline? In any of there main games... Dirge of Cerberus can go burn lolol.
    (7)
    Last edited by Xmbei; 10-23-2012 at 12:54 AM.
    Xeto Milanti Bei

  2. #2
    Quote Originally Posted by Xmbei View Post
    You just proved you don't read or know jack about ARR, Yoshi said the questline story is to tell you what the hell happened the 5 years we were in Stasis and then another set to tell about the beastman and the primals and their signifigance, and the third is to explain the significance and threat of the Empire....
    That's the main storyline, they didn't say anything about that being the regular "repeatable" quest storyline.
    (1)

  3. #3
    Player
    Firon's Avatar
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    Mar 2011
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    Ul'dah
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    Firon Veleth
    World
    Excalibur
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    Thaumaturge Lv 50
    Quote Originally Posted by Elexia View Post
    That's the main storyline, they didn't say anything about that being the regular "repeatable" quest storyline.
    Stop pretending XI didn't have throw away quest as well, XI had tons of quest but a lot of them was throwaway but also a lot of them was really good. That does not mean they cannot do the same thing here as well.
    (5)

  4. #4
    Quote Originally Posted by Firon View Post
    Stop pretending XI didn't have throw away quest as well
    These are your words.

    That does not mean they cannot do the same thing here as well.
    It doesn't mean that, but when an MMO purely built on the premise of a grand story could barely keep the quality up after awhile, you have to wonder if it's because of the volume of quests needed or if it's the developer, usually you can conclude that the volume of quests is why the quality drops off. It happens in all MMOs with a quest grind progression, there's not one MMO that didn't end up having it's quest quality drop off as you progressed.

    Hell, Yoshida even said that internal testing there's still not enough, so it could go either way in terms of quality (you either want quantity or quality, it's very hard to do both as proven by recent MMOs), but people seem to be thinking we'll get hundreds of top quality quests to progress through when not even story focused MMOs achieved that.
    (8)

  5. #5
    Player
    ShivenCasull's Avatar
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    Jun 2012
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    Ul'dah
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    171
    Character
    Shiven Casull
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    Excalibur
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    Gladiator Lv 50
    Quote Originally Posted by Elexia View Post
    These are your words.



    It doesn't mean that, but when an MMO purely built on the premise of a grand story could barely keep the quality up after awhile, you have to wonder if it's because of the volume of quests needed or if it's the developer, usually you can conclude that the volume of quests is why the quality drops off. It happens in all MMOs with a quest grind progression, there's not one MMO that didn't end up having it's quest quality drop off as you progressed.

    Hell, Yoshida even said that internal testing there's still not enough, so it could go either way in terms of quality (you either want quantity or quality, it's very hard to do both as proven by recent MMOs), but people seem to be thinking we'll get hundreds of top quality quests to progress through when not even story focused MMOs achieved that.
    I don't see the point of arguing over "questing" or "grinding" when both accomplish the required leveling to reach end-game. If 2.0 has solo content and, group content (with the rewards for group content being more lucrative) everyone will be happy. However, imo the best thing to look forward to is experiencing the bulk of the storyline while the content is relevant.
    (3)

  6. #6
    Player
    Velhart's Avatar
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    Mar 2011
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    Ul'Dah
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    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Elexia View Post
    These are your words.



    It doesn't mean that, but when an MMO purely built on the premise of a grand story could barely keep the quality up after awhile, you have to wonder if it's because of the volume of quests needed or if it's the developer, usually you can conclude that the volume of quests is why the quality drops off. It happens in all MMOs with a quest grind progression, there's not one MMO that didn't end up having it's quest quality drop off as you progressed.

    Hell, Yoshida even said that internal testing there's still not enough, so it could go either way in terms of quality (you either want quantity or quality, it's very hard to do both as proven by recent MMOs), but people seem to be thinking we'll get hundreds of top quality quests to progress through when not even story focused MMOs achieved that.
    The only thing I expect high quality quest-wise is the main story. I don't believe we will get a lot of deep storyline side quests. I believe we will get enough that we start to figure out how normal people in the world react to things around them. That is what I feel is important in the side quests. Not every NPC you encounter has to have some major crisis. Even something simple as "Someone opened the gate and let all the sheep out! Can you help bring them back?" can tell you a lot, believe it or not. They would be farmers, they don't have much going on beyond that.

    Its called your calm down moments. In media, you have to do a fair balance on epic points and calm down points. If you put too much excitement into the game the whole way through, you get overwhelmed and tired out. Simple small quests between the main storyline is there to help you take a breather, not only that, help you get to know the world in it's simplest form. So when you do that main storyline and you are saving the world, you know the world it is you are fighting for. You are fighting for your country, fighting for that person who made you gather up sheep. Its small building blocks to help you care about the world.

    That was the problem with the current FFXIV. Repeated guildleves and only the main storyline quest. Did you really care about the world itself? Not really. It also felt like it was inserted in when they did that. NPC's overall felt dead and you just didn't care what was going on around you. Which caused immersion to suck for the game. With guildleves, you never met the person face to face who was having the issue. It was a lazy way of giving quests without the hassle of adding NPC's in. When you go to an aeth. camp, do you care about the NPC's there? No. Because all gates are set up exactly the same, making the world feel more like a lobby instead of an interactive world.

    So remember, small quests are not there exactly to excite you. It is there to help give you a breather between the exciting moments, and get you EXP. That was the one bad thing about Star Wars, they tried too hard to make each quest deep. You sometimes lost focus of why you were there, and sometimes got overwhelmed with the high number of quests in the area with each their own story. That is why simple chat boxes instead of having all voice actors with all epic story's are the better way to go in my opinion, it can be overwhelming. Sure you can put some epic side quests in there, perhaps ones like related to Omega Weapon or something like that. But have to make it limited.

    I hope that made sense. :\
    (2)
    Last edited by Velhart; 10-23-2012 at 01:51 AM.

  7. #7
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    Join Date
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    Quote Originally Posted by Elexia View Post
    These are your words.



    It doesn't mean that, but when an MMO purely built on the premise of a grand story could barely keep the quality up after awhile, you have to wonder if it's because of the volume of quests needed or if it's the developer, usually you can conclude that the volume of quests is why the quality drops off. It happens in all MMOs with a quest grind progression, there's not one MMO that didn't end up having it's quest quality drop off as you progressed.

    Hell, Yoshida even said that internal testing there's still not enough, so it could go either way in terms of quality (you either want quantity or quality, it's very hard to do both as proven by recent MMOs), but people seem to be thinking we'll get hundreds of top quality quests to progress through when not even story focused MMOs achieved that.
    You are ignoring your own sig picture lol ....stop pretending you have the absolute truth on your hands ...your posts are annoying as hell and a /facedesk at best
    (7)

  8. #8
    Player
    Orophin's Avatar
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    Mar 2011
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    Limsa Lominsa
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    Orophin Calmcacil
    World
    Excalibur
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    Gladiator Lv 50
    Quote Originally Posted by Hanabira View Post
    and lets face it.. who here has played a quest-driven game and sat down and did them one at a time reading every single thing they said. it probably took a loonnnnnng time to get anywhere.
    /Raises hand

    Of course I think I'm one of those people in the minority nowadays that actually play RPGs to experience the story, even though it might end up being horrible. Admittedly, I didn't read the text in every single guildleve I did though.
    (2)

  9. #9
    Player
    Firon's Avatar
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    Ul'dah
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    Firon Veleth
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    Excalibur
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    Quote Originally Posted by Orophin View Post
    /Raises hand

    Of course I think I'm one of those people in the minority nowadays that actually play RPGs to experience the story, even though it might end up being horrible. Admittedly, I didn't read the text in every single guildleve I did though.
    Man i played borderlands and it was quest driven and fun as hell <.<
    (1)

  10. #10
    Player
    Gramul's Avatar
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    Eisen Gramul
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    Hyperion
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    Blacksmith Lv 90
    Quote Originally Posted by Warlock View Post
    your posts are annoying as hell and a /facedesk at best
    Well she's certainly not the only one.
    (2)