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  1. #1
    Quote Originally Posted by Tonkra View Post
    firstly its interesting how you will know this from seeing just the starter area and basics of ARR.. you havent even seen the low level dungeons instances.. or how a quest will work..
    We did see how quests work. You speak with an NPC, you get a throwaway story, you get your objectives, you return you get your reward. Basic quest system.

    You don't need to see the low level dungeons or instances to determine if it's "new and exciting" or not, every MMORPG has thus far been exactly the same in setup. What will attract people to XIV over current successful MMORPGs? This is what SE has to figure out.
    (5)

  2. #2
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    Quote Originally Posted by Elexia View Post
    We did see how quests work. You speak with an NPC, you get a throwaway story, you get your objectives, you return you get your reward. Basic quest system.

    You don't need to see the low level dungeons or instances to determine if it's "new and exciting" or not, every MMORPG has thus far been exactly the same in setup. What will attract people to XIV over current successful MMORPGs? This is what SE has to figure out.
    well the fact is... no one is attracted by FFXIV 1.0. even though they put much afford in it as well... and put many content (in contrast to what we had at release date) in it. so your arguments are quiet poor in my opinion.

    and the one low level instance is great in my opinion, which we only have seen in the trailer with that yellow dragon. it will be also combined with a quest. so it will be more than just a speed run like aurum vale what we have right now..
    and what is so false about it to combine story and quests with an instance?

    in ARR we will just not have instanced dungeons in the endgame.. also in low and mid range level. what is false about more content than just placing mobs in one area and grind them? tell me more about it..


    ah... and well you know already that there are also quests in 1.0. right now?
    (3)

  3. #3
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    Quote Originally Posted by Elexia View Post
    We did see how quests work. You speak with an NPC, you get a throwaway story, you get your objectives, you return you get your reward. Basic quest system.

    You don't need to see the low level dungeons or instances to determine if it's "new and exciting" or not, every MMORPG has thus far been exactly the same in setup. What will attract people to XIV over current successful MMORPGs? This is what SE has to figure out.

    every MMORPG has thus far been exactly the same in setup
    aha and which one? i havent seen MMOrpgs these days where you develope through low level instances like these:

    http://www.youtube.com/watch?v=bxJt3UOBhU8#t=01m30s

    Quote Originally Posted by Velhart View Post
    The only real reason Star Wars is doing so poorly is because of it's lack of end game. .
    i think its not just the content.. it was instanced way too much, and it was too strict linear on the other side.

    every cutscene and quest was synchronized... so how about to twink now? exactly.. you will progress through the same quests and movie cutscenes over and over again.. how exciting is that? not at all..

    in FFXIV you have the advantage that you only have to progess through the story once, because you can have all classes/jobs on only one character
    (3)
    Last edited by Tonkra; 10-22-2012 at 10:15 PM.

  4. #4
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    Quote Originally Posted by Elexia View Post
    We did see how quests work. You speak with an NPC, you get a throwaway story, you get your objectives, you return you get your reward. Basic quest system.
    The story is only "throwaway" if the player doesn't care about story. Those of us who do will read them. Even in 1.0 there were a great deal of quests that had interesting stories, some even going back to patch 1.16 that mentioned Dalamud. Also what you described is quests in general, there's really no way to make it vastly different than that basic concept. GW2 tried to do it with their "dynamic quests" but really they're just on repeat timers.

    Quote Originally Posted by Elexia View Post
    You don't need to see the low level dungeons or instances to determine if it's "new and exciting" or not, every MMORPG has thus far been exactly the same in setup. What will attract people to XIV over current successful MMORPGs? This is what SE has to figure out.
    Things are similar because we're in the same genre. You don't see people calling FPSs clones of each other, because they're in the same genre. The basics tend to work the same or very similarly and the details are where things start to diverge. Just like with FFXIV: ARR.

    What will attract people? Probably the same thing that caused us all to buy FFXIV at release despite having played the atrocious beta. Same reason people are still playing. There's something about the game that brings people back. I've had a handful of friends leave in 1.0 for various MMOs only to come back to this one because they missed it. Even flawed 1.0 was able to bring people back from other MMOs. 2.0 will do the same.
    (5)

  5. #5
    Quote Originally Posted by Arcell View Post
    The story is only "throwaway" if the player doesn't care about story. Those of us who do will read them. Even in 1.0 there were a great deal of quests that had interesting stories, some even going back to patch 1.16 that mentioned Dalamud.
    Indeed they did, that's what I liked about XI and XIV most, the quests actually had good stories but that's mostly because it wasn't setup in the fashion that was there to level you. When I mention "throwaway stories" it's because in most quest grind MMOs the story is just there to fill the box, not much else, the real purpose as we know is for the exp and reward at the end which is why they all tend to be the exact same quest repeated countless times. The Guildleve system was basically the quest grind of XIV while sidequests were actual lore and stories about the world.

    When you need to make more than enough quests to level players the quality usually takes a hit, something SWTOR definitely had happen to it after the early levels and that was a game banking on it's story.
    (1)

  6. #6
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    Quote Originally Posted by Elexia View Post
    Indeed they did, that's what I liked about XI and XIV most, the quests actually had good stories but that's mostly because it wasn't setup in the fashion that was there to level you. When I mention "throwaway stories" it's because in most quest grind MMOs the story is just there to fill the box, not much else, the real purpose as we know is for the exp and reward at the end which is why they all tend to be the exact same quest repeated countless times. The Guildleve system was basically the quest grind of XIV while sidequests were actual lore and stories about the world.

    When you need to make more than enough quests to level players the quality usually takes a hit, something SWTOR definitely had happen to it after the early levels and that was a game banking on it's story.
    You just proved you don't read or know jack about ARR, Yoshi said the questline story is to tell you what the hell happened the 5 years we were in Stasis and then another set to tell about the beastman and the primals and their signifigance, and the third is to explain the significance and threat of the Empire... Yoshi said it in the live letters, in interviews and multiple times it has been stated. I do not consider that throwaway "for the heck of it leveling" storyline, that sounds like something I am interested in and want to know what happened. On top of the class and job storyline that will be in it as well to explain their significance and place in the world. That is a lot of "I want to know what is going on" story and that they put it in text bubbles like we have seen (which I love WAY EASIER TO READ at first then if I missed something catch up in the chatbox.) but there is plenty of old school XI and XIV way of doing quests and story in XIV this time they just reward you (finally) with xp or a tangible reward. YAY!!!!! I am happy, if you like quests that don't give xp, should go back to XI, because thats the only MMO that does that today and no successful one is going to have quests just for story and no reward. XP or gear or a title is a tangible reward we want from a quest.

    Edit: oh ya and as stated above they hired a lot of voice actors for ALL regions and languages now (a first for me to see done) for quest and cs's and atmosphere.... that is a HUGE step up for omg.... I am going to say it... immersion... oOoOoOoOhhhhhh I went there!

    Edit 2: Have we ever known SE not to deliver a good storyline? In any of there main games... Dirge of Cerberus can go burn lolol.
    (7)
    Last edited by Xmbei; 10-23-2012 at 12:54 AM.
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  7. #7
    Quote Originally Posted by Xmbei View Post
    You just proved you don't read or know jack about ARR, Yoshi said the questline story is to tell you what the hell happened the 5 years we were in Stasis and then another set to tell about the beastman and the primals and their signifigance, and the third is to explain the significance and threat of the Empire....
    That's the main storyline, they didn't say anything about that being the regular "repeatable" quest storyline.
    (1)

  8. #8
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    Quote Originally Posted by Elexia View Post
    That's the main storyline, they didn't say anything about that being the regular "repeatable" quest storyline.
    Stop pretending XI didn't have throw away quest as well, XI had tons of quest but a lot of them was throwaway but also a lot of them was really good. That does not mean they cannot do the same thing here as well.
    (5)

  9. #9
    Quote Originally Posted by Firon View Post
    Stop pretending XI didn't have throw away quest as well
    These are your words.

    That does not mean they cannot do the same thing here as well.
    It doesn't mean that, but when an MMO purely built on the premise of a grand story could barely keep the quality up after awhile, you have to wonder if it's because of the volume of quests needed or if it's the developer, usually you can conclude that the volume of quests is why the quality drops off. It happens in all MMOs with a quest grind progression, there's not one MMO that didn't end up having it's quest quality drop off as you progressed.

    Hell, Yoshida even said that internal testing there's still not enough, so it could go either way in terms of quality (you either want quantity or quality, it's very hard to do both as proven by recent MMOs), but people seem to be thinking we'll get hundreds of top quality quests to progress through when not even story focused MMOs achieved that.
    (8)

  10. #10
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    Quote Originally Posted by Arcell View Post
    The story is only "throwaway" if the player doesn't care about story. Those of us who do will read them. Even in 1.0 there were a great deal of quests that had interesting stories, some even going back to patch 1.16 that mentioned Dalamud. Also what you described is quests in general, there's really no way to make it vastly different than that basic concept. GW2 tried to do it with their "dynamic quests" but really they're just on repeat timers.



    Things are similar because we're in the same genre. You don't see people calling FPSs clones of each other, because they're in the same genre. The basics tend to work the same or very similarly and the details are where things start to diverge. Just like with FFXIV: ARR.

    What will attract people? Probably the same thing that caused us all to buy FFXIV at release despite having played the atrocious beta. Same reason people are still playing. There's something about the game that brings people back. I've had a handful of friends leave in 1.0 for various MMOs only to come back to this one because they missed it. Even flawed 1.0 was able to bring people back from other MMOs. 2.0 will do the same.
    read, what is read, 2.0 voice over ftw
    (2)