Page 47 of 74 FirstFirst ... 37 45 46 47 48 49 57 ... LastLast
Results 461 to 470 of 738
  1. #461
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by PinkamenaDiane View Post
    What's wrong with bringing FFXIV up to the industry standard?

    1.0 was a barely playable mess which SE had to make apologies for.

    The game still has the FFXI races along with other FF elements like chocobos. Its not a WoW clone they are using FF lore and flavor in the game.
    As great as FFXI was at it's time, there are a lot of outdated concepts I would not want to see in FFXIV. I always thought a big mistake in FFXIV was that they did not learn from the mistakes of FFXI and I felt like I was playing a shiny game created in 2002.

    FFXI enthusiast will usually complain that the game should be more like that. Maybe some successful elements, but I definitely think it is better that FFXIV 2.0 goes the route of standardizing itself. Not only are you most likely keeping the mass majority of your current audience, you are bringing in a whole wealth of new players with a system they are familiar with. People look at it as a "clone", but I look at it as a standard MMO genre set up. Like you expect a certain feeling in FPS and side scroll fighting games, this should be the case in MMO's also.

    Its always good to be unique, I can agree to that, but sometimes it doesn't go as well as planned (FFXIV at launch). Its not saying that you are wrong in wanting a "unique" experience, but only my personal opinion that I think going off current MMO standards is the best way to go and gain a high amount of players. SE doesn't want a niche group like FFXI, they want those high numbers.
    (4)

  2. #462
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by Elexia View Post
    Well now we know you can't read.



    Tell me how that states it was solo content on release date, I'm really curious.

    where is the dislike button for your posts?.. seriously

    i cant read these FFXI fan postings anymore. go and play FFXI if it is so much better as FFXIV: ARR will be. go play it.

    this thread is full of ridiculous arguments..



    but well... you have seen ingame footage of FFXIV: ARR ... the gridania starting area and saying its a WoW clone. have you seen high and mid level content of ARR yet? no you havent.
    (4)

  3. #463
    And being a "standard everyday MMORPG" is why new MMOs rarely last a quarter of a year, because it's nothing new or exciting, it's the same thing over and over again.

    Quote Originally Posted by Tonkra View Post
    go and play FFXI if it is so much better as FFXIV: ARR will be. go play it.
    This is exactly why XIV died out, people went to play better MMOs. The funny thing is, SE will be competing with themselves between XI and XIV especially since when ARR releases, they still will have competition and have to figure a way to make people choose XIV over any other good MMORPG out there.
    (4)
    Last edited by Elexia; 10-22-2012 at 09:55 PM.

  4. #464
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by Elexia View Post
    because it's nothing new or exciting, it's the same thing over and over again.
    firstly its interesting how you will know this from seeing just the starter area and basics of ARR.. you havent even seen the low level dungeons instances.. or how a quest will work.. we just have seen the basics of the game yet.

    because they did not want to show more because the game itself is too unfinished for now. aplause to that.


    secondly FFXIV 1.0. was different in some kind of way.. but was it exciting? not at all.. it was a boring mess.
    (6)

  5. #465
    Quote Originally Posted by Tonkra View Post
    firstly its interesting how you will know this from seeing just the starter area and basics of ARR.. you havent even seen the low level dungeons instances.. or how a quest will work..
    We did see how quests work. You speak with an NPC, you get a throwaway story, you get your objectives, you return you get your reward. Basic quest system.

    You don't need to see the low level dungeons or instances to determine if it's "new and exciting" or not, every MMORPG has thus far been exactly the same in setup. What will attract people to XIV over current successful MMORPGs? This is what SE has to figure out.
    (5)

  6. #466
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by Elexia View Post
    We did see how quests work. You speak with an NPC, you get a throwaway story, you get your objectives, you return you get your reward. Basic quest system.

    You don't need to see the low level dungeons or instances to determine if it's "new and exciting" or not, every MMORPG has thus far been exactly the same in setup. What will attract people to XIV over current successful MMORPGs? This is what SE has to figure out.
    well the fact is... no one is attracted by FFXIV 1.0. even though they put much afford in it as well... and put many content (in contrast to what we had at release date) in it. so your arguments are quiet poor in my opinion.

    and the one low level instance is great in my opinion, which we only have seen in the trailer with that yellow dragon. it will be also combined with a quest. so it will be more than just a speed run like aurum vale what we have right now..
    and what is so false about it to combine story and quests with an instance?

    in ARR we will just not have instanced dungeons in the endgame.. also in low and mid range level. what is false about more content than just placing mobs in one area and grind them? tell me more about it..


    ah... and well you know already that there are also quests in 1.0. right now?
    (3)

  7. #467
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Elexia View Post
    And being a "standard everyday MMORPG" is why new MMOs rarely last a quarter of a year, because it's nothing new or exciting, it's the same thing over and over again.
    To the average MMO player, unfamiliar concepts are unappealing. Can call it SE giving in to the standard, but I think they know well enough that if you want a good chance at those numbers, you need to reel in those new customers with a sense of familiarity, then throw something unique at them.

    If FFXIV 1.0 was successful at launch, I doubt that it would of gone over a million, 500k+ at most. While that is a number that makes the game up and going, I believe SE wants to go beyond those numbers and wants FFXIV to last 10+ years, able to make improvements on it to keep it standard. While I think the FFXIV 2.0 audience will be 2 million at most, they have a better chance of reaching that number by standardizing itself instead of being too unique. With the PS3 audience coming in, I definitely think those numbers are a possibility.

    In short, I think more numbers will come in being standard than being overly unique. The only real reason Star Wars is doing so poorly is because of it's lack of end game. As long as SE delivers well on the end game content, then I believe it will keep itself up there with WoW and GW2. I doubt it would reach their numbers, but it will keep itself in the competition for a long time.
    (3)

  8. #468
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by Elexia View Post
    We did see how quests work. You speak with an NPC, you get a throwaway story, you get your objectives, you return you get your reward. Basic quest system.

    You don't need to see the low level dungeons or instances to determine if it's "new and exciting" or not, every MMORPG has thus far been exactly the same in setup. What will attract people to XIV over current successful MMORPGs? This is what SE has to figure out.

    every MMORPG has thus far been exactly the same in setup
    aha and which one? i havent seen MMOrpgs these days where you develope through low level instances like these:

    http://www.youtube.com/watch?v=bxJt3UOBhU8#t=01m30s

    Quote Originally Posted by Velhart View Post
    The only real reason Star Wars is doing so poorly is because of it's lack of end game. .
    i think its not just the content.. it was instanced way too much, and it was too strict linear on the other side.

    every cutscene and quest was synchronized... so how about to twink now? exactly.. you will progress through the same quests and movie cutscenes over and over again.. how exciting is that? not at all..

    in FFXIV you have the advantage that you only have to progess through the story once, because you can have all classes/jobs on only one character
    (3)
    Last edited by Tonkra; 10-22-2012 at 10:15 PM.

  9. #469
    Player
    Join Date
    Sep 2012
    Posts
    1,462
    Quote Originally Posted by Elexia View Post
    Well now we know you can't read.



    Tell me how that states it was solo content on release date, I'm really curious.
    And why exactly you keep talking about the now of FFXI solo content? FFXI wasn't launched yesterday so for you to be backing up that other dude with "right now" solo stuff is ridiculous specially most ppl seem to hate FF11 after rise cap so is only worth talking about it around 75 cap stuff so your list goes down the toilet lol.
    Please stop already the more you reply the more stupid you sound xD
    (3)

  10. #470
    Quote Originally Posted by Velhart View Post
    To the average MMO player, unfamiliar concepts are unappealing. Can call it SE giving in to the standard, but I think they know well enough that if you want a good chance at those numbers, you need to reel in those new customers with a sense of familiarity, then throw something unique at them.

    If FFXIV 1.0 was successful at launch, I doubt that it would of gone over a million, 500k+ at most. While that is a number that makes the game up and going, I believe SE wants to go beyond those numbers and wants FFXIV to last 10+ years, able to make improvements on it to keep it standard. While I think the FFXIV 2.0 audience will be 2 million at most, they have a better chance of reaching that number by standardizing itself instead of being too unique. With the PS3 audience coming in, I definitely think those numbers are a possibility.

    In short, I think more numbers will come in being standard than being overly unique. The only real reason Star Wars is doing so poorly is because of it's lack of end game. As long as SE delivers well on the end game content, then I believe it will keep itself up there with WoW and GW2. I doubt it would reach their numbers, but it will keep itself in the competition for a long time.
    Indeed, but as we seen with MMO players these days, they're a very finicky bunch compared to the last generation of MMO gamers. This is why it really depends on what SE does to really entice people to it. While GW2 is fun, people got bored of it very quickly mostly due to it's progression setup, people still play it but it went into an extreme in some ways that is normally normalized in a lot of other MMOs, much like MoP in WoW was almost "the opposite" of what they were doing prior to it.

    People are more likely to stick around in a famliar setting over a different one, but they are also more likely to leave if it's really nothing new, especially in an age where somehow P2P is the lesser desired model, that's another thing they have to keep in mind how there's becoming more and more MMOs out there compared to even when XIV first launched that are F2P or B2P which is what the basic casual playerbase prefers as seen by social gaming on facebook and the like.
    (5)

Page 47 of 74 FirstFirst ... 37 45 46 47 48 49 57 ... LastLast